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[[Image:Bones SSBB.gif|thumb | [[Image:Bones SSBB.gif|thumb|The representation of SSBB bones in BrawlBox.]] | ||
{{art-wikipedia|skeletal animation}} | {{art-wikipedia|skeletal animation}} | ||
'''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts. | '''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts. | ||
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*The "have" bones are the attachment point of held [[item]]s, and are generally in the character's hands. | *The "have" bones are the attachment point of held [[item]]s, and are generally in the character's hands. | ||
*The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s, tether grabs and carried heavy [[item]]s. | *The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s, tether grabs and carried heavy [[item]]s. | ||
==List of common bones (''Smash 4'' onward)== | |||
The following list shows the bones common to every character since ''Smash 4'', with their numerical index and internal codenames. | |||
{|class="wikitable" | |||
!colspan=2|Bone index!!rowspan=2|Bone name!!rowspan=2|Description | |||
|- | |||
!Decimal!!Hex | |||
|- | |||
|0||0x0||top||Root point (described above) | |||
|- | |||
|1||0x1||trans||Translation point (described above) | |||
|- | |||
|2||0x2||rot||Similar to top bone, but follows the character's rotation | |||
|- | |||
|3||0x3||hip||Hip | |||
|- | |||
|4, 8||0x4, 0x8||legl, legr||Upper legs | |||
|- | |||
|5, 9||0x5, 0x9||kneel, kneer||Lower legs | |||
|- | |||
|6, 10||0x6, 0xA||footl, footr||Feet | |||
|- | |||
|7, 11||0x7, 0xB||toel, toer||Toes | |||
|- | |||
|12||0xC||waist||Waist | |||
|- | |||
|13||0xD||bust||Bust | |||
|- | |||
|14, 20||0xE, 0x14||colonells, colonellm||Shoulders | |||
|- | |||
|15, 21||0xF, 0x15||shoulderl, shoulderr||Upper arms | |||
|- | |||
|16, 22||0x10, 0x16||arml, armr||Lower arms | |||
|- | |||
|17, 23||0x11, 0x17||handl, handr||Hands | |||
|- | |||
|18||0x12||neck||Neck | |||
|- | |||
|19||0x13||head||Head | |||
|- | |||
|24, 25||0x18, 0x19||havel, haver||Hand attachment points (described above) | |||
|- | |||
|26||0x1A||throw||General attachment point (described above) | |||
|} | |||
==Gallery== | ==Gallery== |