Smash Bros. DOJO!! updates (archive): Difference between revisions
→List of updates: Hmm, I wonder if all updates should have their primary subject bolded like this...
(→List of updates: Fleshed out week's worth.) |
(→List of updates: Hmm, I wonder if all updates should have their primary subject bolded like this...) |
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==List of updates== | ==List of updates== | ||
*'''May 22: "The Basic Rules"''' [http://www.smashbros.com/en_us/howto/basic/basic01.html]: The site opens up with this basic description of how ''Smash Bros.''-style gameplay looks like. Newly revealed for | *'''May 22: "The Basic Rules"''' [http://www.smashbros.com/en_us/howto/basic/basic01.html]: The site opens up with this basic description of how ''Smash Bros.''-style gameplay looks like. Newly revealed for '''[[Super Smash Bros. Brawl]]''' in this update is a redesign of the characters damage counters at the bottom of the screen, showing the character's facial portrait in addition to the [[universe]] symbol and health meter. | ||
*'''May 22: "Battlefield"''' [http://www.smashbros.com/en_us/stages/stage01.html]: The site also opens up with a more in-depth description of the [[Battlefield (SSBB)|Battlefield]] stage seen previously in trailers. The stage's apparent Day/Night cycle was clarified and made official; it will follow its own cycle, rather than being dependant on the Wii's internal clock. | *'''May 22: "Battlefield"''' [http://www.smashbros.com/en_us/stages/stage01.html]: The site also opens up with a more in-depth description of the '''[[Battlefield (SSBB)|Battlefield]]''' stage seen previously in trailers. The stage's apparent Day/Night cycle was clarified and made official; it will follow its own cycle, rather than being dependant on the Wii's internal clock. | ||
*'''May 22: "The Musicians"''' [http://www.smashbros.com/en_us/music/music01.html]: The site finally opens up with ostensibly the complete list of video game musicians credited with contributing to the game. The eye-raisingly long list of 36 separate musicians is characterized by Sakurai as one of the biggest musical gatherings in all of gaming. The music for the Battlefield stage was posted on the site, and it is revealed to be a rearrangement of Melee's "Menu 1" theme. | *'''May 22: "The Musicians"''' [http://www.smashbros.com/en_us/music/music01.html]: The site finally opens up with this initial '''[[Music (SSBB)|Music]]''' update, which reveals ostensibly the complete list of video game musicians credited with contributing to the game. The eye-raisingly long list of 36 separate musicians is characterized by Sakurai as one of the biggest musical gatherings in all of gaming. The music for the Battlefield stage was posted on the site, and it is revealed to be a rearrangement of Melee's "Menu 1" theme. | ||
*'''May 23: "Mario"''' [http://www.smashbros.com/en_us/characters/mario.html]: [[Mario (SSBB)|Mario]] is given his official section as a character, described as a "Veteran Fighter". Little new information is provided, apart from graphical updates and sceenshots of generic moves. | *'''May 23: "Mario"''' [http://www.smashbros.com/en_us/characters/mario.html]: '''[[Mario (SSBB)|Mario]]''' is given his official section as a character, described as a "Veteran Fighter". Little new information is provided, apart from graphical updates and sceenshots of generic moves. | ||
*'''May 23: "Link"''' [http://www.smashbros.com/en_us/characters/link.html]: [[Link (SSBB)|Link]] is given his official section as a character just like Mario, described as a "Veteran Fighter" by the site. Little new information is provided, but one notable occurrence in the update is that one of the screenshots features Link aiming his bow while crouching. It is unclear at this point if this is simply how he poses now when he charges it, or if he can charge while crouching. | *'''May 23: "Link"''' [http://www.smashbros.com/en_us/characters/link.html]: '''[[Link (SSBB)|Link]]''' is given his official section as a character just like Mario, described as a "Veteran Fighter" by the site. Little new information is provided, but one notable occurrence in the update is that one of the screenshots features Link aiming his bow while crouching. It is unclear at this point if this is simply how he poses now when he charges it, or if he can charge while crouching. | ||
*'''May 24: "Gooey Bomb"''' [http://www.smashbros.com/en_us/items/item01.html]: The first item showcased on DOJO!! is the all-new [[Gooey Bomb]]. It is a variant on the [[Motion Sensor Bomb]] from previous games which adheres to the characters themselves, and the ticking bomb can be transferred between characters passing by each other. This item is effectively a "hot potato". | *'''May 24: "Gooey Bomb"''' [http://www.smashbros.com/en_us/items/item01.html]: The first item showcased on DOJO!! is the all-new '''[[Gooey Bomb]]'''. It is a variant on the [[Motion Sensor Bomb]] from previous games which adheres to the characters themselves, and the ticking bomb can be transferred between characters passing by each other. This item is effectively a "hot potato". | ||
