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| ==Universal== | | ==Universal== |
| *{{nerf|Increased the minimum amount of time between wall jumps made in the same direction.}}
| | {{UpdateList (SSBU)/3.1.0|char=Universal}}<ref>https://www.youtube.com/watch?v=Jwa562kwhOk</ref> |
| *{{bugfix|Fixed characters appearing on screen that resulted them taking damage before the countdown ends.}}
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| *{{bugfix|Fixed the electric hitstun glitch in Training Mode.}}
| | ==Stages== |
| | {{UpdateList (SSBU)/3.1.0|char=Stages}} |
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| =={{SSBU|Donkey Kong}}== | | =={{SSBU|Donkey Kong}}== |
| *{{buff|[[Giant Punch]] has longer [[Armor|super armor]] when using a fully charged punch.}}
| | {{UpdateList (SSBU)/3.1.0|char=Donkey Kong}} |
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| | =={{SSBU|Link}}== |
| | {{UpdateList (SSBU)/3.1.0|char=Link}} |
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| =={{SSBU|Samus}}== | | =={{SSBU|Samus}}== |
| *{{buff|Made it easier to hit multiple times with up smash attack.}}
| | {{UpdateList (SSBU)/3.1.0|char=Samus}} |
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| =={{SSBU|Dark Samus}}== | | =={{SSBU|Dark Samus}}== |
| *{{buff|Made it easier to hit multiple times with up smash attack.}}
| | {{UpdateList (SSBU)/3.1.0|char=Dark Samus}} |
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| | =={{SSBU|Yoshi}}== |
| | {{UpdateList (SSBU)/3.1.0|char=Yoshi}} |
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| | =={{SSBU|Kirby}}== |
| | {{UpdateList (SSBU)/3.1.0|char=Kirby}} |
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| =={{SSBU|Fox}}== | | =={{SSBU|Fox}}== |
| *{{buff|Adjusted the second hit of jab to make it easier to hit multiple times when continuing with a flurry attack.}}
| | {{UpdateList (SSBU)/3.1.0|char=Fox}} |
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| =={{SSBU|Pikachu}}== | | =={{SSBU|Pikachu}}== |
| *{{buff|Standing grab has more range.}}
| | {{UpdateList (SSBU)/3.1.0|char=Pikachu}} |
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| =={{SSBU|Luigi}}== | | =={{SSBU|Luigi}}== |
| *{{buff|Adjusted the second hit of jab to make it easier to connect into the third hit.}}
| | [[File:3.0.0-3.1.0-Luigi-Jab3.png|300px|thumb|The change in Luigi's third neutral attack.]] |
| *{{buff|Made it easier to hit opponents with grab aerial when used just before landing.}}
| | {{UpdateList (SSBU)/3.1.0|char=Luigi}} |
| *{{bugfix|Fixed a glitch where the invincibility of [[Luigi Cyclone]] would last for the entire duration of the move when used on the ground and rising into the air with certain timing.}}
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| | {{clr}} |
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| =={{SSBU|Ness}}== | | =={{SSBU|Ness}}== |
| *{{buff|Increased attack range of the second hit of jab and moved it forward.}}
| | {{UpdateList (SSBU)/3.1.0|char=Ness}} |
| **{{buff|This makes it easier to hit multiple times when continuing with Neutral Attack 3.}}
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| =={{SSBU|Captain Falcon}}== | | =={{SSBU|Captain Falcon}}== |
| *{{change|Extended launch distance of side tilt.}}
| | {{UpdateList (SSBU)/3.1.0|char=Captain Falcon}} |
| *{{buff|Increased attack speed of up tilt.}}
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| *{{buff|Increased the high-damage range of forward air.}}
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| *{{change|Increased knockback of back air.}}
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| *{{buff|Increased attack speed of [[Raptor Boost]] when getting close to an opponent.}}
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| *{{buff|Increased the durability of [[Raptor Boost]]'s super armor.}}
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| *{{buff|Extended the hitstun of [[Raptor Boost]].}}
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| *{{buff|Extended the time [[Falcon Kick]]'s hit detection lasts on the ground and in the air.}}
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| =={{SSBU|Jigglypuff}}== | | =={{SSBU|Jigglypuff}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Jigglypuff}} |
| *{{buff|Increased range of the second hit of jab.}}
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| =={{SSBU|Peach}}== | | =={{SSBU|Peach}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Peach}} |
| *{{buff|Increased knockback of the golf club version of side smash.}}
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| *{{change|Decreased knockback of forward air.}}
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| *{{change|Decreased knockback of back throw.}}
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| *{{nerf|Increased vulnerability after hitting with [[Peach Bomber]].}}
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| *{{buff|Made it easier to hit multiple times with [[Peach Parasol]].}}
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| *{{nerf|Increased vulnerability of [[Vegetable]].}}
