Edge-guard breaking: Difference between revisions

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(Damn this article reeks of 08. Seriously, Din's Fire as some very difficult to break edge-guard? Anyway, rewrote the general stuff, and just removed the character specific stuff, as it either had false or too strategy-like information.)
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'''Edge-guard breaking''' is a set of techniques in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' games]] which counters [[edge-guard]]ing. As edge-guarding strategies have evolved and generalized from personal style, edge-guard breaking strategies have developed in response.
'''Edge-guard breaking''' is a set of techniques in the ''{{b|Super Smash Bros.|series}}'' games which counters [[edge-guard]]ing. As edge-guarding strategies have evolved and generalized from personal style, edge-guard breaking strategies have developed in response.


==General strategies==
==General edge-guard breaking==
While specific edge-guards and breaks are [[character]] and [[stage]] specific, there are some general strategies against certain types of edge-guarding.
While specific edge-guards and breaks are [[character]] and [[stage]] specific, there are some general strategies against certain types of edge-guarding.


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===[[Edge hog]]ging===
===[[Edge hog]]ging===
[[File:Edgehog-Brawl.png|200px|thumb|right|Here, Lucario edgehogs a CPU Lucario attempting to recover with [[ExtremeSpeed]].]]
[[File:Edgehog-Brawl.png|200px|thumb|Here, Lucario edgehogs a CPU Lucario attempting to recover with [[ExtremeSpeed]].]]
Often times, to ensure a recoverer can't recover or to force them into a bad position, a edge-guarder will grab the ledge and prevent the recoverer from grabbing it, which when precisely done will ensure certain death for the recoverer. While edge hogging can be potentially especially potent, it is usually simple to break, by the recoverer just simply mixing up how they recover. The recoverer can simply recover high and onto the stage so that they don't need to use the ledge (though if their recovery move has significant [[ending lag]], it could allow the edge-guarder to hop up from the ledge and capitalise on the recoverer's vulnerability). For another simple way to break edge hogging, the recoverer can delay their recovery enough to cause the edge hogger's ledge invincibility to wear off, and then exploit the hitboxes in their recovery move to hit the the edge hogger off the ledge (which in some cases, can result in [[stage spiking]] the edge hogger).
Often times, to ensure a recoverer can't recover or to force them into a bad position, an edge-guarder will grab the ledge and prevent the recoverer from grabbing it, which when precisely done will ensure certain death for the recoverer. While edge hogging can be potentially especially potent, it is usually simple to break, by the recoverer just simply mixing up how they recover. The recoverer can simply recover high and onto the stage so that they don't need to use the ledge (though if their recovery move has significant [[ending lag]], it could allow the edge-guarder to hop up from the ledge and capitalise on the recoverer's vulnerability). For another simple way to break edge hogging, the recoverer can delay their recovery enough to cause the edge hogger's ledge invincibility to wear off, and then exploit the hitboxes in their recovery move to hit the edge hogger off the ledge (which in some cases, can result in [[stage spiking]] the edge hogger). This is no longer the case in ''[[Super Smash Bros. 4]]'', as any character can steal away the edge from characters already holding on to it, causing the previous edge grabber to be pushed out of it.


==[[Sacrificial KO]] "break"==
==[[Sacrificial KO]] "break"==
If the recoverer is using a character that has an effective sacrificial KO move, that can be used in lieu of a true edge-guard break. Under this scenario, the recoverer would assume that the risk of them being successfully edge-guarded is too great to merit any effort towards the break. Instead, the recoverer simply tries to drag the edge-guarder off the stage with them. This is most easily done with {{SSBB|Ganondorf}}, {{SSBB|Kirby}}, and {{SSBB|King Dedede}}, although it can also be done with {{SSBB|Bowser}} and (in the case of an offstage edge-guard) {{SSBB|Diddy Kong}}. For obvious reasons, this should not be used when the recoverer has only one [[stock]] left while the edge-guarder has more than one.
If the recoverer is using a character that has an effective sacrificial KO move, that can be used in lieu of a true edge-guard break. Under this scenario, the recoverer would assume that the risk of them being successfully edge-guarded is too great to merit any effort towards the break. Instead, the recoverer simply tries to drag the edge-guarder off the stage with them. This is most easily done with {{SSBB|Ganondorf}}, {{SSBB|Kirby}}, and {{SSBB|King Dedede}}, although it can also be done with {{SSBB|Bowser}} and (in the case of an offstage edge-guard) {{SSBB|Diddy Kong}}. For obvious reasons, this should not be used when the recoverer has only one [[stock]] left while the edge-guarder has more than one. A similar strategy can be employed by characters with rise-then-fall recoveries, such as Kirby, [[Ike]], [[Cloud]] or [[Chrom]]. They can intercept the edgeguarder with their up special and drag them down, often resulting in an unavoidable KO. If they are near enough to the ledge, it is possible that the recoverer could snap to the edge while the edgeguarder is meteor smashed, resulting in a successful reversal.


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]