Blazer: Difference between revisions

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===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
:{{Main|Roy (SSBM)/Up special}}
:{{Main|Roy (SSBM)/Up special}}
[[File:RoyBlazerOneHitKOMelee.gif|thumb|left|Blazer one-hit KOing against {{SSBM|Jigglypuff}} in ''Melee''.]]
[[File:RoyBlazerOneHitKOMelee.gif|thumb|left|Roy using Blazer to one-hit KO against {{SSBM|Jigglypuff}} in ''Melee''.]]
This move can be aimed by quickly pushing the [[control stick]] in a direction after the initial up special, making Roy move anywhere from directly upward to a 45 degree diagonal on either side, at the expense of some vertical distance. Like Marth's Dolphin Slash, this move can be reversed by moving the control stick backwards immediately upon activation, where it produces a stronger hitbox. Unlike in Marth's Dolphin Slash, it does not grant invincibility at the start of the move. One of Blazer's unique traits is that its first hit has a rather extreme fixed knockback of 200; while this is intended to help drag opponents upwards into the rest of the attack, in [http://www.youtube.com/watch?v=1l0QGTLGv7c some situations] this can result in the move being almost a one-hit KO on very light characters (such as {{SSBM|Pichu}}, {{SSBM|Jigglypuff}}, and {{SSBM|Mr. Game & Watch}}) on stages with low upper blast zone like [[Yoshi's Story]], as well as in [[Cruel mode|Cruel Melee]], by [[b-reversing]] the move. However attempting this is very dangerous, as not only is it is easily [[punishment|punishable]] on whiff, but it is also very difficult to perform against a skilled player. This move has odd knockback properties in that it scales based on falling speed and weight instead of damage. Its odd scaling properties, however, prevents this from being an effective KO move except perhaps on extremely light characters on stage with a low ceiling.
This move can be aimed by quickly pushing the [[control stick]] in a direction after the initial up special, making Roy move anywhere from directly upward to a 45 degree diagonal on either side, at the expense of some vertical distance. Like Marth's Dolphin Slash, this move can be reversed by moving the control stick backwards immediately upon activation, where it produces a stronger hitbox. Unlike in Marth's Dolphin Slash, it does not grant invincibility at the start of the move. One of Blazer's unique traits is that its first hit has a rather extreme fixed knockback of 200; while this is intended to help drag opponents upwards into the rest of the attack, in [http://www.youtube.com/watch?v=1l0QGTLGv7c some situations] this can result in the move being almost a one-hit KO on very light characters (such as {{SSBM|Pichu}}, {{SSBM|Jigglypuff}}, and {{SSBM|Mr. Game & Watch}}) on stages with low upper blast zone like [[Yoshi's Story]], as well as in [[Cruel mode|Cruel Melee]], by [[b-reversing]] the move. However attempting this is very dangerous, as not only is it is easily [[punishment|punishable]] on whiff, but it is also very difficult to perform against a skilled player. This move has odd knockback properties in that it scales based on falling speed and weight instead of damage. Its odd scaling properties, however, prevents this from being an effective KO move except perhaps on extremely light characters on stage with a low ceiling.
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