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| =={{SSBU|Daisy}}== | | =={{SSBU|Daisy}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Daisy}} |
| *{{buff|Increased knockback of the golf club version of Side Smash.}}
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| *{{change|Decreased knockback of forward air.}}
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| *{{change|Decreased knockback of back throw.}}
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| *{{nerf|Increased vulnerability after hitting with [[Daisy Bomber]].}}
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| *{{buff|Made it easier to hit multiple times with [[Daisy Parasol]].}}
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| *{{nerf|Increased vulnerability of [[Vegetable]].}}
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| =={{SSBU|Ice Climbers}}== | | =={{SSBU|Ice Climbers}}== |
| *{{change|Ice Climbers now recover midair jumps the same way as other fighters.}}
| | {{UpdateList (SSBU)/3.1.0|char=Ice Climbers}} |
| *{{change|Nana will no longer jump when pressing the jump button right after a grab.}}
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| =={{SSBU|Pichu}}== | | =={{SSBU|Pichu}}== |
| *{{nerf|Pichu has a larger hurtbox.}}
| | {{UpdateList (SSBU)/3.1.0|char=Pichu}} |
| *{{buff|Pichu's full shield is bigger.}}
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| *{{nerf|Forward tilt deals less knockback.}}
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| *{{nerf|Forward smash has more ending lag (FAF 50 → 54).}}
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| *{{nerf|All electrical moves except pummel cause more recoil damage. While this allows it to build up [[rage]] faster, it mostly worsens its already poor survivability and makes it easier to be KOed.}}
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| **{{nerf|Forward tilt: 0.7% → 1%}}
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| **{{nerf|Forward smash: 1.5% → 2%}}
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| **{{nerf|Down smash: 0.8% → 1.3%}}
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| **{{nerf|Forward aerial: 1% → 1.5%}}
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| **{{nerf|Back aerial: 1% → 1.5%}}
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| **{{nerf|Down aerial: 1.5% → 2%}}
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| **{{nerf|Forward throw: 0.5% → 0.8%}}
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| **{{nerf|Thunder Jolt: 0.4% → 0.7%}}
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| **{{nerf|Skull Bash: 1.5% → 1.8%}}
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| **{{nerf|Agility: 2% → 2.3%}}
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| **{{nerf|Thunder: 3% → 3.5%}}
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| =={{SSBU|Lucina}}== | | =={{SSBU|Lucina}}== |
| *{{nerf|Forward Smash has less knockback scaling (77 → 73).}}
| | {{UpdateList (SSBU)/3.1.0|char=Lucina}} |
| *{{change|Forward Aerial has less knockback scaling (81 → 77). This improves its combo potential, but weakens its KO potential.}}
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| | =={{SSBU|Young Link}}== |
| | {{UpdateList (SSBU)/3.1.0|char=Young Link}} |
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| =={{SSBU|Ganondorf}}== | | =={{SSBU|Ganondorf}}== |
| *{{buff|Made it easier to hit with down smash multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Ganondorf}} |
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| =={{SSBU|Roy}}== | | =={{SSBU|Roy}}== |
| *{{buff|Made it easier to hit with up smash multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Roy}} |
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| =={{SSBU|Chrom}}== | | =={{SSBU|Chrom}}== |
| *{{buff|Made it easier to hit with up smash multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Chrom}} |
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| =={{SSBU|Mr. Game & Watch}}== | | =={{SSBU|Mr. Game & Watch}}== |
| *{{buff|Made it easier to hit with up tilt multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Mr. Game & Watch}} |
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| =={{SSBU|Pit}}== | | =={{SSBU|Pit}}== |
| *{{buff|Made it easier to hit with up smash multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Pit}} |
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| =={{SSBU|Dark Pit}}== | | =={{SSBU|Dark Pit}}== |
| *{{buff|Made it easier to hit with up smash multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Dark Pit}} |
| *{{buff|Reduced vulnerability when hitting an opponent with [[Electroshock Arm]] in midair.}}
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| =={{SSBU|Zero Suit Samus}}== | | =={{SSBU|Zero Suit Samus}}== |
| *{{buff|Made it easier to hit with [[Plasma Whip]] multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Zero Suit Samus}} |
| *{{buff|Extended the travel distance of [[Flip Jump]] when inputting left or right with the stick.}}
