Nintendo 3DS: Difference between revisions
→In competitive play
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The competitive scene for {{For3ds}}, despite essentially being the same as its Wii U counterpart in a competitive sense, always had a significantly smaller scene. This was due to players generally preferring to play ''Smash'' in a high resolution on a big screen, which the 3DS explicitly did not do but the Wii U did. The 3DS version was released slightly over two months before the Wii U version, but it was not enough time to grow a scene and very few major tournaments specific to this version have occurred. | The competitive scene for {{For3ds}}, despite essentially being the same as its Wii U counterpart in a competitive sense, always had a significantly smaller scene. This was due to players generally preferring to play ''Smash'' in a high resolution on a big screen, which the 3DS explicitly did not do but the Wii U did. The 3DS version was released slightly over two months before the Wii U version, but it was not enough time to grow a scene and very few major tournaments specific to this version have occurred. | ||
There are a few noteworthy aspects specific to the 3DS scene. First off, it has a completely different stage list, leading to a completely different competitively [[legal stage]] list. The console exclusive [[Smash Run]] has also developed a niche [[speedrun]] | There are a few noteworthy aspects specific to the 3DS scene. First off, it has a completely different stage list, leading to a completely different competitively [[legal stage]] list. The console exclusive [[Smash Run]] has also developed a niche [[speedrun]]ning community, with players attempting to complete the mode in the fastest time and/or the highest score. [[StreetSmash]] has also developed a niche competitive scene, sometimes seen as side events in major tournaments. | ||
===As a controller=== | ===As a controller=== |