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edits
m (→Super Smash Bros. Ultimate: Added Giga Bowser's fall speed.) |
Omega Tyrant (talk | contribs) m (Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable) Tag: Undo |
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:''Not to be confused with [[gravity]].'' | :''Not to be confused with [[gravity]].'' | ||
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb | [[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]] | ||
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. | '''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]]. | ||
While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this. | While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this. | ||
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In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]]. | In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]]. | ||
In ''Ultimate'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect. | In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect. | ||
All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]]. | All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]]. | ||
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==''[[Super Smash Bros.]]''== | ==''[[Super Smash Bros.]]''== | ||
<center> | |||
{| class="wikitable sortable" style="text-align:center; display:inline-table;" | |||
{| class="wikitable sortable" style="text-align:center" | |||
|+JPN | |+JPN | ||
!Rank!!Character!!Falling Speed | !Rank!!Character!!Falling Speed | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100 | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72 | ||
|- | |- | ||
|'''1'''||{{CharHead|Link|SSB}}||64 | |'''1'''||{{CharHead|Link|SSB}}||64 | ||
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|'''12'''||{{CharHead|Jigglypuff|SSB}}||38 | |'''12'''||{{CharHead|Jigglypuff|SSB}}||38 | ||
|} | |} | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center; display:inline-table;" | ||
|+NA/PAL | |+NA/PAL | ||
!Rank!!Character!!Falling Speed | !Rank!!Character!!Falling Speed | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100 | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72 | ||
|- | |- | ||
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66 | |'''1'''||{{CharHead|Captain Falcon|SSB}}||66 | ||
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|'''12'''||{{CharHead|Jigglypuff|SSB}}||38 | |'''12'''||{{CharHead|Jigglypuff|SSB}}||38 | ||
|} | |} | ||
</center> | |||
==''[[Super Smash Bros. Melee]]''== | ==''[[Super Smash Bros. Melee]]''== | ||
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|{{CharHead|Roy|SSBM}} | |{{CharHead|Roy|SSBM}} | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4 | ||
|- | |- | ||
|'''6'''||{{CharHead|Marth|SSBM}}||2.2 | |'''6'''||{{CharHead|Marth|SSBM}}||2.2 | ||
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|'''10'''||{{CharHead|Ganondorf|SSBM}}||2 | |'''10'''||{{CharHead|Ganondorf|SSBM}}||2 | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2 | ||
|- | |- | ||
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93 | |'''11'''||{{CharHead|Yoshi|SSBM}}||1.93 | ||
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|'''15'''||{{CharHead|Ness|SSBM}}||1.83 | |'''15'''||{{CharHead|Ness|SSBM}}||1.83 | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8 | ||
|- | |- | ||
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7 | |rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7 | ||
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|{{CharHead|Ice Climbers|SSBM}} | |{{CharHead|Ice Climbers|SSBM}} | ||
|- | |- | ||
|''' | |'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6 | ||
|- | |- | ||
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5 | |rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5 | ||
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|'''6'''||{{CharHead|Falco|SSBB}}||1.708 | |'''6'''||{{CharHead|Falco|SSBB}}||1.708 | ||
|- | |- | ||
|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||1.65 | |rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65 | ||
|- | |- | ||
|{{CharHead|Ike|SSBB}} | |||
|- | |- | ||
|'''9'''||{{CharHead|Link|SSBB}}||1.6 | |'''9'''||{{CharHead|Link|SSBB}}||1.6 | ||
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|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837 | |'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837 | ||
|- | |- | ||
|'''5-8'''||{{CharHead|Little Mac|SSB4}}||1.8 | |rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8 | ||
|- | |- | ||
|{{CharHead|Falco|SSB4}} | |||
|- | |- | ||
|{{CharHead|Mega Man|SSB4}} | |||
|- | |- | ||
|{{CharHead|Roy|SSB4}} | |||
|- | |- | ||
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77 | |'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77 | ||
