Iceberg: Difference between revisions

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|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
}}
}}
'''Iceberg''' ({{ja|アイスバーグ|Aisubāgu}}, ''Iceberg'') is the [[Ice Climbers]]' [[Final Smash]].
'''Iceberg''' ({{ja|アイスバーグ|Aisubāgu}}, ''Iceberg'') is the [[Ice Climbers]]' [[Final Smash]].


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The Ice Climbers summon an enormous iceberg up from the ground that covers almost the entire stage. The iceberg makes all platforms (including the iceberg itself) slippery for all characters except the Ice Climbers who summoned it.
The Ice Climbers summon an enormous iceberg up from the ground that covers almost the entire stage. The iceberg makes all platforms (including the iceberg itself) slippery for all characters except the Ice Climbers who summoned it.


It can damage and [[Frozen|freeze]] any opponents who touch it or any platforms close to the iceberg. When opponents touch the mound of ice, they get stuck for a few moments and take steady amounts of damage, about 2%. When the opponent freezes on the sides of the mountain, he/she gets a deal of [[knockback]] depending on how much damage is accumulated and which part of the mountain the opponent froze at. Any damage can be avoided by edge-hanging through the duration of the move. The iceberg will become smaller if it is attacked by opponents. The size of the iceberg is proportionate to the size of the stage; the larger the stage, the larger the iceberg. Even if the Climbers are separated or one has been KO'd, the remaining climber can still perform the Final Smash, but instead of high-fiving each other, the lone climber lifts up his/her hammer.
It can damage and [[Frozen|freeze]] any opponents who touch it or any platforms close to the iceberg. When opponents touch the mound of ice, they get stuck for a few moments and take steady amounts of damage, about 2%. When the opponent freezes on the sides of the mountain, they receive a deal of [[knockback]] depending on how much damage is accumulated and which part of the mountain the opponent froze at. Any damage can be avoided by edge-hanging through the duration of the move. The iceberg will become smaller if it is attacked by opponents. The size of the iceberg is proportionate to the size of the stage; the larger the stage, the larger the iceberg. Even if the Climbers are separated or one has been KO'd, the remaining climber can still perform the Final Smash, but instead of high-fiving each other, the lone climber lifts up their hammer.
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====Iceberg glitch====
====Iceberg glitch====
[[File:Iceberg_glitch1.jpg|thumb|right|150px|The Iceberg glitch]]
[[File:Iceberg_glitch1.jpg|thumb|150px|The Iceberg glitch]]
The '''Iceberg glitch''' is a glitch that involves using Iceberg to push the Ice Climbers and opponents through solid platforms. This can save players from being [[KO]]'d.
The '''Iceberg glitch''' is a glitch that involves using Iceberg to push the Ice Climbers and opponents through solid platforms. This can save players from being [[KO]]'d.


Using Iceberg near the bottom of the stage on the right side of the "spike" that protrudes from the bottom platform will cause the Ice Climbers to become stuck, thereby floating. If the camera zooms in on the Ice Climbers, it is possible to see that the Ice Climbers are in their falling animation but not falling. If the Ice Climbers try to use any [[aerial attack]]s, they will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their [[fair]], it is possible for the Ice Climbers to get out to the right side of the iceberg. If one uses [[Belay]] at the correct time of leaving the iceberg, Nana will get KO'd, but Popo will perform a super-jump, going over the top boundary line and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into [[helpless]], they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower [[blast line]], eventually KO'ing them.
Using Iceberg near the bottom of the stage on the right side of the "spike" that protrudes from the bottom platform will cause the Ice Climbers to become stuck, thereby floating. If the camera zooms in on the Ice Climbers, it is possible to see that the Ice Climbers are in their falling animation but not falling. If the Ice Climbers try to use any [[aerial attack]]s, they will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their [[fair]], it is possible for the Ice Climbers to get out to the right side of the iceberg. If one uses [[Belay]] at the correct time of leaving the iceberg, Nana will get KO'd, but Popo will perform a super-jump, going over the top boundary line and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into [[helpless]], they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower [[blast line]], eventually KO'ing them.
{{clear}}
{{clr}}


