Snake (SSBB)/Down throw: Difference between revisions

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==Overview==
==Overview==
[[File:SnakeDown.png|250px|thumbnail|The move in use.]]
[[File:SnakeDown.png|250px|thumb|The move in use.]]
Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent.
Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent.