List of updates (SSBU)/3.1.0 changelog: Difference between revisions

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==Universal==
==Universal==
*Adds the [[VR]] mode to the Games and More menu.
{{UpdateList (SSBU)/3.1.0|char=Universal}}<ref>https://www.youtube.com/watch?v=Jwa562kwhOk</ref>
*{{nerf|Increased the minimum amount of time between wall jumps made in the same direction.}}
 
*{{bugfix|Fixed characters appearing on screen that resulted them taking damage before the countdown ends.}}
==Stages==
*{{bugfix|Fixed the electric hitstun glitch in Training Mode.}}
{{UpdateList (SSBU)/3.1.0|char=Stages}}


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
*{{buff|[[Giant Punch]]'s super armor lasts longer after unleashing the fully charged move.}}
{{UpdateList (SSBU)/3.1.0|char=Donkey Kong}}
 
=={{SSBU|Link}}==
{{UpdateList (SSBU)/3.1.0|char=Link}}


=={{SSBU|Samus}}==
=={{SSBU|Samus}}==
*{{buff|Made it easier to hit multiple times with up smash attack.}}
{{UpdateList (SSBU)/3.1.0|char=Samus}}


=={{SSBU|Dark Samus}}==
=={{SSBU|Dark Samus}}==
*{{buff|Made it easier to hit multiple times with up smash attack.}}
{{UpdateList (SSBU)/3.1.0|char=Dark Samus}}
 
=={{SSBU|Yoshi}}==
{{UpdateList (SSBU)/3.1.0|char=Yoshi}}
 
=={{SSBU|Kirby}}==
{{UpdateList (SSBU)/3.1.0|char=Kirby}}


=={{SSBU|Fox}}==
=={{SSBU|Fox}}==
*{{buff|Adjusted the second hit of jab to make it easier to hit multiple times when continuing with a flurry attack.}}
{{UpdateList (SSBU)/3.1.0|char=Fox}}


=={{SSBU|Pikachu}}==
=={{SSBU|Pikachu}}==
*{{buff|Standing grab has more range.}}
{{UpdateList (SSBU)/3.1.0|char=Pikachu}}


=={{SSBU|Luigi}}==
=={{SSBU|Luigi}}==
*{{buff|Adjusted the second hit of jab to make it easier to connect into the third hit.}}
[[File:3.0.0-3.1.0-Luigi-Jab3.png|300px|thumb|The change in Luigi's third neutral attack.]]
*{{buff|Made it easier to hit opponents with grab aerial when used just before landing.}}
{{UpdateList (SSBU)/3.1.0|char=Luigi}}
*{{bugfix|Fixed a glitch where the invincibility of [[Luigi Cyclone]] would last for the entire duration of the move when used on the ground and rising into the air with certain timing.}}
 
{{clr}}


=={{SSBU|Ness}}==
=={{SSBU|Ness}}==
*{{buff|Increased attack range of the second hit of jab and moved it forward.}}
{{UpdateList (SSBU)/3.1.0|char=Ness}}
**{{buff|This makes it easier to hit multiple times when continuing with Neutral Attack 3.}}


=={{SSBU|Captain Falcon}}==
=={{SSBU|Captain Falcon}}==
*{{change|Extended launch distance of side tilt.}}
{{UpdateList (SSBU)/3.1.0|char=Captain Falcon}}
*{{buff|Increased attack speed of up tilt.}}
*{{buff|Increased the high-damage range of forward air.}}
*{{change|Increased knockback of back air.}}
*{{buff|Increased attack speed of [[Raptor Boost]] when getting close to an opponent.}}
*{{buff|Increased the durability of [[Raptor Boost]]'s super armor.}}
*{{buff|Extended the hitstun of [[Raptor Boost]].}}
*{{buff|Extended the time [[Falcon Kick]]'s hit detection lasts on the ground and in the air.}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Jigglypuff}}
*{{buff|Increased range of the second hit of jab.}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Peach}}
*{{buff|Increased knockback of the golf club version of side smash.}}
*{{change|Decreased knockback of forward air.}}
*{{change|Decreased knockback of back throw.}}
*{{nerf|Increased vulnerability after hitting with [[Peach Bomber]].}}
*{{buff|Made it easier to hit multiple times with [[Peach Parasol]].}}
*{{nerf|Increased vulnerability of [[Vegetable]].}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Daisy}}
*{{buff|Increased knockback of the golf club version of Side Smash.}}
*{{change|Decreased knockback of forward air.}}
*{{change|Decreased knockback of back throw.}}
*{{nerf|Increased vulnerability after hitting with [[Daisy Bomber]].}}
*{{buff|Made it easier to hit multiple times with [[Daisy Parasol]].}}
*{{nerf|Increased vulnerability of [[Vegetable]].}}