|- | |- | ||
|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||1.75 | |rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75 | ||
|- | |- | ||
|{{CharHead|Sheik|SSB4}} | |||
|- | |- | ||
|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7 | |rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7 | ||
|- | |- | ||
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}} | |||
|- | |- | ||
|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68 | |rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68 | ||
|- | |- | ||
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}} | |||
|- | |- | ||
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66 | |'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66 | ||
|- | |- | ||
|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||1.65 | |rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65 | ||
|- | |- | ||
|{{CharHead|Ganondorf|SSB4}} | |||
|- | |- | ||
|{{CharHead|Ike|SSB4}} | |||
|- | |- | ||
|{{CharHead|Duck Hunt|SSB4}} | |||
|- | |- | ||
|{{CharHead|Corrin|SSB4}} | |||
|- | |- | ||
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63 | |'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63 | ||
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|'''23'''||{{CharHead|Wario|SSB4}}||1.61 | |'''23'''||{{CharHead|Wario|SSB4}}||1.61 | ||
|- | |- | ||
|'''24-27'''||{{CharHead|Link|SSB4}}||1.6 | |rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6 | ||
|- | |- | ||
|{{CharHead|R.O.B.|SSB4}} | |||
|- | |- | ||
|{{CharHead|Ryu|SSB4}} | |||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}} | |||
|- | |- | ||
|'''28-29'''||{{CharHead|Marth|SSB4}}||1.58 | |rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58 | ||
|- | |- | ||
|{{CharHead|Lucina|SSB4}} | |||
|- | |- | ||
|'''N/A'''||[[Mega Lucario]]||1.56 | |'''N/A'''||[[Mega Lucario]]||1.56 | ||
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|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55 | |'''30'''||{{CharHead|Pikachu|SSB4}}||1.55 | ||
|- | |- | ||
|'''31-35'''||{{CharHead|Mario|SSB4}}||1.5 | |rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5 | ||
|- | |- | ||
|{{CharHead|Robin|SSB4}} | |||
|- | |- | ||
|{{CharHead|Shulk|SSB4}} | |||
|- | |- | ||
|{{CharHead|Dr. Mario|SSB4}} | |||
|- | |- | ||
|{{CharHead|Mewtwo|SSB4}} | |||
|- | |- | ||
|'''36-37'''||{{CharHead|Pit|SSB4}}||1.48 | |rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48 | ||
|- | |- | ||
|{{CharHead|Dark Pit|SSB4}} | |||
|- | |- | ||
|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45 | |rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45 | ||
|- | |- | ||
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}} | |||
|- | |- | ||
|'''40-41'''||{{CharHead|Palutena|SSB4}}||1.4 | |rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4 | ||
|- | |- | ||
|{{CharHead|Charizard|SSB4}} | |||
|- | |- | ||
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39 | |'''42'''||{{CharHead|Bowser|SSB4}}||1.39 | ||
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|'''43'''||{{CharHead|Lucas|SSB4}}||1.37 | |'''43'''||{{CharHead|Lucas|SSB4}}||1.37 | ||
|- | |- | ||
|'''44-46'''||{{CharHead|Zelda|SSB4}}||1.35 | |rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35 | ||
|- | |- | ||
|{{CharHead|Olimar|SSB4}} | |||
|- | |- | ||
|{{CharHead|Pac-Man|SSB4}} | |||
|- | |- | ||
|'''47'''||{{CharHead|Villager|SSB4}}||1.32 | |'''47'''||{{CharHead|Villager|SSB4}}||1.32 | ||
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|'''48'''||{{CharHead|Ness|SSB4}}||1.31 | |'''48'''||{{CharHead|Ness|SSB4}}||1.31 | ||
|- | |- | ||
|'''49-50'''||{{CharHead|Samus|SSB4}}||1.3 | |rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3 | ||
|- | |- | ||
|{{CharHead|Wii Fit Trainer|SSB4}} | |||
|- | |- | ||
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29 | |'''51'''||{{CharHead|Yoshi|SSB4}}||1.29 | ||
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!Rank!!Character!!Falling Speed | !Rank!!Character!!Falling Speed | ||
|- | |- | ||
|''' | |'''N/A'''||[[Giga Bowser]]||2.2 | ||
|- | |- | ||
|'''1'''||{{CharHead|Fox|SSBU}}||2.1 | |'''1'''||{{CharHead|Fox|SSBU}}||2.1 | ||
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|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}} | |'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}} | ||
|- | |- | ||
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}| | |rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55 | ||
|- | |- | ||
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55 | |{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55 | ||
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*[[Fast-falling]] | *[[Fast-falling]] | ||
*[[Weight]] | *[[Weight]] | ||
*[[Gravity]] | |||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |