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|user=[[Dr. Mario]] | |user=[[Dr. Mario]] | ||
|universe={{uv|Mario}} | |universe={{uv|Mario}} | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
'''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') is [[Dr. Mario]]'s version of [[Cape]]. It deals more damage than Cape (up to 12% rather than 10%). Just like [[Mario]]'s [[Cape]], the sheet starts to reflect projectiles at [[frame]] 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in ''[[Super Smash Bros. Melee]]'', and not at all in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', making it less useful as a recovery option. The sheet has the same multiplier as the cape - 1.5× when a [[projectile]] is [[reflected]]. | |||
Super Sheet, along with Cape, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Dr. Mario at a great positional advantage. Super Sheet can even flip [[shield]]ing opponents. Also, the sheet will briefly reverse an opponent's momentum (not in ''Melee''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backward. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''. | |||
In ''Super Smash Bros. 4'', Dr. Mario can reflect projectiles behind him, as he must swing it from his back upon use, though this requires precise timing. The move has more vertical but less horizontal range than Mario's Cape. In ''SSB4'', it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. | |||
In ''Ultimate'', it gains a different animation to reflect its greater vertical range compared to the Cape. Additionally, it now forces opponents with a mirrored stance to show their backsides once reversed. Reflected projectiles are now stronger than those reflected by Cape as well, as Super Sheet's multiplier is x1.6 instead of x1.5. However, the duration of the [[reflect]] hitbox now starts at frame 9 instead of 6, though it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Dr. Mario at the time. | |||
==Instructional quotes== | ==Instructional quotes== | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|DrMario|Side|name1=Super Sheet|desc1=A sheet that | {{CustomSet|DrMario|Side|name1=Super Sheet|desc1=A sheet that reflects projectiles. Has a short reach but a wide vertical range.|name2=Shocking Sheet|desc2=Launch foes with an electrically charged sheet. Can't reflect projectiles, though.|name3=Breezy Sheet|desc3=Use your sheet to whip up a gale that damages foes while pushing them back.}} | ||
# '''Super Sheet''': Default. | # '''Super Sheet''': Default. | ||
# '''Shocking Sheet''': The move has very slightly more startup, and moderately increased ending lag. The Sheet has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge, but it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. | # '''Shocking Sheet''': The move has very slightly more startup, and moderately increased ending lag. The Sheet has an [[Electric|electrical]] effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge, but it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction.{{Main|Dr. Mario (SSB4)/Side special/Custom 1}} | ||
# '''Breezy Sheet''': The Sheet is granted a small windbox which can [[push]] opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Super Sheet, but the move has more startup and ending lag and does slightly less damage than the regular Super Sheet, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. | # '''Breezy Sheet''': The Sheet is granted a small windbox which can [[push]] opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Super Sheet, but the move has more startup and ending lag and does slightly less damage than the regular Super Sheet, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much.{{Main|Dr. Mario (SSB4)/Side special/Custom 2}} | ||
==Origin== | ==Origin== | ||
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In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne, Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]] | In ''[[Super Mario World]]'', the Cape is a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transforms Mario into {{s|mariowiki|Cape Mario}}. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne, Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in [[Super Smash Bros. (series)|''Smash Bros''.]] | ||
{{ | {{clr}} | ||
==Gallery== | ==Gallery== | ||
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SuperSheet3DS.JPG|Super Sheet in {{for3ds}}. | SuperSheet3DS.JPG|Super Sheet in {{for3ds}}. | ||
SuperSheetWiiU.jpg|Super Sheet in {{forwiiu}}. | SuperSheetWiiU.jpg|Super Sheet in {{forwiiu}}. | ||
Dr Mario SSBU Skill Preview Side Special.png|Super Sheet as shown by | Dr Mario SSBU Skill Preview Side Special.png|Super Sheet as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'' | |||
|en=Super Sheet | |||
|fr=Drap | |||
|es=Supersábana | |||
|de=Arzkittel | |||
|it=Super lenzuolo | |||
|nl=Superlaken | |||
|ru={{rollover|Суперпростыня|Superprostynya|?}} | |||
|ko={{rollover|슈퍼 시트|Syupeo Siteu|?}}, ''Super Sheet'' | |||
|zh_cn={{rollover|超级床单|Chāojí Chuángdān|?}} | |||
|zh_tw={{rollover|超級床單|Chāojí Chuángdān|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
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[[Category:Dr. Mario (SSBU)]] | [[Category:Dr. Mario (SSBU)]] | ||
[[Category:Reflectors]] | [[Category:Reflectors]] | ||
[[ | [[es:Supersábana]] | ||
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