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The drift of the bike is relatively powerful and disjointed, and has a late hit that hits multiple times. It is unable to hit aerial opponents, however, which greatly hinders its usage. If a drift is used without any direction inputted, it will automatically go at its slowest speed. | The drift of the bike is relatively powerful and disjointed, and has a late hit that hits multiple times. It is unable to hit aerial opponents, however, which greatly hinders its usage. If a drift is used without any direction inputted, it will automatically go at its slowest speed. | ||
The bike also works as an item. It can be eaten by chomp, thus healing Wario and decreasing the charge time for waft. It is also possible to attack the bike, in which it'll eventually explode, with bike parts sporadically flying out, which can also be eaten, and if more than one are eaten, it in fact heals Wario more than the actual bike. As a heavy item, it is slow to throw. It is able to be thrown in all 4 cardinal directions, and smash throwing allows the bike to be thrown greater distances with increased damage and higher velocity. It has high damage output and almost no knockback, even at 999%, making it very useful in jablocks. It also provides use in edge-guarding, as the low knockback forces the opponent to be sent down, unable to act for a short while due to hitstun. If Wario | The bike also works as an item. It can be eaten by chomp, thus healing Wario and decreasing the charge time for waft. It is also possible to attack the bike, in which it'll eventually explode, with bike parts sporadically flying out, which can also be eaten, and if more than one are eaten, it in fact heals Wario more than the actual bike. As a heavy item, it is slow to throw. It is able to be thrown in all 4 cardinal directions, and smash throwing allows the bike to be thrown greater distances with increased damage and higher velocity. It has high damage output and almost no knockback, even at 999%, making it very useful in jablocks. It also provides use in edge-guarding, as the low knockback forces the opponent to be sent down, unable to act for a short while due to hitstun. If Wario performs side special and his bike is either still onstage, but Wario isn't close to it, it has recently fallen off stage, or if it has recently been destroyed, it will trigger an animation where he tries to look for his bike and be stuck in lag unless he reaches a certain fallspeed, in which it can be cancelled. If Wario performs side special next to a downed bike, even if it is from another Wario, he will put it back up and ride it. | ||
==Tech== | ==Tech== | ||
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While not a mechanic exclusive to the bike, it greatly helps Wario with ledgetrapping, as he can use waft on the bike to extend the hitbox duration for an absurd amount of time. Coupled with the power and disjoint, it is very effective at 2-framing and catching almost any ledge option. It also extends Wario's super armor frames. | While not a mechanic exclusive to the bike, it greatly helps Wario with ledgetrapping, as he can use waft on the bike to extend the hitbox duration for an absurd amount of time. Coupled with the power and disjoint, it is very effective at 2-framing and catching almost any ledge option. It also extends Wario's super armor frames. | ||
===Instant | ===Instant Bike spawn=== | ||
If Wario performs bike right after running off a ledge, the bike will be propped onto the stage and Wario can act normally. This is especially useful when the need to use a bike setup or the bike as a projectile arises. | If Wario performs bike right after running off a ledge, the bike will be propped onto the stage and Wario can act normally. This is especially useful when the need to use a bike setup or the bike as a projectile arises. | ||
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When Wario jumps off the bike in the air right before touching a wall, he can instantly land on the ground and perform any action. This is useful when recovering to surprise opponents, or dodge attacks like charged smashes if used with a defensive option. | When Wario jumps off the bike in the air right before touching a wall, he can instantly land on the ground and perform any action. This is useful when recovering to surprise opponents, or dodge attacks like charged smashes if used with a defensive option. | ||
===Aerial | ===Aerial Bike speed increase=== | ||
If an aerial bike is used at a ledge or platform, and it touches the ground right when you go upwards, he will gain a significant increase in aerial speed with the bike, and thus perform better combos or camp, as it is also hard to punish up close. | If an aerial bike is used at a ledge or platform, and it touches the ground right when you go upwards, he will gain a significant increase in aerial speed with the bike, and thus perform better combos or camp, as it is also hard to punish up close. | ||
===Aerial | ===Aerial Bike drift=== | ||
If the bike is performed right at the edge of a stage or platform whilst facing it, then Wario turns the bike at a specific timing, he can perform a drift in the air. Afterwards, quickly changing direction will allow Wario to do continuous aerial drifts, as long as he doesn't hit a wall. This has little to no practical use, as the drift does not hit aerial opponents. | If the bike is performed right at the edge of a stage or platform whilst facing it, then Wario turns the bike at a specific timing, he can perform a drift in the air. Afterwards, quickly changing direction will allow Wario to do continuous aerial drifts, as long as he doesn't hit a wall. This has little to no practical use, as the drift does not hit aerial opponents. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Ride|42}} | {{HitboxTableTitle|Ride|42}} |
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