Mario (SSBU)/Down special: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mario charges the FLUDD from Super Mario Sunshine. Doesn't deal any damage to opponents, but can be used to push them away to establish stage control, or used as an edgeguard.  It can also be used to clear the map of any items onstage when playing with items on. (Also works with snakes grenade, ROB's gyro, Diddy's banana, etc.) The more the move is charged, the further opponents or items will be pushed.
Mario charges the F.L.U.D.D. from Super Mario Sunshine. Doesn't deal any damage to opponents, but can be used to push them away to establish stage control, or used as an edgeguard.  It can also be used to clear the map of any items onstage when playing with items on. (Also works with Snake's grenade, R.O.B.'s gyro, Diddy's banana, etc.) The more the move is charged, the further opponents or items will be pushed.


==Hitboxes==
==Hitboxes==
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{{FrameStrip|t=Blank|c=50}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=14}}
{{FrameStrip|t=Blank|c=50}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=14}}
|-
|-
{{FrameStrip|t=Lag|c=19|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeEPropS}}{{FrameStrip|t=Lag|c=47|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStrip|t=Lag|c=19|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeEPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=17|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|hitboxchange=y|interruptible=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}}


==Parameters==
==Parameters==