Wii Fit Trainer (SSBU)/Side special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} 400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header. File:WFT Soccer Ball.png|400px|thumb|right|Hitbo...) |
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Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:WFT Header.gif| | [[File:WFT Header.gif|350px|thumb|Hitbox visualization showing Wii Fit Trainer's side special, Header.]] | ||
[[File:WFT Soccer Ball.png| | [[File:WFT Soccer Ball.png|300px|thumb|Hitbox visualization showing Header's soccer ball projectile.]] | ||
{{ | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | |||
*{{buff|Header's soccer ball travels more quickly when headed (2.8 → 3.5).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Header's soccer ball deals less shield damage (-2.5).}} | |||
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}} | |||
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | |||
*{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}} | |||
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}} | |||
'''{{GameIcon|ssbu}} 11.0.1''' | |||
*{{nerf|Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update {{SSBU|11.0.0}}.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Header=== | ===Header=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=15.0% | |damage=15.0% | ||
|angle=295 | |angle=295 | ||
Line 24: | Line 36: | ||
|type=Head | |type=Head | ||
|sdi=0.0 | |sdi=0.0 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 33: | Line 41: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=15.0% | |damage=15.0% | ||
|angle=295 | |angle=295 | ||
Line 46: | Line 53: | ||
|type=Head | |type=Head | ||
|sdi=0.0 | |sdi=0.0 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|hitbits=No Fighter | |||
}} | }} | ||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle=295 | |angle=295 | ||
Line 71: | Line 73: | ||
|sdi=0.0 | |sdi=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 79: | Line 78: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=10.0% | |damage=10.0% | ||
|angle=295 | |angle=295 | ||
Line 92: | Line 90: | ||
|type=Head | |type=Head | ||
|sdi=0.0 | |sdi=0.0 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|hitbits=No Fighter | |||
}} | }} | ||
|} | |} | ||
===Soccer ball=== | ===Soccer ball=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
!{{rollover|Hit bits|Controls what type of objects can be hit|y}} | !{{rollover|Hit bits|Controls what type of objects can be hit|y}} | ||
!{{rollover|Rehit rate| | !{{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% - 16.0% | |||
|damage=5% - 16% | |||
|sd=-2.5 | |sd=-2.5 | ||
|angle=55 | |angle=55 | ||
Line 115: | Line 109: | ||
|fkv=0 | |fkv=0 | ||
|r=3.5 | |r=3.5 | ||
|bn= | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|type= | |type=Weapon | ||
|clang=f | |||
|rebound=f | |||
|clang= | |||
|rebound= | |||
|sfx=Kick | |sfx=Kick | ||
|direct= | |direct=f | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
Line 136: | Line 127: | ||
!rowspan=2|Clean hit | !rowspan=2|Clean hit | ||
|Input | |Input | ||
|15- | |15-16 | ||
|- | |- | ||
|No input | |No input | ||
Line 143: | Line 134: | ||
!rowspan=2|Late hit | !rowspan=2|Late hit | ||
|Input | |Input | ||
| | |17-19 | ||
|- | |- | ||
|No input | |No input |
Latest revision as of 09:26, April 12, 2023
Update History[edit]
Header's soccer ball travels more quickly when headed (2.8 → 3.5).
Header's soccer ball deals less shield damage (-2.5).
The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.
Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.
Hitboxes[edit]
Header[edit]
Soccer ball[edit]
Timing[edit]
Clean hit | Input | 15-16 |
---|---|---|
No input | 31-32 | |
Late hit | Input | 17-19 |
No input | 33-35 |
|