Super Smash Bros. Ultimate

List of updates (SSBU)/1.1.0 changelog: Difference between revisions

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m (Two others were forgotten too)
 
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==Universal==
==Universal==
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{UpdateList (SSBU)/1.1.0|char=Universal}}
*{{change|AI parameters were adjusted for many characters}}
*{{change|The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
*{{change|The amimation for crouching when holding an item has been updated}}
*{{UpdateList (SSBU)/1.1.0|char=Link}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|[[Up aerial]] has less ending lag (FAF 40 → 38).}}
*{{UpdateList (SSBU)/1.1.0|char=Kirby}}
*{{change|The animation for [[Final Cutter]] has been updated.}}


=={{SSBU|Luigi}}==
=={{SSBU|Luigi}}==
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
*{{UpdateList (SSBU)/1.1.0|char=Luigi}}
 
=={{SSBU|Ness}}==
*{{UpdateList (SSBU)/1.1.0|char=Ness}}
 
=={{SSBU|Jigglypuff}}==
*{{UpdateList (SSBU)/1.1.0|char=Jigglypuff}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{nerf|Dash Attack's knockback growth was reduced (140 -> 130)}}
*{{UpdateList (SSBU)/1.1.0|char=Peach}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|Dash Attack's knockback growth was reduced (140 -> 130)}}
*{{UpdateList (SSBU)/1.1.0|char=Daisy}}
*{{change|The animation for {{b|Toad|move}} was updated}}
 
=={{SSBU|Bowser}}==
*{{UpdateList (SSBU)/1.1.0|char=Bowser}}
 
=={{SSBU|Sheik}}==
*{{UpdateList (SSBU)/1.1.0|char=Sheik}}
 
=={{SSBU|Dr. Mario}}==
*{{UpdateList (SSBU)/1.1.0|char=Dr. Mario}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
*{{change|The amimation for swinging with a battering weapon has been updated}}
*{{UpdateList (SSBU)/1.1.0|char=Marth}}


=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{change|The amimation for swinging with a battering weapon has been updated}}
*{{UpdateList (SSBU)/1.1.0|char=Lucina}}
 
=={{SSBU|Ganondorf}}==
*{{UpdateList (SSBU)/1.1.0|char=Ganondorf}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
*{{nerf|[[Disable]] has more ending lag (FAF 47 → 52).}}
*{{UpdateList (SSBU)/1.1.0|char=Mewtwo}}
 
=={{SSBU|Chrom}}==
*{{UpdateList (SSBU)/1.1.0|char=Chrom}}
 
=={{SSBU|Mr. Game & Watch}}==
*{{UpdateList (SSBU)/1.1.0|char=Mr. Game & Watch}}
 
=={{SSBU|Meta Knight}}==
*{{UpdateList (SSBU)/1.1.0|char=Meta Knight}}


=={{SSBU|Dark Pit}}==
=={{SSBU|Dark Pit}}==
*{{nerf|[[Up throw]]'s ending lag has been increased ([[FAF]] 33 → 38), making it identical to Pit's.}}
*{{UpdateList (SSBU)/1.1.0|char=Dark Pit}}


=={{SSBU|Meta Knight}}==
=={{SSBU|Snake}}==
*{{nerf|[[Dash attack]] has more ending lag (FAF 32 → 33).}}
*{{UpdateList (SSBU)/1.1.0|char=Snake}}
 
=={{SSBU|Lucas}}==
*{{UpdateList (SSBU)/1.1.0|char=Lucas}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
*{{change|The amimation for crouching when holding an item has been updated}}
*{{UpdateList (SSBU)/1.1.0|char=Sonic}}
*{{change|The amimation for swinging with a battering weapon has been updated}}
 
=={{SSBU|Lucario}}==
*{{UpdateList (SSBU)/1.1.0|char=Lucario}}
 
=={{SSBU|R.O.B.}}==
*{{UpdateList (SSBU)/1.1.0|char=R.O.B.}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Wii Fit Trainer}}==
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{UpdateList (SSBU)/1.1.0|char=Wii Fit Trainer}}
 
=={{SSBU|Mii Brawler}}==
*{{UpdateList (SSBU)/1.1.0|char=Mii Brawler}}


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
*{{UpdateList (SSBU)/1.1.0|char=Mii Swordfighter}}
 
