Falling speed: Difference between revisions

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(Undid edit by Juju1995: Sandbag in these games is an item, not a character. Items use their own physics that are out of the scope of this page)
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:''Not to be confused with [[gravity]].''
:''Not to be confused with [[gravity]].''
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|right|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].