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In addition, along with the remaining stages from ''[[Super Smash Bros.|64]]'', ''[[Melee]]'', and ''[[Brawl]]'', 17 new stages have been added; they all have 3 alternate layouts or skins to choose from by holding the button shown on the stage selection screen: | In addition, along with the remaining stages from ''[[Super Smash Bros.|64]]'', ''[[Melee]]'', and ''[[Brawl]]'', 17 new stages have been added; they all have 3 alternate layouts or skins to choose from by holding the button shown on the stage selection screen: | ||
*Bell Tower - A stage inspired by Generation II of the ''Pokémon'' franchise (''Gold'', ''Silver'', and ''Crystal'') as well as their Generation IV remakes. It is located in the Johto region, more specifically Ecruteak City, where players fight against the city's Gym Leader, Morty. [[Ho-oh]] appears in the background and flies in front of the signature Bell Tower, where it must be fought and captured. The stage occurs at sunset, a reference to the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again. A similar concept for a Gen II ''Pokémon'' stage was [[Unused content (SSBM)|actually planned]] for ''Melee'', the Sprout Tower, which appears as an alternative version of the stage by holding the Z Button while selecting it. | *Bell Tower - A stage inspired by Generation II of the ''Pokémon'' franchise (''Gold'', ''Silver'', and ''Crystal'') as well as their Generation IV remakes. It is located in the Johto region, more specifically Ecruteak City, where players fight against the city's Gym Leader, Morty. [[Ho-oh]] appears in the background and flies in front of the signature Bell Tower, where it must be fought and captured. The stage occurs at sunset, a reference to the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again. A similar concept for a Gen II ''Pokémon'' stage was [[Unused content (SSBM)|actually planned]] for ''Melee'', the Sprout Tower, which appears as an alternative version of the stage by holding the Z Button while selecting it. | ||
*Ceres Space Colony - A stage based on the same location seen in ''Super Metroid'', which also contains a [[Metroid (creature)|Metroid]] in it. It also uses the layout of [[Norfair]] seen in ''Project M''. | |||
*Clock Town - A stage inspired by ''The Legend of Zelda: Majora's Mask''. It is located in the game's central hub, Clock Town. In the background is the signature clock tower located in South Clock Town, where [[Young Link]] begins his journey, and behind the tower is the [[Moon]]. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', in which the moon draws closer as the time progresses. The cycle lasts for eight minutes, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the moon to come close to the tower. | *Clock Town - A stage inspired by ''The Legend of Zelda: Majora's Mask''. It is located in the game's central hub, Clock Town. In the background is the signature clock tower located in South Clock Town, where [[Young Link]] begins his journey, and behind the tower is the [[Moon]]. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', in which the moon draws closer as the time progresses. The cycle lasts for eight minutes, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the moon to come close to the tower. | ||
*Cookie Country - A stage inspired by ''Kirby's Return to Dream Land''. It is located in Cookie Country, the first level of the game, specifically the first stage of Cookie Country, where Kirby begins his journey. | *Cookie Country - A stage inspired by ''Kirby's Return to Dream Land''. It is located in Cookie Country, the first level of the game, specifically the first stage of Cookie Country, where Kirby begins his journey. | ||
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*[[Green Hill Zone]] - Visual appearance changed to resemble its appearance in ''Sonic Generations''. | *[[Green Hill Zone]] - Visual appearance changed to resemble its appearance in ''Sonic Generations''. | ||
*[[Kongo Jungle]] - Completely remade to match [[Dream Land]], [[Hyrule Castle]] and [[Peach's Castle]]'s similar HD remakes from ''Project M''. | *[[Kongo Jungle]] - Completely remade to match [[Dream Land]], [[Hyrule Castle]] and [[Peach's Castle]]'s similar HD remakes from ''Project M''. | ||
