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===May=== | ===May=== | ||
*'''May 22: "The Basic Rules"''' [http://www.smashbros.com/en_us/howto/basic/basic01.html]: The site opens up with this basic description of how ''Smash Bros.''-style gameplay looks like. Newly revealed for '''[[Super Smash Bros. Brawl]]''' in this update is a redesign of the characters damage counters at the bottom of the screen, showing the character's facial portrait in addition to the [[universe]] symbol and health meter. | *'''May 22: "The Basic Rules"''' [http://www.smashbros.com/en_us/howto/basic/basic01.html]: The site opens up with this basic description of how ''Smash Bros.''-style gameplay looks like. Newly revealed for '''[[Super Smash Bros. Brawl]]''' in this update is a redesign of the characters damage counters at the bottom of the screen, showing the character's facial portrait in addition to the [[universe]] symbol and health meter. | ||
*'''May 22: "Battlefield"''' [http://www.smashbros.com/en_us/stages/stage01.html]: The site also opens up with a more in-depth description of the '''[[Battlefield (SSBB)|Battlefield]]''' stage seen previously in trailers. The stage's apparent Day/Night cycle was clarified and made official; it will follow its own cycle, rather than being | *'''May 22: "Battlefield"''' [http://www.smashbros.com/en_us/stages/stage01.html]: The site also opens up with a more in-depth description of the '''[[Battlefield (SSBB)|Battlefield]]''' stage seen previously in trailers. The stage's apparent Day/Night cycle was clarified and made official; it will follow its own cycle, rather than being dependent on the Wii's internal clock. | ||
*'''May 22: "The Musicians"''' [http://www.smashbros.com/en_us/music/music01.html]: The site finally opens up with this initial '''[[Music (SSBB)|Music]]''' update, which reveals ostensibly the complete list of video game musicians credited with contributing to the game. The eye- | *'''May 22: "The Musicians"''' [http://www.smashbros.com/en_us/music/music01.html]: The site finally opens up with this initial '''[[Music (SSBB)|Music]]''' update, which reveals ostensibly the complete list of video game musicians credited with contributing to the game. The eye-raising list of 36 separate musicians is characterized by Sakurai as one of the biggest musical gatherings in all of gaming. The music for the Battlefield stage was posted on the site, and it is revealed to be a rearrangement of Melee's "Menu 1" theme. | ||
*'''May 23: "Mario"''' [http://www.smashbros.com/en_us/characters/mario.html]: '''[[Mario (SSBB)|Mario]]''' is given his official section as a character, described as a "Veteran Fighter". Little new information is provided, apart from graphical updates and sceenshots of generic moves. | *'''May 23: "Mario"''' [http://www.smashbros.com/en_us/characters/mario.html]: '''[[Mario (SSBB)|Mario]]''' is given his official section as a character, described as a "Veteran Fighter". Little new information is provided, apart from graphical updates and sceenshots of generic moves. | ||
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*'''June 5: "What Are Poké Balls?"''' [http://www.smashbros.com/en_us/items/mball/mball01.html]: The '''[[Poké Ball]]''' item from the previous two games makes its return practically as expected, with the same basic function of releasing a randomly chosen Pokémon creature to influence the battle. The update reveals two of the Pokémon: '''[[Goldeen]]''' and '''[[Chikorita]]''', reprising their ''Melee'' roles. | *'''June 5: "What Are Poké Balls?"''' [http://www.smashbros.com/en_us/items/mball/mball01.html]: The '''[[Poké Ball]]''' item from the previous two games makes its return practically as expected, with the same basic function of releasing a randomly chosen Pokémon creature to influence the battle. The update reveals two of the Pokémon: '''[[Goldeen]]''' and '''[[Chikorita]]''', reprising their ''Melee'' roles. | ||
*'''June 5: "Groudon"''' [http://www.smashbros.com/en_us/items/mball/mball02.html]: A third Pokémon revealed to appear from a thrown [[Poké Ball]] in Brawl is revealed as this all-new Pokémon from a more recent generation of the ''Pokémon'' franchise. '''[[Groudon]]''' is a red | *'''June 5: "Groudon"''' [http://www.smashbros.com/en_us/items/mball/mball02.html]: A third Pokémon revealed to appear from a thrown [[Poké Ball]] in Brawl is revealed as this all-new Pokémon from a more recent generation of the ''Pokémon'' franchise. '''[[Groudon]]''' is a red lizard-like behemoth who damages any opponent touching it. | ||