=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{change|Ice Climbers now recover midair jumps the same way as other fighters.}}
{{UpdateList (SSBU)/3.1.0|char=Ice Climbers}}
*{{change|Nana will no longer jump when pressing the jump button right after a grab.}}


=={{SSBU|Pichu}}==
=={{SSBU|Pichu}}==
*{{nerf|Pichu has a larger hurtbox.}}
{{UpdateList (SSBU)/3.1.0|char=Pichu}}
*{{buff|Pichu's full shield is bigger.}}
*{{nerf|Forward tilt deals less knockback.}}
*{{nerf|Forward smash has more ending lag (FAF 50 → 54).}}
*{{nerf|All electrical moves except pummel cause more recoil damage. While this allows it to build up [[rage]] faster, it mostly worsens its already poor survivability and makes it easier to be KOed.}}
**{{nerf|Forward tilt: 0.7% → 1%}}
**{{nerf|Forward smash: 1.5% → 2%}}
**{{nerf|Down smash: 0.8% → 1.3%}}
**{{nerf|Forward aerial: 1% → 1.5%}}
**{{nerf|Back aerial: 1% → 1.5%}}
**{{nerf|Down aerial: 1.5% → 2%}}
**{{nerf|Forward throw: 0.5% → 0.8%}}
**{{nerf|Thunder Jolt: 0.4% → 0.7%}}
**{{nerf|Skull Bash: 1.5% → 1.8%}}
**{{nerf|Agility: 2% → 2.3%}}
**{{nerf|Thunder: 3% → 3.5%}}


=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{nerf|Forward Smash has less knockback scaling (77 → 73).}}
{{UpdateList (SSBU)/3.1.0|char=Lucina}}
*{{change|Forward Aerial has less knockback scaling (81 → 77). This improves its combo potential, but weakens its KO potential.}}
 
=={{SSBU|Young Link}}==
{{UpdateList (SSBU)/3.1.0|char=Young Link}}


=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*{{buff|Made it easier to hit with down smash multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Ganondorf}}


=={{SSBU|Roy}}==
=={{SSBU|Roy}}==
*{{buff|Made it easier to hit with up smash multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Roy}}


=={{SSBU|Chrom}}==
=={{SSBU|Chrom}}==
*{{buff|Made it easier to hit with up smash multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Chrom}}


=={{SSBU|Mr. Game & Watch}}==
=={{SSBU|Mr. Game & Watch}}==
*{{buff|Made it easier to hit with up tilt multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Mr. Game & Watch}}


=={{SSBU|Pit}}==
=={{SSBU|Pit}}==
*{{buff|Made it easier to hit with up smash multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Pit}}


=={{SSBU|Dark Pit}}==
=={{SSBU|Dark Pit}}==
*{{buff|Made it easier to hit with up smash multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Dark Pit}}
*{{buff|Reduced vulnerability when hitting an opponent with [[Electroshock Arm]] in midair.}}


=={{SSBU|Zero Suit Samus}}==
=={{SSBU|Zero Suit Samus}}==
*{{buff|Made it easier to hit with [[Plasma Whip]] multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Zero Suit Samus}}
*{{buff|Extended the travel distance of [[Flip Jump]] when inputting left or right with the stick.}}
 
