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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ultimate=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ultimate=y}} | ||
[[File:Bowser SSB4 Pivot Grab.gif|300px| | [[File:Bowser SSB4 Pivot Grab.gif|300px|thumb|{{SSB4|Bowser}} using a pivot grab.]] | ||
[[File:Pivotgrab.jpg|200px| | [[File:Pivotgrab.jpg|200px|thumb|{{SSBB|King Dedede}} using a pivot grab.]] | ||
[[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grab, dash grab and pivot grab, respectively. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]] | [[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grab, dash grab and pivot grab, respectively. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]] | ||
A '''pivot grab''' ({{ja|ふりむきつかみ|Furimuki tsukami}}, ''Turned-around grab'') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. In ''Brawl'', ''SSB4'' and ''Ultimate'', this results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach. | A '''pivot grab''' ({{ja|ふりむきつかみ|Furimuki tsukami}}, ''Turned-around grab'') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. In ''Brawl'', ''SSB4'' and ''Ultimate'', this results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach. | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Due to the universal nerfs in mobility options (such as the removal of [[wavedashing]], the [[dash pivot cancel]] and the [[DACUS]], as well as the nerf to [[dash-dancing]]), pivot grabs are seen much more frequently than in ''Melee''. Pivot grabs in ''SSB4'' are functionally identical to pivot grabs in ''Brawl'', and are used for various reasons, usually as a part of a [[read]]. Like in ''Brawl'', compared to grabs and dash grabs, pivot grabs are usually the slowest startup-wise, but have the longest range. Because of that, correct timing and [[spacing]] will justify their overall safety. Characters with useful back throws or a fast running speed (such as {{SSB4|Ness}} and {{SSB4|Sonic}}) benefit the most in the scenario when they head towards the ledge, turn around and grab, putting the opponent at an extremely bad situation. Characters with short-ranged or slow grabs (such as {{SSB4|Yoshi}}, {{SSB4|Robin}} and {{SSB4|Ganondorf}}) can also benefit a lot simply from the range increase. | Due to the universal nerfs in mobility options (such as the removal of [[wavedashing]], the [[dash pivot cancel]] and the [[DACUS]], as well as the nerf to [[dash-dancing]]), pivot grabs are seen much more frequently than in ''Melee''. Pivot grabs in ''SSB4'' are functionally identical to pivot grabs in ''Brawl'', and are used for various reasons, usually as a part of a [[read]]. Like in ''Brawl'', compared to grabs and dash grabs, pivot grabs are usually the slowest startup-wise, but have the longest range. Because of that, correct timing and [[spacing]] will justify their overall safety. Characters with useful back throws or a fast running speed (such as {{SSB4|Ness}} and {{SSB4|Sonic}}) benefit the most in the scenario when they head towards the ledge, turn around and grab, putting the opponent at an extremely bad situation. Characters with short-ranged or slow grabs (such as {{SSB4|Yoshi}}, {{SSB4|Robin}} and {{SSB4|Ganondorf}}) can also benefit a lot simply from the range increase. As shown in one of the images on this page, {{SSB4|Bowser}}'s pivot grab in ''SSB4'' is quite infamous for its disjointed range. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== |