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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[Image:Bones SSBB.gif|thumb|right|The representation of SSBB bones in BrawlBox.]]
[[Image:Bones SSBB.gif|thumb|The representation of SSBB bones in BrawlBox.]]
{{art-wikipedia|skeletal animation}}
{{art-wikipedia|skeletal animation}}
'''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts.
'''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts.
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*The "have" bones are the attachment point of held [[item]]s, and are generally in the character's hands.
*The "have" bones are the attachment point of held [[item]]s, and are generally in the character's hands.
*The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s, tether grabs and carried heavy [[item]]s.
*The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s, tether grabs and carried heavy [[item]]s.
==List of common bones (''Smash 4'' onward)==
The following list shows the bones common to every character since ''Smash 4'', with their numerical index and internal codenames.
{|class="wikitable"
!colspan=2|Bone index!!rowspan=2|Bone name!!rowspan=2|Description
|-
!Decimal!!Hex
|-
|0||0x0||top||Root point (described above)
|-
|1||0x1||trans||Translation point (described above)
|-
|2||0x2||rot||Similar to top bone, but follows the character's rotation
|-
|3||0x3||hip||Hip
|-
|4, 8||0x4, 0x8||legl, legr||Upper legs
|-
|5, 9||0x5, 0x9||kneel, kneer||Lower legs
|-
|6, 10||0x6, 0xA||footl, footr||Feet
|-
|7, 11||0x7, 0xB||toel, toer||Toes
|-
|12||0xC||waist||Waist
|-
|13||0xD||bust||Bust
|-
|14, 20||0xE, 0x14||colonells, colonellm||Shoulders
|-
|15, 21||0xF, 0x15||shoulderl, shoulderr||Upper arms
|-
|16, 22||0x10, 0x16||arml, armr||Lower arms
|-
|17, 23||0x11, 0x17||handl, handr||Hands
|-
|18||0x12||neck||Neck
|-
|19||0x13||head||Head
|-
|24, 25||0x18, 0x19||havel, haver||Hand attachment points (described above)
|-
|26||0x1A||throw||General attachment point (described above)
|}


==Gallery==
==Gallery==