Mario (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|F.L.U.D.D.}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|F.L.U.D.D}}
[[File:MarioDSpecialSSBU.png|thumb|450px|Hitbox visualization showing Mario's down special, F.L.U.D.D..]]
[[File:MarioDSpecialSSBU.png|thumb|450px|Hitbox visualization showing Mario's down special, F.L.U.D.D.]]
{{competitive expertise}}
{{competitive expertise}}
{{clear}}
==Overview==
==Overview==
Mario charges the F.L.U.D.D. from Super Mario Sunshine. Doesn't deal any damage to opponents, but can be used to push them away to establish stage control, or used as an edgeguard.  It can also be used to clear the map of any items onstage when playing with items on. (Also works with Snake's grenade, R.O.B.'s gyro, Diddy's banana, etc.) The more the move is charged, the further opponents or items will be pushed.


==Hitboxes==
==Hitboxes==
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|damage=0.0%
|damage=0.0%
|angle=55
|angle=55
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|rebound=f
|rebound=f
|direct=f
|direct=f
|nogfx=t
|flinchless=t
|reflectable=t
}}
}}
{{HitboxTableRowNote|Base knockback can increase up to 55 depending on charge.|42}}
|}
==Timing==
The move can be [[charge-cancel]]ed with no additional lag.
{|class="wikitable"
!Charges between
|19-20
|-
!Pumps
|21-32, 26-37, 31-42, 36-47, 41-52, 46-57, 51-62
|-
!Pumps (from release)
|2-13, 7-18, 12-23, 17-28, 22-33, 27-38, 32-43
|-
!Interruptible (from release)
|68 (49)
|-
!Animation length (from release)
|76 (57)
|}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=44}}
|-
{{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=39}}
|-
{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=34}}
|-
{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=29}}
|-
{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=24}}
|-
{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=19}}
|-
{{FrameStrip|t=Blank|c=50}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=14}}
|-
{{FrameStrip|t=Lag|c=19|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeEPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=17|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}}
==Parameters==
===Move===
{|class="wikitable"
!Total charge time
|80 frames
|-
!Charge time for heavier shoot animation
|70 frames
|-
!Recoil speed on release per charge frame
|0.02
|-
!Time to remove charge on release
|1 frame
|}
===F.L.U.D.D.===
{|class="wikitable"
!Vertical offset
|0.5u
|-
!Default shot angle
|12°
|-
!Maximum upward deviation
|50°
|-
!Maximum downward deviation
|18°
|-
!Deviation per frame
|1.9°
|-
!Number of pumps shot
|7
|-
!Delay between pumps
|5 frames
|}
===Pumps===
{|class="wikitable"
!Lifetime
|12 frames
|-
!Initial speed
|4.3
|-
!Maximum additional speed
|4.3
|-
!Maximum additional knockback
|55
|-
!Gravity
|0.17
|-
!Falling speed
|3
|-
!Minimum size multiplier
|0.8
|-
!Maximum size multiplier
|1.2
|}
|}


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[[Category:Mario (SSBU)]]
[[Category:Mario (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Special moves (SSBU)]]