=={{SSBU|Mii Gunner}}==
*{{UpdateList (SSBU)/1.1.0|char=Mii Gunner}}


=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
*{{change|The second victory pose's animation has been updated.}}
*{{UpdateList (SSBU)/1.1.0|char=Shulk}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Bowser Jr.}}==
*{{buff|Bowser Jr. has super armor for a longer duration during [[Abandon Ship!]].}}
*{{UpdateList (SSBU)/1.1.0|char=Bowser Jr.}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using [[Abandon Ship!]].}}
 
=={{SSBU|Ken}}==
*{{UpdateList (SSBU)/1.1.0|char=Ken}}


=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{UpdateList (SSBU)/1.1.0|char=Bayonetta}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
*{{UpdateList (SSBU)/1.1.0|char=Inkling}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}


=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
*{{change|[[Space Pirate Rush]] has three additional animations.}}
*{{UpdateList (SSBU)/1.1.0|char=Ridley}}
 
=={{SSBU|Isabelle}}==
*{{UpdateList (SSBU)/1.1.0|char=Isabelle}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{change|Various animations have been adjusted.}}
*{{UpdateList (SSBU)/1.1.0|char=Incineroar}}
**Idle animations
**Walking animations and running animations
**Landing animations
**Crouching whilst holding an item
**Shielding
**Side and down taunts whilst facing right.
 


==References==
==References==

Latest revision as of 22:12, April 13, 2023

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal[edit]

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Bug fix The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.

Link[edit]

  • Change The animation for crouching when holding an item has been adjusted.

Kirby[edit]

  • Buff Up aerial has less ending lag (FAF 40 → 38).
  • Change The animation for Final Cutter has been adjusted.

Luigi[edit]

  • Buff Up aerial has less ending lag (FAF 30 → 27).

Ness[edit]

  • Buff Increased distance covered by air dodge (20 → 25).
  • Buff PK Flash can charge for longer (89 frames → 91) and has an higher factor for increasing damage by charge (80 → 92), effectively increasing its maximum damage (25% → 27%).
  • Buff PK Flash has an higher maximum size multiplier (1.43× → 1.7×).

Jigglypuff[edit]

  • Change Reduced the deflation time of Puff Up (121 frames → 60).

Peach[edit]

  • Nerf Dash attack has reduced knockback scaling (140 → 130).

Daisy[edit]

  • Nerf Dash attack has reduced knockback scaling (140 → 130).
  • Change The animation for Toad has been adjusted.

Bowser[edit]

  • Change Flying Slam's custom acceleration stats for both Bowser and the opponent were slightly altered, replacing the Smash 4 stats that were still in use.
    • Buff Bowser's base acceleration per frame during the tug-o-war has increased (0.21 → 0.2235).
    • Buff Bowser's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0005).
    • Buff Opponent's lowest guaranteed acceleration per frame during the tug-o-war has decreased (0.03 → 0.024).
    • Nerf Opponent's base acceleration per frame during the tug-o-war has increased (0.19 → 0.22).
    • Nerf Opponent's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0007).

Sheik[edit]

Dr. Mario[edit]

  • Buff The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).
  • Buff Super Sheet's reflector has more range (6.5u → 7.7u).

Marth[edit]

  • Change The animation for swinging with a battering item has been adjusted.

Lucina[edit]

  • Change The animation for swinging with a battering item has been adjusted.

Ganondorf[edit]

Mewtwo[edit]

  • Nerf Disable has more ending lag (FAF 47 → 52).

Chrom[edit]

Mr. Game & Watch[edit]

  • Change The feather from Mr. Game and Watch's forward smash animation was removed.

Meta Knight[edit]

  • Nerf Dash attack has more ending lag (FAF 32 → 33).

Dark Pit[edit]

  • Nerf Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.

Snake[edit]

  • Change C4 is less likely to fall off a character after hitting them (damage / 64 → damage / 96).

Lucas[edit]

  • Buff Increased distance covered by air dodge (20 → 25).

Sonic[edit]

  • Change The animation for crouching when holding an item has been adjusted.
  • Change The animation for swinging with a battering weapon has been adjusted.

Lucario[edit]

  • Nerf Decreased damage multiplier for Aura Storm (1.3× → 1.15×).