*'''June 6: "You must recover!"''' [http://www.smashbros.com/en_us/howto/basic/basic03.html]: The basic concept of '''[[recover]]ing''' from off the side of a stage using double and triple-jumps is added to the How To Play section of the site. Although very little is revealed, Mario's recovery seems to be higher, and the update further hints at the game's improved aerial fighting (''"Fierce aerial battles often rule the match!"''). | *'''June 6: "You must recover!"''' [http://www.smashbros.com/en_us/howto/basic/basic03.html]: The basic concept of '''[[recover]]ing''' from off the side of a stage using double and triple-jumps is added to the How To Play section of the site. Although very little is revealed, Mario's recovery seems to be higher, and the update further hints at the game's improved aerial fighting (''"Fierce aerial battles often rule the match!"''). | ||
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*'''June 21: "Fox: Special Moves"''' [http://www.smashbros.com/en_us/characters/fox.html#2nd]: Two of Fox's special moves, the '''[[Reflector]]''' and '''[[Blaster]]''', are confirmed to reappear in Fox's moveset for Brawl. Aside from a few cosmetic differences, both moves seem to be 100% unchanged from their functions in ''Melee''. | *'''June 21: "Fox: Special Moves"''' [http://www.smashbros.com/en_us/characters/fox.html#2nd]: Two of Fox's special moves, the '''[[Reflector]]''' and '''[[Blaster]]''', are confirmed to reappear in Fox's moveset for Brawl. Aside from a few cosmetic differences, both moves seem to be 100% unchanged from their functions in ''Melee''. | ||
*'''June 22: "Lylat Cruise"''' [http://www.smashbros.com/en_us/stages/stage04.html]: The ''Star Fox'' stage previously seen in the Nintendo World 2006 trailer is titled the '''[[Lylat Cruise]]'''. Taking place on an original ship named the [[Pleiades]], the stage travels through several instances of the Lylat System: zooming through hyperspace, falling into and | *'''June 22: "Lylat Cruise"''' [http://www.smashbros.com/en_us/stages/stage04.html]: The ''Star Fox'' stage previously seen in the Nintendo World 2006 trailer is titled the '''[[Lylat Cruise]]'''. Taking place on an original ship named the [[Pleiades]], the stage travels through several instances of the Lylat System: zooming through hyperspace, falling into and traveling through Corneria's atmosphere, maneuvering its way through an asteroid field, and being involved in an epic dogfight between battalions of Star Fox battleships. | ||
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*'''July 9: "Standard Combos"''' [http://www.smashbros.com/en_us/howto/technique/technique02.html]: This update reveals that the '''[[Standard Combo]]s''' of the characters, which beforehand were dictated entirely by repeated presses of the attack button, can now also be performed by simply holding down the attacking button to make the character automatically attack with that combo. Fox, for example, in addition to doing his Rapid Kick by pressing A repeatedly, can now also do his Rapid Kick by merely holding down A. This was included to better | *'''July 9: "Standard Combos"''' [http://www.smashbros.com/en_us/howto/technique/technique02.html]: This update reveals that the '''[[Standard Combo]]s''' of the characters, which beforehand were dictated entirely by repeated presses of the attack button, can now also be performed by simply holding down the attacking button to make the character automatically attack with that combo. Fox, for example, in addition to doing his Rapid Kick by pressing A repeatedly, can now also do his Rapid Kick by merely holding down A. This was included to better accommodate the different controller setups, and Sakurai says he has "gone a tad easier on the button pressing" with this. [[Meta Knight]] is also revealed to be somewhat different than other characters in attack style; single-button attacks on ground and in the air for him cause multiple swift-sword strikes per press, as opposed to one punch or kick per button press for most other characters, and his Standard Combo is the lengthy swift-sword-swipe sessions he has performed against ground opponents in the trailers. | ||
*'''July 10: "Dr. Wright"''' [http://www.smashbros.com/en_us/items/assist/assist03.html]: A new [[Assist Trophy]] helper character like Samurai Goroh before is this obscure character from the SNES version of ''SimCity''. '''[[Dr. Wright]]''', when he appears, will wave his baton over the ground and summon a miniature city that will pop out of the ground as if it were a giant stalagmite being propelled through the ground, sending opponent characters high into the sky likely with damage. | *'''July 10: "Dr. Wright"''' [http://www.smashbros.com/en_us/items/assist/assist03.html]: A new [[Assist Trophy]] helper character like Samurai Goroh before is this obscure character from the SNES version of ''SimCity''. '''[[Dr. Wright]]''', when he appears, will wave his baton over the ground and summon a miniature city that will pop out of the ground as if it were a giant stalagmite being propelled through the ground, sending opponent characters high into the sky likely with damage. |
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