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Aidanzapunk (talk | contribs) m (→Taunts) |
(Replacing unofficial names with names from Japanese guide) |
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|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname=P / PP / PPK | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=3% | |neutral3dmg=3% | ||
|neutraldesc=Punches twice, followed by a side kick | |neutraldesc=Punches twice, followed by a side kick. The attack comes from ''Sonic the Fighters''. | ||
|ftiltname= | |ftiltname=Horse Kick ({{ja|馬キック|Uma Kikku}}) | ||
|ftiltdmg=4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs) | |ftiltdmg=4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs) | ||
|ftiltdesc=Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from ''Sonic the Fighters''. | |ftiltdesc=Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from ''Sonic the Fighters''. | ||
|utiltname= | |utiltname=Double Air Kick ({{ja|ダブルエアキック|Daburu Ea Kikku}}) | ||
|utiltdmg=3% (hit 1), 4% (hit 2), 7% (hit 3) | |utiltdmg=3% (hit 1), 4% (hit 2), 7% (hit 3) | ||
|utiltdesc=Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from ''Sonic the Fighters''. | |utiltdesc=Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from ''Sonic the Fighters''. | ||
|dtiltname=Leg | |dtiltname=Leg Hitter ({{ja|レッグヒッター|Reggu Hittā}}) | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Sweeps his foot along the ground, similar to the Leg Throw from ''Sonic the Fighters'' and the Foot Sweep attack from ''Sonic the Hedgehog'' (2006). If used repeatedly, it will slowly move Sonic forward. | |dtiltdesc=Sweeps his foot along the ground, similar to the Leg Throw from ''Sonic the Fighters'' and the Foot Sweep attack from ''Sonic the Hedgehog'' (2006). If used repeatedly, it will slowly move Sonic forward. | ||
|dashname=Spin Dash | |dashname=Short Spin Dash ({{ja|ショートスピンダッシュ|Shōto Supin Dasshu}}) | ||
|dashdmg=6% (clean), 4% (late) | |dashdmg=6% (clean), 4% (late) | ||
|dashdesc=Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the ''Sonic the Hedgehog'' games. | |dashdesc=Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the ''Sonic the Hedgehog'' games. | ||
|fsmashname=Wind-Up Punch | |fsmashname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBB|14}} | |fsmashdmg={{ChargedSmashDmgSSBB|14}} | ||
|fsmashdesc=Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from ''Sonic the Fighters''. One of his few KO moves. | |fsmashdesc=Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from ''Sonic the Fighters''. One of his few KO moves. | ||
|usmashname=Spin | |usmashname=Short Spin Attack ({{ja|ショートスピンアタック|Shōto Supin Atakku}}) | ||
|usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-7), {{ChargedSmashDmgSSBB|3}} (hit 8) | |usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-7), {{ChargedSmashDmgSSBB|3}} (hit 8) | ||
|usmashdesc=Jumps and curls up into a spiky ball, hitting multiple times. | |usmashdesc=Jumps and curls up into a spiky ball, hitting multiple times. | ||
|dsmashname=Spin | |dsmashname=Spiral Spin ({{ja|スパイラルスピン|Supairaru Supin}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|7}} (mid), {{ChargedSmashDmgSSBB|5}} (late) | |dsmashdmg={{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|7}} (mid), {{ChargedSmashDmgSSBB|5}} (late) | ||
|dsmashdesc=Spin dashes back and forth over a short distance. The Dizzy Spin from ''Sonic the Fighters''. | |dsmashdesc=Spin dashes back and forth over a short distance. The Dizzy Spin from ''Sonic the Fighters''. | ||
|nairname= | |nairname=Air Spin ({{ja|エアスピン|Ea Supin}}) | ||
|nairdmg=11% (early), 8% (mid), 5% (late) | |nairdmg=11% (early), 8% (mid), 5% (late) | ||
|nairdesc=Curls up into a ball and moves in several circles. The Air Spin from ''Sonic the Fighters''. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window. | |nairdesc=Curls up into a ball and moves in several circles. The Air Spin from ''Sonic the Fighters''. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window. | ||
|fairname= | |fairname=Sonic Turn ({{ja|ソニックターン|Sonikku Tān}}) | ||
|fairdmg=1-2% (hits 1-5), 4% (hit 6) | |fairdmg=1-2% (hits 1-5), 4% (hit 6) | ||
|fairdesc=Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from ''Sonic the Fighters''. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play. | |fairdesc=Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from ''Sonic the Fighters''. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play. | ||
|bairname= | |bairname=Back Spin Kick ({{ja|バックスピンキック|Bakku Supin Kikku}}) | ||
|bairdmg=13% (clean), 9% (late) | |bairdmg=13% (clean), 9% (late) | ||
|bairdesc=A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall. | |bairdesc=A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall. | ||
|uairname= | |uairname=Air Scissors ({{ja|エアシザース|Ea Shizāsu}}) | ||
|uairdmg=3% (hit 1), 6% (hit 2) | |uairdmg=3% (hit 1), 6% (hit 2) | ||
|uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield. | |uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield. | ||
|dairname= | |dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}}) | ||
|dairdmg=8% (clean), 7% (late) | |dairdmg=8% (clean), 7% (late) | ||
|dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''. | |dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''. | ||
|grabname= | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab. | |grabdesc= Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab. | ||
|pummelname= | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel. | |pummeldesc=Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel. | ||
|fthrowname= | |fthrowname=Close Kick ({{ja|クローズキック|Kurōsu Kikku}}) | ||
|fthrowdmg=3% (hit 1), 6% (throw) | |fthrowdmg=3% (hit 1), 6% (throw) | ||
|fthrowdesc=Attacks the foe with a high kick. The attack resembles the Top Kick from ''Sonic Battle''. | |fthrowdesc=Attacks the foe with a high kick. The attack resembles the Top Kick from ''Sonic Battle''. | ||
|bthrowname= | |bthrowname=Spin Throw ({{ja|スピンスルー|Spin Surū}}) | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback. | |bthrowdesc=Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback. | ||
|uthrowname= | |uthrowname=Hedgehog Needle ({{ja|ヘッジホッグニードル|Hejjihoggu Nīdoru}}) | ||
|uthrowdmg=3% (hit 1), 9% (throw) | |uthrowdmg=3% (hit 1), 9% (throw) | ||
|uthrowdesc=Throws the opponent up and sharpens his spikes, which then prick the opponent. | |uthrowdesc=Throws the opponent up and sharpens his spikes, which then prick the opponent. | ||
|dthrowname= | |dthrowname=Spinning Gear ({{ja|スピニングギア|Supinning Gia}}) | ||
|dthrowdmg=1% (hits 1-3), 5% (throw) | |dthrowdmg=1% (hits 1-3), 5% (throw) | ||
|dthrowdesc=Pins the enemy down, then Spin Dashes into them. The Double Spin from ''Sonic the Fighters''. | |dthrowdesc=Pins the enemy down, then Spin Dashes into them. The Double Spin from ''Sonic the Fighters''. | ||
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|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Does a spin kick while getting up. | |floortdesc=Does a spin kick while getting up. | ||
|edgefname= | |edgefname= | ||
|edgefdmg=8% | |edgefdmg=8% | ||
|edgefdesc=Gets up onto the stage with a spinball attack. This attack resembles his cliffhanger flip attack from ''Sonic the Hedgehog Spinball''. | |edgefdesc=Gets up onto the stage with a spinball attack. This attack resembles his cliffhanger flip attack from ''Sonic the Hedgehog Spinball''. |
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