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Unnamed anon (talk | contribs) |
Unnamed anon (talk | contribs) (→Single fighters and clones: 64 Mario and Melee Pikachu could as well, and this is too constrained anyways) Tag: Mobile edit |
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!data-sort-type="number"|Character!!Ability!!Description | !data-sort-type="number"|Character!!Ability!!Description | ||
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|[[Bayonetta]]|||[[Bayonetta recovery frames]]||Bayonetta will receive a variable number of landing lag frames upon landing, determined by the combination of certain special moves used and whether they missed or connected. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames. | |||
|[[Bayonetta recovery frames]]||Bayonetta will receive a variable number of landing lag frames upon landing, determined by the combination of certain special moves used and whether they missed or connected. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames. | |||
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|[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''. | |[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''. |
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