==Instructional quotes==
==Instructional quotes==
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==Trophy==
==Trophy==
[[File:Iceberg - Brawl Trophy.png|100px|left|thumb|Iceberg Trophy in ''Brawl''.]]
{{Trophy
;Iceberg
|name=Iceberg
''The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.''
|image=Iceberg - Brawl Trophy.png
|desc=The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


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Ice Climbers SSBU Skill Preview Final Smash.png|Iceberg as shown by the Move List in ''Ultimate''.
Ice Climbers SSBU Skill Preview Final Smash.png|Iceberg as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|アイスバーグ|Aisubāgu}}, ''Iceberg''
|en=Iceberg
|fr=Iceberg
|es=Iceberg
|de=Eisberg
|it=Iceberg
|nl=IJsberg
|ru={{rollover|Айсберг|Aysberg|?}}
|ko={{rollover|아이스버그|Aiseubeogeu|?}}, ''Iceberg''
|zh={{rollover|冰山崛起|Bīngshān Juéqǐ|?}}
}}


==Trivia==
==Trivia==
*In ''Ultimate'', the iceberg contains windboxes which ignore [[invincibility]] and [[intangibility]] entirely. In addition to being one of only 2 moves with each of those properties, and the only move in the game to feature both, it is also the only move in the game aside from [[Metal Slash]] that can feasibly KO a Hero while he is in [[Kaclang]], by pushing him off the stage.
*In ''Ultimate'', while the iceberg itself won't be any bigger or smaller in mega or mini Smash, the polar bear's size will scale proportionally.
*In ''Ultimate'', while the iceberg itself won't be any bigger or smaller in mega or mini Smash, the polar bear's size will scale proportionally.
*Iceberg is one of the five [[Final Smash]]es that can affect a team player. [[End of Day]], [[Landmaster]], [[Puff Up]] and [[Galaxia Darkness]] (in ''Brawl'' only) share this trait.
*Iceberg is one of the five [[Final Smash]]es that can affect a team player. [[End of Day]], [[Landmaster]], [[Puff Up]] and [[Galaxia Darkness]] (in ''Brawl'' only) share this trait.
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*Using [[down aerial]] as the summoning Ice Climbers while the iceberg is forming makes them bounce off and gives an extra jump.
*Using [[down aerial]] as the summoning Ice Climbers while the iceberg is forming makes them bounce off and gives an extra jump.
*Should [[hack]]s be used to increase the damage ratio to a ridiculously high level, it will be revealed that the iceberg actually gives off a strong push effect. When an opponent is [[KO]]'d and they end up inside the iceberg, from the revival platform, the second they get out, they will be quickly pushed to the sides.
*Should [[hack]]s be used to increase the damage ratio to a ridiculously high level, it will be revealed that the iceberg actually gives off a strong push effect. When an opponent is [[KO]]'d and they end up inside the iceberg, from the revival platform, the second they get out, they will be quickly pushed to the sides.
*Although Iceberg cannot damage allies directly (unless Friendly Fire is enabled), players that summon it can [[self-destruct]] if their ally is KO'd upon simply touching the Iceberg itself, even if he/she has not been damaged beforehand.
*Although Iceberg cannot damage allies directly (unless Friendly Fire is enabled), players that summon it can [[self-destruct]] if their ally is KO'd upon simply touching the Iceberg itself, even if they have not been damaged beforehand.
*It is one of the three Final Smashes to skip an installment, with the other two being [[Triple Finish]]  and [[Aura Storm]].
*It is one of the three Final Smashes to skip an installment, with the other two being [[Triple Finish]]  and [[Aura Storm]].
{{clear}}


{{Special Moves|char=Ice Climbers}}
{{Special Moves|char=Ice Climbers}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
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[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[es:Iceberg]]