58,843
edits
m (Text replacement - "|thumb|right" to "|thumb") |
m (Text replacement - "|right|thumb" to "|thumb") |
||
Line 89: | Line 89: | ||
===As a playable character=== | ===As a playable character=== | ||
{{Main|Ike (SSB4)}} | {{Main|Ike (SSB4)}} | ||
[[File:Ike SSB4.png|200px | [[File:Ike SSB4.png|200px|thumb|Ike, as he appears in ''Super Smash Bros. 4''.]] | ||
Ike returns as a playable character in ''Super Smash Bros. 4''. Unlike in ''Brawl'', he now sports his {{iw|fireemblemwiki|Hero}} design from ''Fire Emblem: Radiant Dawn''. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout ''SSB4''{{'}}s lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to [[hitstun canceling]] grant his up and down throws respectable combo potential at varying percentages, while the removal of [[edge-hogging]] significantly improves [[Aether]]'s reliability as a [[recovery]] option. | Ike returns as a playable character in ''Super Smash Bros. 4''. Unlike in ''Brawl'', he now sports his {{iw|fireemblemwiki|Hero}} design from ''Fire Emblem: Radiant Dawn''. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout ''SSB4''{{'}}s lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to [[hitstun canceling]] grant his up and down throws respectable combo potential at varying percentages, while the removal of [[edge-hogging]] significantly improves [[Aether]]'s reliability as a [[recovery]] option. | ||