16,407
edits
m (Text replacement - "|right|thumb" to "|thumb") |
Omega Tyrant (talk | contribs) m (Move suggestion got no traction in over two years, and a "List of glitches" page should exist separately anyway, when this page is a general overview of what a glitch is, which is how other articles operate that include separate "List of" pages, such as meteor smashes and armor.) |
||
Line 2: | Line 2: | ||
{{disambig2|oversights in programming|the national tournament|Tournament:Glitch}} | {{disambig2|oversights in programming|the national tournament|Tournament:Glitch}} | ||
:''For a list of all articles related to glitches, see [[:Category:Glitches|Category:Glitches]].'' | :''For a list of all articles related to glitches, see [[:Category:Glitches|Category:Glitches]].'' | ||
[[File:Jigglypuff glitch.png|thumb|The [[Regenerating terrain glitch]] in ''[[Brawl]]'' that makes {{SSBB|Jigglypuff}} very large after using its Final Smash when the bridge is reforming.|340px]] | [[File:Jigglypuff glitch.png|thumb|The [[Regenerating terrain glitch]] in ''[[Brawl]]'' that makes {{SSBB|Jigglypuff}} very large after using its Final Smash when the bridge is reforming.|340px]] | ||
A '''glitch''' is an oversight in programming of a video game and how it may act in some circumstances. They alter [[gameplay]] by causing events or actions to occur that were not intended by the game's designers. The main reason for a glitch existing is that a specific situation resulting in unusual behavior was never encountered during a game's testing, so the developers were unaware there was something that needed to be fixed. For example, the [[regenerating terrain glitch]] exists because the situation of "terrain appears around character using Final Smash" was not fully tested by the developers. The more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation. Glitches are different from [[exploit]]s, which involve multiple gameplay elements yielding unintended results. | A '''glitch''' is an oversight in programming of a video game and how it may act in some circumstances. They alter [[gameplay]] by causing events or actions to occur that were not intended by the game's designers. The main reason for a glitch existing is that a specific situation resulting in unusual behavior was never encountered during a game's testing, so the developers were unaware there was something that needed to be fixed. For example, the [[regenerating terrain glitch]] exists because the situation of "terrain appears around character using Final Smash" was not fully tested by the developers. The more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation. Glitches are different from [[exploit]]s, which involve multiple gameplay elements yielding unintended results. | ||