Hammer (move): Difference between revisions
m (→Technical details: SmashPedia link) |
m (Text replacement - "|thumb|right" to "|thumb") |
||
Line 48: | Line 48: | ||
==Trivia== | ==Trivia== | ||
[[File:Kirbyspecialbeta.png|thumb | [[File:Kirbyspecialbeta.png|thumb|Kirby's beta Hammer in the E3 2006 trailer for ''Brawl''.]] | ||
*In the E3 2006 movie of ''Brawl'', Kirby is seen using the vertical spin version of the aerial Hammer, identical to its appearance in ''Melee''. | *In the E3 2006 movie of ''Brawl'', Kirby is seen using the vertical spin version of the aerial Hammer, identical to its appearance in ''Melee''. | ||
*Unused animations revealed that Kirby was originally able to walk and charge his Hammer. In the final build, King Dedede has a similar ability with his [[Jet Hammer]]. | *Unused animations revealed that Kirby was originally able to walk and charge his Hammer. In the final build, King Dedede has a similar ability with his [[Jet Hammer]]. |
Latest revision as of 08:59, April 12, 2023
Hammer | |
---|---|
Hammer being used in Brawl. | |
User | Kirby |
Universe | Kirby |
Article on WiKirby | Hammer |
Hammer (ハンマー, Hammer) is Kirby's side special move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It was replaced by Hammer Flip in Super Smash Bros. 4.
Overview[edit]
In Super Smash Bros. Melee[edit]
When used on the ground, Kirby takes hold of a hammer and horizontally swings it forwards, dealing a strong blow to enemies at medium range. In this form, the hammer has a very punishable sourspot.
When used in the air, the attack takes on a new form, where Kirby swings the hammer in a vertical forward-somersaulting circle. This version of the attack strikes multiple times and can be used to slow Kirby's fall. Not only that, said midair version can be used to rack up decent damage via its wide hitbox after moves like Kirby's forward throw, regardless if it misses or not.
In Super Smash Bros. Brawl[edit]
The sourspot from Melee's grounded version has been strengthened and is now harder to hit with. Overall, the move is one of Kirby's best KO moves. When used in the air, Kirby swings the hammer horizontally twice, with the first hit being stronger with diagonal knockback and the second hit being a semi-spike. This version of the attack is useful against bosses, as it can deal a total of 32% damage when both hits connect, and it can be used multiple times in one jump. It also decreases Kirby's falling speed, and can aid Kirby's horizontal recovery by a small distance. However, it does not provide any distance when used without moving horizontally.
The non-bouncing Kirby glitch is a glitch that prevents Kirby from bouncing on springs. It is accomplished by using Hammer just before landing on any non-item spring.
Instructional quotes[edit]
Origin[edit]
Hammer is one of Kirby's many Copy Abilities from his various adventures, most frequently obtained by inhaling the mini-boss Bonkers. It is often one of the most powerful ones, dealing massive damage to enemies. The hammer is almost identical in appearance to King Dedede's. The way Kirby swings his hammer is almost identical to the Hammer Flip move from the said ability (where Kirby swings upward with a flaming hammer, rather than swinging downward from above his head). His midair version of the attack in Melee resembles the midair attack done with the ability, Giant Hammer Swing, though Kirby would only swing the hammer once in midair.
Gallery[edit]
Trivia[edit]
- In the E3 2006 movie of Brawl, Kirby is seen using the vertical spin version of the aerial Hammer, identical to its appearance in Melee.
- Unused animations revealed that Kirby was originally able to walk and charge his Hammer. In the final build, King Dedede has a similar ability with his Jet Hammer.
- This option was finally given to Kirby in Super Smash Bros. 4, with the ability named Hammer Flip.