=={{SSBU|Wario}}==
{{UpdateList (SSBU)/3.1.0|char=Wario}}


=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Snake}}
*{{buff|Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.}}


=={{SSBU|Ivysaur}}==
=={{SSBU|Ivysaur}}==
*{{buff|Made it easier to hit with [[Bullet Seed]] multiple times.}}
{{UpdateList (SSBU)/3.1.0|char=Ivysaur}}


=={{SSBU|Charizard}}==
=={{SSBU|Charizard}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Charizard}}
*{{buff|Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.}}


=={{SSBU|Diddy Kong}}==
=={{SSBU|Diddy Kong}}==
*{{buff|Increased range of the second hit of jab and made it easier to hit multiple times when continuing from the first hit.}}
{{UpdateList (SSBU)/3.1.0|char=Diddy Kong}}
*{{change|Adjusted launch angle of dash attack.}}
 
*{{buff|Made it easier to hit multiple times with up smash.}}
=={{SSBU|King Dedede}}==
*{{buff|Extended launch distance of up smash.}}
{{UpdateList (SSBU)/3.1.0|char=King Dedede}}
*{{buff|Reduced vulnerability of up air.}}
*{{buff|Reduced landing vulnerability of up air.}}
*{{buff|Increased attack speed of down air}}
*{{buff|Increased power of [[Peanut Popgun]].}}
*{{buff|Shortened the charge time of [[Peanut Popgun]].}}
*{{buff|Decreased the fall speed while charging [[Rocketbarrel Boost]].}}
*{{buff|Increased distance traveled after charging [[Rocketbarrel Boost]].}}
*{{buff|Increased power of [[Hyper Rocketbarrel]]'s explosion and jet at the start.}}
*{{nerf|Decreased the power of [[Hyper Rocketbarrel]]'s tackle.}}
*{{nerf|Made it harder for opponents with lower damage to be launched with [[Hyper Rocketbarrel]]'s final tackle.}}


=={{SSBU|Olimar}}==
=={{SSBU|Olimar}}==
*{{nerf|Increased hurtbox size.}}
{{UpdateList (SSBU)/3.1.0|char=Olimar}}
*{{nerf|Reduced the high-damage window of side smash.}}
*{{nerf|Forward smash has more ending lag (FAF 40 → 42).}}
*{{nerf|Up smash has more ending lag (FAF 37 → 39).}}
*{{nerf|Adjusted the flight time when [[Winged Pikmin]] is used repeatedly. As a result, the move now travels a significantly reduced distance with consecutive use.}}


=={{SSBU|Lucario}}==
=={{SSBU|Lucario}}==
*{{buff|Reduced ending lag of all hits of jab.}}
[[File:3.0.0-3.1.0-Lucario-SB.gif|300px|thumb|The change in Lucario's [[Force Palm]] grab range.]]
*{{buff|Increased range of dash attack.}}
 
*{{change|Increased knockback of side tilt.}}
{{UpdateList (SSBU)/3.1.0|char=Lucario}}
*{{buff|Increased the sweetspot of side smash.}}
{{clr}}
*{{buff|Up smash connects more reliably.}}
*{{buff|Increased the range of neutral air to help hit opponents on the ground.}}
*{{buff|Increased the sweetspot of up air.}}
*{{buff|Down air's multihits connect more reliably.}}
*{{change|Reduced the range [[Aura Sphere]] will push opponents while charging.}}
*{{buff|Increased maximum range of [[Aura Sphere]].}}
*{{buff|Reduced vulnerability of [[Aura Sphere]].}}
*{{change|Fighters can no longer move through Lucario when using [[Force Palm]].}}
*{{buff|Increased grab range of [[Force Palm]].}}


=={{SSBU|R.O.B.}}==
=={{SSBU|R.O.B.}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=R.O.B.}}
*{{buff|Increased range of jab's second hit.}}