R.O.B.[edit]

  • Nerf Removed instant Gyro Cancelling.

Wii Fit Trainer[edit]

  • Buff Dash attack has less ending lag (FAF 43 → 39).
  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Mii Brawler[edit]

  • Nerf Increased the time required to restore Onslaught's knockback multiplier (3 seconds → 4).

Mii Swordfighter[edit]

  • Nerf Gale Strike has significantly less range (sustained frames 100 → 52), now travelling about half as far.
    • Buff However it travels faster (speed 0.55 → 0.65).
  • Nerf Chakram has significantly less range (sustained frames 45 → 23), now travelling about half as far.
  • Buff Shuriken of Light has more range (life: 30 → 38).

Mii Gunner[edit]

  • Buff Lunar Launch covers more vertical distance (Height multiplier: 4.7× → 6.2×; gravity: 0.126 → 0.214).
  • Buff Bomb Drop explodes sooner after being hit (5 frames → 4).
  • Buff Bomb Drop explodes later after being deflected (10 frames → 11).
  • Nerf Bomb Drop travels faster after being deflected (0.07 → 0.075 (base speed); 0.04 → 0.055 (additional).
  • Arm Rocket:
    • Buff Travels faster (Speed multiplier: 2.7× → 2.9×).
    • Buff Can deviate more during flight (Maximum deviation: 30° → 45°).
    • Buff Decelerates later (5 frames → 12) and slower (0.3 → 0.08).
    • Buff Has less landing lag (18 frames → 14).
    • Nerf Has an higher minimum flight angle (25° → 30°).

Shulk[edit]

  • Change The second victory pose's animation has been adjusted.

Bowser Jr.[edit]

  • Buff Abandon Ship! has more air dodge frames, but they start later (frames 2-25 → 3-30).
  • Nerf After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.
  • Buff Shortened the amount of time required to input another jump or air dodge after jumping out of Clown Kart Dash (40 frames → 32).
  • Nerf When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.
  • Buff Bowser Jr. loses less horizontal speed after colliding into a wall with Clown Kart Dash (0.7× → 0.62×).

Ken[edit]

  • Buff Increased the detection range of proximity attacks to match Ryu's ([2,5,13] → [4,5,30]).

Bayonetta[edit]

  • Buff Witch Time's minimum duration after the penalty for repeated uses is increased (5 frames → 22).
  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Bug introduced A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Inkling[edit]

  • Buff Splat Bomb deals more damage (8%-14% → 9%-15%).
  • Buff Splat Bomb applies more ink (80/140 → 110/170).

Ridley[edit]

  • Change Space Pirate Rush has three additional animations.
  • Buff Ridley has more horizontal speed after jumping out of Space Pirate Rush (3 → 4) and decelerates slower (0.145 → 0.135).
    • Change He also sustains more gravity (0.14 → 0.15).
  • Buff Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).
  • Buff Ridley and his opponent are KO'd sooner when passing the bottom blastline during Space Pirate Rush.
  • Change Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).
  • Wing Blitz
    • Buff Ridley travels faster at the start of the move when charging forward or backwards (3.6 → 4.6/4.2 (forward/backwards)).
    • Buff Ridley loses more speed after bumping into a wall (Horizontal speed multiplier: 0.3× → 0.25×).
    • Buff Ridley loses less speed during landing (Horizontal speed multiplier: 0.45× → 0.55×).
    • Change Ridley starts decelerating sooner (frame 6 → frame 2/4 (forward/backwards)).
    • Change Ridley decelerates more during the forward charge (0.125 → 0.138).
    • Change Ridley flies at a slightly higher angle during the forward charge (-7° → -5°).

Isabelle[edit]

  • Buff Up and down aerials have less landing lag (12 frames → 9).
  • Buff Lloid Trap's detection range is longer (6.8u → 8.5u).

Fishing Rod:

  • Buff Maximum rod length with smash input increased (52 → 58).
  • Nerf Maximum rod length with tilt input decreased (42 → 38).
  • Nerf Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).
  • Nerf Decreased the window for smash inputs (6 frames → 4).

Incineroar[edit]

  • Change The animations for idling, walking, running, landing, crouching with an item equipped and shielding have been adjusted.
  • Change The animations for side taunt and down taunt when facing the right have been adjusted.

References[edit]