R.O.B. (universe): Difference between revisions

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(Ditto this edit. That should be the last fighter universe. Onto the non-playable ones.)
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The Western launch date of the NES, October 18th, 1985, was a month after ''Super Mario Bros.'' revolutionized the video game market in Japan. Nintendo's ploy to use R.O.B. to convince American toy retailers to allow the NES video game console in their stores was evidently successful, for ''Super Mario Bros.'', the NES, and the rest of its extensive launch library were uninhibited in their distribution and sales in the West. The irony is that, in any other circumstance, R.O.B. and its two games would likely have been remembered as a dismal failure in Nintendo's timeline of experimental peripherals for its game consoles; not only were ''Gyromite'' and ''Stack-up'' the only two packages ever released for the unit, but videos showing the unit in action demonstrate that R.O.B.'s operative efficiency and practicality with even these two games were questionable at best.
The Western launch date of the NES, October 18th, 1985, was a month after ''Super Mario Bros.'' revolutionized the video game market in Japan. Nintendo's ploy to use R.O.B. to convince American toy retailers to allow the NES video game console in their stores was evidently successful, for ''Super Mario Bros.'', the NES, and the rest of its extensive launch library were uninhibited in their distribution and sales in the West. The irony is that, in any other circumstance, R.O.B. and its two games would likely have been remembered as a dismal failure in Nintendo's timeline of experimental peripherals for its game consoles; not only were ''Gyromite'' and ''Stack-up'' the only two packages ever released for the unit, but videos showing the unit in action demonstrate that R.O.B.'s operative efficiency and practicality with even these two games were questionable at best.


[[File:ROBFace.PNG|thumb|right|The logo for the Robot series of video games.]]
[[File:ROBFace.PNG|thumb|The logo for the Robot series of video games.]]
''Gyromite'' was effectively a side-scrolling game where the controls were split between player-character movement on player 1's Control Pad and environmental effects on player 2's A and B buttons, making it a cooperative game, and R.O.B.'s contribution to ''Gyromite'' was effectively as an optional substitute for a second player, where pressing Start on player 1's controller would compel R.O.B. to press an appropriate button on the player 2 controller after going through roughly half a minute's worth of pre-programmed motions. ''Stack-Up'', on the other hand, fared better as software that used the R.O.B. unit itself as a physical game device, where electronically inputting commands with the NES controller would compel R.O.B. to move and drop colored blocks onto stands surrounding its base, though the pre-programmed motions of the R.O.B. unit often knocked blocks off their stands unintentionally.
''Gyromite'' was effectively a side-scrolling game where the controls were split between player-character movement on player 1's Control Pad and environmental effects on player 2's A and B buttons, making it a cooperative game, and R.O.B.'s contribution to ''Gyromite'' was effectively as an optional substitute for a second player, where pressing Start on player 1's controller would compel R.O.B. to press an appropriate button on the player 2 controller after going through roughly half a minute's worth of pre-programmed motions. ''Stack-Up'', on the other hand, fared better as software that used the R.O.B. unit itself as a physical game device, where electronically inputting commands with the NES controller would compel R.O.B. to move and drop colored blocks onto stands surrounding its base, though the pre-programmed motions of the R.O.B. unit often knocked blocks off their stands unintentionally.