=={{SSBU|Toon Link}}==
=={{SSBU|Toon Link}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Toon Link}}


=={{SSBU|Wolf}}==
=={{SSBU|Wolf}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Wolf}}
*{{buff|Increased range on the second of hit of jab and adjusted it to make it easier to hit multiple times when continuing with the third hit.}}
*{{buff|Moved the hitbox of the final hit of jab forward and adjusted it to make it easier to hit multiple times when continuing from the second hit.}}
*{{nerf|The front hit of down smash deals less knockback.}}
*{{nerf|[[Blaster (Wolf)|Blaster]] has more endlag.}}
*{{nerf|[[Fire Wolf]]'s final hit has a smaller hitbox.}}
*{{change|Adjusted the launch angle of Fire Wolf.}}
*{{buff|Fire Wolf's multihits now connect more reliably.}}
*{{buff|[[Reflector (Wolf)|Reflector]] becomes invincible sooner.}}
*{{buff|Reflector's hitbox has less startup lag.}}
*{{buff|Reflector reflects projectiles sooner.}}


=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
*{{buff|Up smash's multihits now connect more reliably.}}
{{UpdateList (SSBU)/3.1.0|char=Villager}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Wii Fit Trainer}}==
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
{{UpdateList (SSBU)/3.1.0|char=Wii Fit Trainer}}


=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
*{{buff|Luma has less endlag after using dash attack.}}
{{UpdateList (SSBU)/3.1.0|char=Rosalina & Luma}}
*{{buff|Forward smash deals more knockback when used in tangent with Luma.}}
*{{buff|Forward air's multihits now connect more reliably.}}
*{{buff|Forward air has less endlag.}}
*{{buff|Rosalina can now grab ledges more quickly after using forward air.}}
*{{buff|Grab has less startup lag.}}
*{{change|Increased fastfall speed after using [[Launch Star]].}}
*{{buff|Luma has less endlag after using [[Gravitational Pull]].}}
*{{nerf|Luma now takes less damage before being KO'd.}}
*{{buff|Luma now respawns faster after being KO'd when there are 1 to 3 opponents.}}


=={{SSBU|Little Mac}}==
=={{SSBU|Little Mac}}==
*{{buff|First hit of jab has less endlag.}}
{{UpdateList (SSBU)/3.1.0|char=Little Mac}}
*{{buff|Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.}}
 
*{{buff|Second hit of jab has less endlag.}}
=={{SSBU|Greninja}}==
*{{buff|Second hit of jab has more range.}}
{{UpdateList (SSBU)/3.1.0|char=Greninja}}
*{{buff|Final hit of jab has more range.}}
*{{buff|Forward tilt's multihits connect more reliably when used against an airborne opponent.}}
*{{buff|Down tilt has more range.}}
*{{buff|Super armor on up smash lasts longer.}}
*{{buff|[[Straight Lunge]] has less endlag when used uncharged while on the ground.}}
*{{buff|[[Straight Lunge#KO Uppercut|KO Uppercut]] has less endlag when used on the ground.}}
*{{buff|[[Jolt Haymaker]] has more range when the hitbox is used directly after commencing the move.}}
*{{buff|[[Slip Counter]] has less endlag.}}


=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
*{{buff|Adjusted the second hit of jab to make it easier to hit multiple times when continuing with rapid jab.}}
{{UpdateList (SSBU)/3.1.0|char=Mii Brawler}}
*{{buff|Rapid jab has more range.}}
*{{buff|[[Flashing Mach Punch]]'s multihits now connect more reliably.}}


=={{SSBU|Mii Gunner}}==
=={{SSBU|Mii Gunner}}==
*{{buff|Up smash's multihits now connect more reliably.}}
{{UpdateList (SSBU)/3.1.0|char=Mii Gunner}}


=={{SSBU|Pac-Man}}==
=={{SSBU|Pac-Man}}==
*{{buff|Up smash's multihits now connect more reliably.}}
{{UpdateList (SSBU)/3.1.0|char=Pac-Man}}
 