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| | =={{SSBU|Wario}}== |
| | {{UpdateList (SSBU)/3.1.0|char=Wario}} |
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| =={{SSBU|Snake}}== | | =={{SSBU|Snake}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Snake}} |
| *{{buff|Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.}}
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| =={{SSBU|Ivysaur}}== | | =={{SSBU|Ivysaur}}== |
| *{{buff|Made it easier to hit with [[Bullet Seed]] multiple times.}}
| | {{UpdateList (SSBU)/3.1.0|char=Ivysaur}} |
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| =={{SSBU|Charizard}}== | | =={{SSBU|Charizard}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Charizard}} |
| *{{buff|Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.}}
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| =={{SSBU|Diddy Kong}}== | | =={{SSBU|Diddy Kong}}== |
| *{{buff|Increased range of the second hit of jab and made it easier to hit multiple times when continuing from the first hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Diddy Kong}} |
| *{{change|Adjusted launch angle of dash attack.}}
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| *{{buff|Made it easier to hit multiple times with up smash.}}
| | =={{SSBU|King Dedede}}== |
| *{{buff|Extended launch distance of up smash.}}
| | {{UpdateList (SSBU)/3.1.0|char=King Dedede}} |
| *{{buff|Reduced vulnerability of up air.}}
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| *{{buff|Reduced landing vulnerability of up air.}}
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| *{{buff|Increased attack speed of down air}}
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| *{{buff|Increased power of [[Peanut Popgun]].}}
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| *{{buff|Shortened the charge time of [[Peanut Popgun]].}}
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| *{{buff|Decreased the fall speed while charging [[Rocketbarrel Boost]].}}
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| *{{buff|Increased distance traveled after charging [[Rocketbarrel Boost]].}}
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| *{{buff|Increased power of [[Hyper Rocketbarrel]]'s explosion and jet at the start.}}
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| *{{nerf|Decreased the power of [[Hyper Rocketbarrel]]'s tackle.}}
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| *{{nerf|Made it harder for opponents with lower damage to be launched with [[Hyper Rocketbarrel]]'s final tackle.}}
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| =={{SSBU|Olimar}}== | | =={{SSBU|Olimar}}== |
| *{{nerf|Increased hurtbox size.}}
| | {{UpdateList (SSBU)/3.1.0|char=Olimar}} |
| *{{nerf|Reduced the high-damage window of side smash.}}
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| *{{nerf|Forward smash has more ending lag (FAF 40 → 42).}}
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| *{{nerf|Up smash has more ending lag (FAF 37 → 39).}}
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| *{{nerf|Adjusted the flight time when [[Winged Pikmin]] is used repeatedly. As a result, the move now travels a significantly reduced distance with consecutive use.}}
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| =={{SSBU|Lucario}}== | | =={{SSBU|Lucario}}== |
| *{{buff|Reduced ending lag of all hits of jab.}}
| | [[File:3.0.0-3.1.0-Lucario-SB.gif|300px|thumb|The change in Lucario's [[Force Palm]] grab range.]] |
| *{{buff|Increased range of dash attack.}}
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| *{{change|Increased knockback of side tilt.}}
| | {{UpdateList (SSBU)/3.1.0|char=Lucario}} |
| *{{buff|Increased the sweetspot of side smash.}}
| | {{clr}} |
| *{{buff|Up smash connects more reliably.}}
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| *{{buff|Increased the range of neutral air to help hit opponents on the ground.}}
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| *{{buff|Increased the sweetspot of up air.}}
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| *{{buff|Down air's multihits connect more reliably.}}
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| *{{change|Reduced the range [[Aura Sphere]] will push opponents while charging.}}
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| *{{buff|Increased maximum range of [[Aura Sphere]].}}
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| *{{buff|Reduced vulnerability of [[Aura Sphere]].}}
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| *{{change|Fighters can no longer move through Lucario when using [[Force Palm]].}}
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| *{{buff|Increased grab range of [[Force Palm]].}}
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| =={{SSBU|R.O.B.}}== | | =={{SSBU|R.O.B.}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=R.O.B.}} |
| *{{buff|Increased range of jab's second hit.}}
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| =={{SSBU|Toon Link}}== | | =={{SSBU|Toon Link}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Toon Link}} |