*'''May 25: "Pit"''' [http://www.smashbros.com/en_us/characters/pit.html]: [[Pit]] is given his official profile, categorized as a "Newcomer" by the site as opposed to the "Veteran Fighters" Mario and Link. The only thing new revealed about him is a slight visual redesign. | *'''May 25: "Pit"''' [http://www.smashbros.com/en_us/characters/pit.html]: '''[[Pit (SSBB)|Pit]]''' is given his official profile, categorized as a "Newcomer" by the site as opposed to the "Veteran Fighters" Mario and Link. The only thing new revealed about him is a slight visual redesign. | ||
*'''May 28: "Pit: Special Moves"''' [http://www.smashbros.com/en_us/characters/pit.html#2nd]: The first "Special Moves" update for a character, this describes Pit's new Neutral Special and Up-Special moves: The [[Palutena Arrow]], which is similar to Link's Bow but shoots a very fast and bendable laser-like arrow, and the [[Wings of Icarus]], a third jump which damages enemies Pit comes into contact with. | *'''May 28: "Pit: Special Moves"''' [http://www.smashbros.com/en_us/characters/pit.html#2nd]: The first "Special Moves" update for a character, this describes Pit's new Neutral Special and Up-Special moves: The '''[[Palutena Arrow]]''', which is similar to Link's Bow but shoots a very fast and bendable laser-like arrow, and the '''[[Wings of Icarus]]''', a third jump which damages enemies Pit comes into contact with. | ||
*'''May 29: "What is a Final Smash?"''' [http://www.smashbros.com/en_us/howto/basic/basic02.html]: The giant special moves seen in the previous trailers are officially classified as [[Final Smash]]es, and the spherical items characters grab to be able to use them are now called [[Smash Ball]]s. A character needs to grab only one Smash Ball to perform a Final Smash. | *'''May 29: "What is a Final Smash?"''' [http://www.smashbros.com/en_us/howto/basic/basic02.html]: The giant special moves seen in the previous trailers are officially classified as '''[[Final Smash]]es''', and the spherical items characters grab to be able to use them are now called '''[[Smash Ball]]s'''. A character needs to grab only one Smash Ball to perform a Final Smash. | ||
*'''May 29: "Mario: Final Smash"''' [http://www.smashbros.com/en_us/characters/mario.html#3rd]: In this simultaneous update, Mario's Final Smash, the giant two-pronged intertwining fireball he is seen unleashing in the first trailer, is identified officially as the [[Mario Finale]]. | *'''May 29: "Mario: Final Smash"''' [http://www.smashbros.com/en_us/characters/mario.html#3rd]: In this simultaneous update, Mario's Final Smash, the giant two-pronged intertwining fireball he is seen unleashing in the first trailer, is identified officially as the [[Mario Finale]]. | ||
*'''May 30: "Moving and Shooting"''' [http://www.smashbros.com/en_us/howto/technique/technique01.html]: The [[Super Scope]] item is shown to return from ''Melee'', but more importantly a new mechanic that applies to this and any other projectile-based item is described as well. Characters can now move and jump around while using | *'''May 30: "Moving and Shooting"''' [http://www.smashbros.com/en_us/howto/technique/technique01.html]: The '''[[Super Scope]]''' item is shown to return from ''Melee'', but more importantly a new mechanic that applies to this and any other projectile-based item is described as well. Characters can now move and jump around while using '''[[Item#Guns|shooting items]]'''; before, characters were forced to remain immobile in a stationary x-position while using a shooting item like a Super Scope or a Fire Flower. | ||
*'''May 31: "Cracker Launcher"''' [http://www.smashbros.com/en_us/items/item02.html]: Another new item called the [[Cracker Launcher]] is introduced. This cylindrical cannon launches projectiles at a regular rate that explode into gaudy fireworks. The Moving and Shooting mechanic applies to this weapon and the angle in which the fireworks shoot out | *'''May 31: "Cracker Launcher"''' [http://www.smashbros.com/en_us/items/item02.html]: Another new item called the '''[[Cracker Launcher]]''' is introduced. This cylindrical cannon launches projectiles at a regular rate that explode into gaudy fireworks. The Moving and Shooting mechanic applies to this weapon and the angle in which the fireworks shoot out | ||
*'''June 1: "Delfino Plaza"''' [http://www.smashbros.com/en_us/stages/stage02.html]: The first Stage update on DOJO, this brand new area is a near-perfect recreation of the [[Delfino Plaza]] hub area in the GameCube video game ''Super Mario Sunshine''. It takes place on a platform that flies through the stage and lands into the ground at various points in a fashion similar to Melee's [[Mute City]]. | *'''June 1: "Delfino Plaza"''' [http://www.smashbros.com/en_us/stages/stage02.html]: The first Stage update on DOJO, this brand new area is a near-perfect recreation of the '''[[Delfino Plaza]]''' hub area in the GameCube video game ''[[Super Mario Sunshine]]''. It takes place on a platform that flies through the stage and lands into the ground at various points in a fashion similar to Melee's [[Mute City]]. | ||