*[[Mushroom Kingdom (SSB)]] | *[[Mushroom Kingdom (SSB)]] | ||
*Minecart Madness - A stage inspired by the level of the same name from the original ''Donkey Kong Country''. | *Minecart Madness - A stage inspired by the level of the same name from the original ''Donkey Kong Country'', originally intended to appear in ''[[Project M]]''. | ||
*[[Planet Zebes]] - A reimagining of the N64 stage of the same name, with a new design inspired by the opening area of ''Metroid: Zero Mission''. Holding the X button before choosing the stage will instead load [[Brinstar]]. | *[[Planet Zebes]] - A HD reimagining of the N64 stage of the same name, with a new design inspired by the opening area of ''Metroid: Zero Mission''. Holding the X button before choosing the stage will instead load [[Brinstar]]. | ||
*[[Poké Floats]] | *[[Poké Floats]] | ||
*[[Princess Peach's Castle]] | *[[Princess Peach's Castle]] | ||
*[[Rainbow Cruise]] | *[[Rainbow Cruise]] | ||
*[[Sector Z]] - Completely remade to match Dream Land, Hyrule Castle and Peach's Castle's similar HD remakes from ''Project M''. | |||
*Sky Sanctuary Zone - A stage inspired by ''Sonic & Knuckles''. It is located on Angel Island, with it being the next zone the player goes to after Hidden Palace Zone. The stage contains two slanted platforms, with the teleporter and signpost from the game appearing in the background. In version 2.4, its visual appearance is changed to resemble its appearance in ''Sonic Generations''. | *Sky Sanctuary Zone - A stage inspired by ''Sonic & Knuckles''. It is located on Angel Island, with it being the next zone the player goes to after Hidden Palace Zone. The stage contains two slanted platforms, with the teleporter and signpost from the game appearing in the background. In version 2.4, its visual appearance is changed to resemble its appearance in ''Sonic Generations''. | ||
*Subspace - A stage inspired by the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds. | *Subspace - A stage inspired by the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds. | ||
*Temple of Time - A stage inspired based on the Temple of Time's appearance in ''The Legend of Zelda: Twilight Princess''. | *Temple of Time - A stage inspired based on the Temple of Time's appearance in ''The Legend of Zelda: Twilight Princess''. | ||
*Venus Lighthouse - A new stage inspired by the ''[[Golden Sun]]'' franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds. | *Venus Lighthouse - A new stage inspired by the ''[[Golden Sun]]'' franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds. | ||
*[[Yoshi's Story]] - Visually redone to better represent how it looks in ''Melee''. | |||
*[[WarioWare, Inc.]] - The stage rewards Turbo mode when succeeding in a microgame like in ''Project M'', and the X button can be held before selecting the stage for Brawl rewards as well. | *[[WarioWare, Inc.]] - The stage rewards Turbo mode when succeeding in a microgame like in ''Project M'', and the X button can be held before selecting the stage for Brawl rewards as well. | ||
The alternate layouts include one for [[Spear Pillar]] based on the Ultra Deep Sea area of ''Pokémon Sun & Moon'' where the Mother Beast (being Lusamine, the leader of the Aether Foundation, upon being possessed by the Ultra Beast, Nihilego) is fought at the climax of the games, one for | The alternate layouts include one for Dream Land set in night, one for Yoshi's Story based on Shy Guy's Toy Box from ''Paper Mario'', one for [[Spear Pillar]] based on the Ultra Deep Sea area of ''Pokémon Sun & Moon'' where the Mother Beast (being Lusamine, the leader of the Aether Foundation, upon being possessed by the Ultra Beast, Nihilego) is fought at the climax of the games, one for Green Hill Zone based on Marble Zone from ''Sonic the Hedgehog'' on Sega Genesis, one for Sky Sanctuary Zone based on Chaos Angel from ''Sonic Advance 3'', one for [[Poké Floats]] taking place in a blue sky and featuring floats of Pokémon like Kirlia and Gengar, one for [[Pictochat]] based on the main screen of ''Mario Paint'', one for [[Pokémon Stadium 2]] based on the area where the Kalos Region's champion, Diantha, is fought at the end of ''Pokémon X & Y'', and one for [[Hyrule Castle]] taking place in the castle's courtyard. | ||
==Tier List== | ==Tier List== |