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| =={{SSBU|Wolf}}== | | =={{SSBU|Wolf}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Wolf}} |
| *{{buff|Increased range on the second of hit of jab and adjusted it to make it easier to hit multiple times when continuing with the third hit.}}
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| *{{buff|Moved the hitbox of the final hit of jab forward and adjusted it to make it easier to hit multiple times when continuing from the second hit.}}
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| *{{nerf|The front hit of down smash deals less knockback.}}
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| *{{nerf|[[Blaster (Wolf)|Blaster]] has more endlag.}}
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| *{{nerf|[[Fire Wolf]]'s final hit has a smaller hitbox.}}
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| *{{change|Adjusted the launch angle of Fire Wolf.}}
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| *{{buff|Fire Wolf's multihits now connect more reliably.}}
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| *{{buff|[[Reflector (Wolf)|Reflector]] becomes invincible sooner.}}
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| *{{buff|Reflector's hitbox has less startup lag.}}
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| *{{buff|Reflector reflects projectiles sooner.}}
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| =={{SSBU|Villager}}== | | =={{SSBU|Villager}}== |
| *{{buff|Up smash's multihits now connect more reliably.}}
| | {{UpdateList (SSBU)/3.1.0|char=Villager}} |
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| =={{SSBU|Wii Fit Trainer}}== | | =={{SSBU|Wii Fit Trainer}}== |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
| | {{UpdateList (SSBU)/3.1.0|char=Wii Fit Trainer}} |
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| =={{SSBU|Rosalina & Luma}}== | | =={{SSBU|Rosalina & Luma}}== |
| *{{buff|Luma has less endlag after using dash attack.}}
| | {{UpdateList (SSBU)/3.1.0|char=Rosalina & Luma}} |
| *{{buff|Forward smash deals more knockback when used in tangent with Luma.}}
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| *{{buff|Forward air's multihits now connect more reliably.}}
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| *{{buff|Forward air has less endlag.}}
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| *{{buff|Rosalina can now grab ledges more quickly after using forward air.}}
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| *{{buff|Grab has less startup lag.}}
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| *{{change|Increased fastfall speed after using [[Launch Star]].}}
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| *{{buff|Luma has less endlag after using [[Gravitational Pull]].}}
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| *{{nerf|Luma now takes less damage before being KO'd.}}
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| *{{buff|Luma now respawns faster after being KO'd when there are 1 to 3 opponents.}}
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| =={{SSBU|Little Mac}}== | | =={{SSBU|Little Mac}}== |
| *{{buff|First hit of jab has less endlag.}}
| | {{UpdateList (SSBU)/3.1.0|char=Little Mac}} |
| *{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
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| *{{buff|Second hit of jab has less endlag.}}
| | =={{SSBU|Greninja}}== |
| *{{buff|Second hit of jab has more range.}}
| | {{UpdateList (SSBU)/3.1.0|char=Greninja}} |
| *{{buff|Final hit of jab has more range.}}
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| *{{buff|Forward tilt's multihits connect more reliably when used against an airborne opponent.}}
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| *{{buff|Down tilt has more range.}}
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| *{{buff|Super armor on up smash lasts longer.}}
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| *{{buff|[[Straight Lunge]] has less endlag when used uncharged while on the ground.}}
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| *{{buff|[[Straight Lunge#KO Uppercut|KO Uppercut]] has less endlag when used on the ground.}}
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| *{{buff|[[Jolt Haymaker]] has more range when the hitbox is used directly after commencing the move.}}
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| *{{buff|[[Slip Counter]] has less endlag.}}
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| =={{SSBU|Mii Brawler}}== | | =={{SSBU|Mii Brawler}}== |
| *{{buff|Adjusted the second hit of jab to make it easier to hit multiple times when continuing with rapid jab.}}
| | {{UpdateList (SSBU)/3.1.0|char=Mii Brawler}} |
| *{{buff|Rapid jab has more range.}}
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| *{{buff|[[Flashing Mach Punch]]'s multihits now connect more reliably.}}
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| *{{change|Falling speed and fast falling speed decreased.}}
