Wii Fit Trainer (SSBU)/Side special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WFT Header.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Header.gif|350px|thumb|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]]
[[File:WFT Soccer Ball.png|300px|thumb|Hitbox visualization showing Header's soccer ball projectile.]]
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}}
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}}
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}}
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}}
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
*{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}}
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}}
'''{{GameIcon|ssbu}} 11.0.1'''
*{{nerf|Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update {{SSBU|11.0.0}}.}}


==Hitboxes==
==Hitboxes==
===Header===
===Header===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=15.0%
|damage=15.0%
|angle=295
|angle=295
Line 31: Line 36:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=15.0%
|damage=15.0%
|angle=295
|angle=295
Line 53: Line 53:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=10.0%
|damage=10.0%
|angle=295
|angle=295
Line 78: Line 73:
|sdi=0.0
|sdi=0.0
|ff=1.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=10.0%
|damage=10.0%
|angle=295
|angle=295
Line 99: Line 90:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
|}
|}
===Soccer ball===
===Soccer ball===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}
!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=5.0% - 16.0%
|damage=5% - 16%
|sd=-2.5
|sd=-2.5
|angle=55
|angle=55
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|fkv=0
|fkv=0
|r=3.5
|r=3.5
|bn=soccerball
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|type=Weapon
|type=Weapon
|sdi=1.0
|clang=f
|ff=1.0
|rebound=f
|trip=0.0
|clang=0
|rebound=0
|sfx=Kick
|sfx=Kick
|direct=0
|direct=f
|slvl=S
|slvl=S
}}
}}
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!rowspan=2|Clean hit
!rowspan=2|Clean hit
|Input
|Input
|15-20
|15-16
|-
|-
|No input
|No input
Line 150: Line 134:
!rowspan=2|Late hit
!rowspan=2|Late hit
|Input
|Input
|27-28
|17-19
|-
|-
|No input
|No input