Fighter ability: Difference between revisions

→‎Single fighters and clones: 64 Mario and Melee Pikachu could as well, and this is too constrained anyways
(→‎Single fighters and clones: 64 Mario and Melee Pikachu could as well, and this is too constrained anyways)
Tag: Mobile edit
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!data-sort-type="number"|Character!!Ability!!Description
!data-sort-type="number"|Character!!Ability!!Description
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|rowspan=2|[[Bayonetta]]|||Taunt Cancelling<br>{{GameIcon|SSB4}}||Any of Bayonetta's taunts can be cancelled out of half-way through. This was made a universal ability in ''Ultimate''.
|[[Bayonetta]]|||[[Bayonetta recovery frames]]||Bayonetta will  receive a variable number of landing lag frames upon landing, determined by the combination of certain special moves used and whether they missed or connected. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames.
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|[[Bayonetta recovery frames]]||Bayonetta will  receive a variable number of landing lag frames upon landing, determined by the combination of certain special moves used and whether they missed or connected. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames.
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|[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''.
|[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''.
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