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| =={{SSBU|Mii Gunner}}== | | =={{SSBU|Mii Gunner}}== |
| *{{buff|Up smash's multihits now connect more reliably.}}
| | {{UpdateList (SSBU)/3.1.0|char=Mii Gunner}} |
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| =={{SSBU|Pac-Man}}== | | =={{SSBU|Pac-Man}}== |
| *{{buff|Up smash's multihits now connect more reliably.}}
| | {{UpdateList (SSBU)/3.1.0|char=Pac-Man}} |
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| | =={{SSBU|Robin}}== |
| | {{UpdateList (SSBU)/3.1.0|char=Robin}} |
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| =={{SSBU|Shulk}}== | | =={{SSBU|Shulk}}== |
| *{{buff|Second hit of jab has more range.}}
| | {{UpdateList (SSBU)/3.1.0|char=Shulk}} |
| *{{change|Adjusted the launch angle of up smash.}}
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| *{{buff|Up smash's multihits now connect more reliably.}}
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| =={{SSBU|Bowser Jr.}}== | | =={{SSBU|Bowser Jr.}}== |
| *{{change|Adjusted the launch angle of dash attack.}}
| | {{UpdateList (SSBU)/3.1.0|char=Bowser Jr.}} |
| *{{buff|Up tilt has less endlag.}}
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| *{{buff|Up smash deals more knockback.}}
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| *{{buff|[[Clown Cannon]] has less startup lag when used in the air.}}
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| *{{change|[[Clown Kart Dash]] travels faster when the move begins.}}
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| *{{buff|[[Abandon Ship!]]'s hammer hitbox has more range.}}
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| *{{buff|Abandon Ship!'s hammer hitbox has more active frames.}}
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| *{{change|Adjusted the launch angle of Abandon Ship!'s Clown Car hitbox when used on the ground.}}
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| *{{buff|Abandon Ship!'s Clown Car multihits now connect more reliably.}}
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| =={{SSBU|Duck Hunt}}== | | =={{SSBU|Duck Hunt}}== |
| *{{buff|Up aerial's hits connect more reliably.}}
| | {{UpdateList (SSBU)/3.1.0|char=Duck Hunt}} |
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| =={{SSBU|Ryu}}== | | =={{SSBU|Ryu}}== |
| | | {{UpdateList (SSBU)/3.1.0|char=Ryu}} |
| *{{buff|The first two hits of tapped neutral attack have a larger special-canceling window.}}
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| *{{change|Jab (Heavy): Deals significantly less knockback and can be special-cancelled.}}
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| *Forward tilt (Light)
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| **{{buff|Close Range: Increased the amount of time you can cancel with a special move.}}
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| **{{buff|Long Range: Increased hitbox size of tip}}
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| *{{change|Up tilt (Heavy): Adjusted knockback angle when hitting airborne opponents.}}
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| *{{buff|Down tilt (Light): Increased hitstun.}}
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| *{{change|Down tilt (Heavy): Decreased knockback.}}
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| *Up air
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| **{{buff|Increased active frames}}
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| **{{buff|Increased hitbox size}}
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| *[[Hadoken]]
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| **{{change|Decreased the speed for light Hadoken and light Shakunetsu Hadoken.}}
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| **{{change|Increased the speed for heavy Hadoken and heavy Shakunetsu Hadoken.}}
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| **{{buff|Decreased startup of Hadoken and Shakunetsu Hadoken.}}
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| **{{buff|Increased damage of Hadoken and Shakunetsu Hadoken.}}
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| *{{buff|[[Tatsumaki Senpukyaku]]: Increased hitbox size of first hit when used on the ground.}}
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| =={{SSBU|Ken}}== | | =={{SSBU|Ken}}== |
| *{{buff|Increased the amount of time you can cancel the first and second hit of neutral attack with a special move.}}
| | {{UpdateList (SSBU)/3.1.0|char=Ken}} |
| *{{change|Heavy neutral attack has an altered knockback distance and angle.}}
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| **{{buff|It's damage has been increased while maintaining the same amount of knockback.}}
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| *{{buff|Inazuma Kick deals more damage while maintaining the same amount of shield damage.}}
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| *{{buff|Nata Otoshi Geri has a reduced SDI multiplier.}}