=={{SSBU|Robin}}==
{{UpdateList (SSBU)/3.1.0|char=Robin}}  


=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
*{{buff|Second hit of jab has more range.}}
{{UpdateList (SSBU)/3.1.0|char=Shulk}}
*{{change|Adjusted the launch angle of up smash.}}
*{{buff|Up smash's multihits now connect more reliably.}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Bowser Jr.}}==
*{{change|Adjusted the launch angle of dash attack.}}
{{UpdateList (SSBU)/3.1.0|char=Bowser Jr.}}
*{{buff|Up tilt has less endlag.}}
*{{buff|Up smash deals more knockback.}}
*{{buff|[[Clown Cannon]] has less startup lag when used in the air.}}
*{{change|[[Clown Kart Dash]] travels faster when the move begins.}}
*{{buff|[[Abandon Ship!]]'s hammer hitbox has more range.}}
*{{buff|Abandon Ship!'s hammer hitbox has more active frames.}}
*{{change|Adjusted the launch angle of Abandon Ship!'s Clown Car hitbox when used on the ground.}}
*{{buff|Abandon Ship!'s Clown Car multihits now connect more reliably.}}


=={{SSBU|Duck Hunt}}==
=={{SSBU|Duck Hunt}}==
*{{buff|Up aerial's multihits now connect more reliably.}}
{{UpdateList (SSBU)/3.1.0|char=Duck Hunt}}


=={{SSBU|Ryu}}==
=={{SSBU|Ryu}}==
{{UpdateList (SSBU)/3.1.0|char=Ryu}}
=={{SSBU|Ken}}==
{{UpdateList (SSBU)/3.1.0|char=Ken}}
=={{SSBU|Cloud}}==
{{UpdateList (SSBU)/3.1.0|char=Cloud}}
=={{SSBU|Corrin}}==
{{UpdateList (SSBU)/3.1.0|char=Corrin}}
=={{SSBU|Bayonetta}}==
{{UpdateList (SSBU)/3.1.0|char=Bayonetta}}
=={{SSBU|Inkling}}==
{{UpdateList (SSBU)/3.1.0|char=Inkling}}
=={{SSBU|King K. Rool}}==
{{UpdateList (SSBU)/3.1.0|char=King K. Rool}}
=={{SSBU|Isabelle}}==
{{UpdateList (SSBU)/3.1.0|char=Isabelle}}
=={{SSBU|Incineroar}}==
{{UpdateList (SSBU)/3.1.0|char=Incineroar}}
=={{SSBU|Piranha Plant}}==
{{UpdateList (SSBU)/3.1.0|char=Piranha Plant}}


*{{buff|The first two hits of tapped neutral attack have a larger special-canceling window.}}
=={{SSBU|Joker}}==
*{{change|Jab (Heavy): Deals significantly less knockback and can be special-cancelled.}}
{{UpdateList (SSBU)/3.1.0|char=Joker}}
*Forward Tilt (Light)
**{{buff|Close Range: Increased the amount of time you can cancel with a special move.}}
**{{buff|Long Range: Increased hitbox size of tip}}
*{{change|Up Tilt (Heavy): Adjusted knockback angle when hitting airborne opponents.}}
*{{buff|Down Tilt (Light): Increased hitstun.}}
*{{change|Down Tilt (Heavy): Decreased knockback.}}
*Up Air
**{{buff|Increased active frames}}
**{{buff|Increased hitbox size}}
*Neutral Special
**{{change|Decreased the speed for light Hadoken and light Shakunetsu Hadoken.}}
**{{change|Increased the speed for heavy Hadoken and heavy Shakunetsu Hadoken.}}
**{{buff|Decreased startup of Hadoken and Shakunetsu Hadoken.}}
**{{buff|Increased damage of Hadoken and Shakunetsu Hadoken.}}
*{{buff|Side Special: Increased hitbox size of first hit when used on the ground.}}


==References==
{{reflist}}


{{SSBU Updates}}
{{SSBU Updates}}