How to Win at Smash: Difference between revisions
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Every episode starts with the narrator doing the standard intro dialouge, followed by a curtain call where he lists all the fighters that appear in the episode. Sometimes a fighter is left a mystery until the big reveal later in the video. A scenario then plays out, with the narrator providing commentary. These scenarios emphasize basic game mechanics that are useful when actually playing the game. Once the scenario ends, the video shifts to an instructional video where the narrator goes into further detail about the featured game mechanic. The video ends with a reminder that the game shown is available in stores and digital download, and to stay tuned for more episodes. | Every episode starts with the narrator doing the standard intro dialouge, followed by a curtain call where he lists all the fighters that appear in the episode. Sometimes a fighter is left a mystery until the big reveal later in the video. A scenario then plays out, with the narrator providing commentary. These scenarios emphasize basic game mechanics that are useful when actually playing the game. Once the scenario ends, the video shifts to an instructional video where the narrator goes into further detail about the featured game mechanic. The video ends with a reminder that the game shown is available in stores and digital download, and to stay tuned for more episodes. | ||
10 episodes were produced and released in total. The first 8 episodes used footage from {{for3ds}} and the final 2 episodes used footage from {{forwiiu}}. Each episode was initially released individually on the now defunct {{s|nintendowiki|Nintendo Video}} service for a limited time. Every episode has since been officially uploaded to [[YouTube]] and were made available to watch on the [[Nintendo 3DS]] [[Nintendo eShop|eShop]] after the discontinuation of Nintendo Video. | 10 episodes were produced and released in total. The first 8 episodes used footage from {{for3ds}} and the final 2 episodes used footage from {{forwiiu}}. Each episode was initially released individually on the now defunct {{s|nintendowiki|Nintendo Video}} service for a limited time. Every episode has since been officially uploaded to [[YouTube]] and were made available to watch on the [[Nintendo 3DS]] [[Nintendo eShop|eShop]] after the discontinuation of Nintendo Video until the eShop itself was shut down on March 27, 2023. | ||
==Episode List== | ==Episode List== |
Revision as of 19:08, March 30, 2023
How to Win at Smash is a series of comedic, machinima-style short films created and distributed by Nintendo. These videos were meant to teach viewers basic game mechanics in humorous ways.
Overview
Every episode starts with the narrator doing the standard intro dialouge, followed by a curtain call where he lists all the fighters that appear in the episode. Sometimes a fighter is left a mystery until the big reveal later in the video. A scenario then plays out, with the narrator providing commentary. These scenarios emphasize basic game mechanics that are useful when actually playing the game. Once the scenario ends, the video shifts to an instructional video where the narrator goes into further detail about the featured game mechanic. The video ends with a reminder that the game shown is available in stores and digital download, and to stay tuned for more episodes.
10 episodes were produced and released in total. The first 8 episodes used footage from Super Smash Bros. for Nintendo 3DS and the final 2 episodes used footage from Super Smash Bros. for Wii U. Each episode was initially released individually on the now defunct Nintendo Video service for a limited time. Every episode has since been officially uploaded to YouTube and were made available to watch on the Nintendo 3DS eShop after the discontinuation of Nintendo Video until the eShop itself was shut down on March 27, 2023.
Episode List
Trivia
- Episode 9 suggests the player press R with certain characters (using Toon Link as an example) to use their grab as a recovery. Without customized controls, this will actually result in an air dodge—the default input for a grab aerial is instead the ZR button.