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| *{{buff|Increased the amount of time you can cancel forward tilt (light) with a special move.}}
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| **{{buff|The tip hitbox has a larger hitbox.}}
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| **{{change|Heavy forward tilt has an adjusted knockback angle.}}
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| *{{change|Heavy up tilt has a altered launch angle when hitting airborne opponents.}}
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| *{{buff|Light down tilt has increased hitstun.}}
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| **{{nerf|Heavy down tilt has decreased knockback.}}
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| *{{buff|Increased the amount of time you can cancel down aerial with a special move or Final Smash.}}
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| *{{buff|The first hit of Tatsumaki Senpukyaku has an increased hitbox size when used on the ground.}}
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| **{{buff|It's SDI multiplier has also been reduced making it harder to escape.}}
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| *{{buff|Shoryuken connects more reliably and it's SDI multiplier has been reduced.}}
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| **{{nerf|The first hit no longer negates other attacks.}}
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| *{{buff|Shoryuken's grounded heavy version deals more knockback.}}
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| **{{buff|Shoyuken's aerial version (both light and heavy) deal more knockback.}}
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| *{{nerf|The medium version of Shoryuken deals less knockback.}}
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| =={{SSBU|Cloud}}== | | =={{SSBU|Cloud}}== |
| *{{buff|Made it easier to connect both hits with down smash.}}
| | {{UpdateList (SSBU)/3.1.0|char=Cloud}} |
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| | =={{SSBU|Corrin}}== |
| | {{UpdateList (SSBU)/3.1.0|char=Corrin}} |
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| =={{SSBU|Bayonetta}}== | | =={{SSBU|Bayonetta}}== |
| *{{buff|Neutral attack's first hit has a longer hitbox duration (frames 9-11 → 9-12).}}
| | {{UpdateList (SSBU)/3.1.0|char=Bayonetta}} |
| *{{buff|Neutral attack's finisher deals more knockback.}}
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| *{{buff|Dash attack's clean hit deals more knockback.}}
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| *{{buff|Up tilt's hits connect more reliably.}}
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| *{{buff|Down smash's second hit has a longer hitbox duration (frames 25-27 → 25-28).}}
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| *{{buff|After Burner Kick has less landing lag.}}<!--Not sure by how much for each combination-->
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| *{{buff|Witch Twist has less landing lag.}}
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| *{{buff|Witch Time has a longer counter window (frames 8-21 → 8-23) and grants more intangibility (frames 8-17 → 8-23). The Bat Within window has been moved forward (frames 18-29 → 24-35) without changing the move's total duration, reducing its ending lag.}}
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| *{{buff|Witch Time regenerates faster.}}
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| =={{SSBU|Inkling}}== | | =={{SSBU|Inkling}}== |
| *{{buff|Increased range of third jab, allowing it to combo from the second jab easier.}}
| | {{UpdateList (SSBU)/3.1.0|char=Inkling}} |
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| =={{SSBU|King K. Rool}}== | | =={{SSBU|King K. Rool}}== |
| *{{buff|Shortened the amount time before K. Rool can grab the ledge after using up aerial.}}
| | {{UpdateList (SSBU)/3.1.0|char=King K. Rool}} |
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| =={{SSBU|Isabelle}}== | | =={{SSBU|Isabelle}}== |
| *{{buff|Fishing Rod will reliably catch opponents when reeling on the ground}}
| | {{UpdateList (SSBU)/3.1.0|char=Isabelle}} |
| *{{nerf|Fishing Rod won't catch opponents while it's not moving}}
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| =={{SSBU|Incineroar}}== | | =={{SSBU|Incineroar}}== |
| *{{buff|Jab connects each hit more reliably.}}
| | {{UpdateList (SSBU)/3.1.0|char=Incineroar}} |
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| =={{SSBU|Piranha Plant}}== | | =={{SSBU|Piranha Plant}}== |
| *{{buff|Increased hitbox size of jab 3.}}
| | {{UpdateList (SSBU)/3.1.0|char=Piranha Plant}} |
| *{{buff|Opponents will be stuck in the jab flurry for a longer time.}}
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| =={{SSBU|Joker}}== | | =={{SSBU|Joker}}== |
| *{{buff|Eigaon connects all its hits more reliably.}}
| | {{UpdateList (SSBU)/3.1.0|char=Joker}} |
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| | ==References== |
| | {{reflist}} |
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| {{SSBU Updates}} | | {{SSBU Updates}} |