Template:UpdateList (SSBU)/6.0.0: Difference between revisions
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(New Page: {{#switch: {{{char|Universal}}} |Donkey Kong=*{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}} *Neutral...) |
m (Proper values for smash attack recharge reduction) |
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*{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).}} | *{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).}} | ||
|Fox=*{{nerf|Fox's aerial hitstun animation [https://twitter.com/Meshima_/status/1192519154323976192 has been altered] to have his head placed slightly higher, allowing some multi-hit moves such as [[Spin Charge]] to connect more easily.}} | |Fox=*{{nerf|Fox's aerial hitstun animation [https://twitter.com/Meshima_/status/1192519154323976192 has been altered] to have his head placed slightly higher, allowing some multi-hit moves such as [[Spin Charge]] to connect more easily.}} | ||
Jigglypuff=*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}} | |Jigglypuff=*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}} | ||
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}} | *{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}} | ||
*{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}} | *{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}} | ||
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}} | *{{buff|Rollout reaches its full charge faster (frame 60 → 51).}} | ||
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}} | *{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}} | ||
|Bowser=*{{nerf|[[Flying Slam]] now releases the opponent after falling for 100 frames without slamming into the ground.}} | |||
|Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}} | |Zero Suit Samus=*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}} | ||
|Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}} | |Snake=*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}} | ||
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|Charizard=*{{buff|Up smash's 0% hitbox introduced in update {{SSBU|4.0.0}} has been properly given damage like the rest of the hitboxes (0% → 5%).}} | |Charizard=*{{buff|Up smash's 0% hitbox introduced in update {{SSBU|4.0.0}} has been properly given damage like the rest of the hitboxes (0% → 5%).}} | ||
|Lucario=*{{change|Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.}} | |Lucario=*{{change|Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.}} | ||
|Robin=*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.}} | |Robin=*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost (20 frames → 24).}} | ||
*{{buff|Forward tilt has more base knockback (50 → 62).}} | *{{buff|Forward tilt has more base knockback (50 → 62).}} | ||
*{{buff|Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).}} | *{{buff|Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).}} | ||
*{{buff|{{b|Thunder|Robin}} charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).}} | *{{buff|{{b|Thunder|Robin}} charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).}} | ||
*{{buff|[[Arcfire]]'s initial fireball has a longer duration (frames 17- | *{{buff|[[Arcfire]]'s initial fireball has a longer duration (frames 17-61 → 17-76), traveling much farther before expiring.}} | ||
|Mii Brawler=*{{nerf|Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.}} | |Mii Brawler=*{{nerf|Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.}} | ||
|King K. Rool=*{{buff|Neutral aerial has less landing lag (13 frames → 9).}} | |King K. Rool=*{{buff|Neutral aerial has less landing lag (13 frames → 9).}} | ||
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*[[Gut Check]]: | *[[Gut Check]]: | ||
**{{buff|The counter detection hitbox has more range (size: 6u → 7.8u, Y offset: 8.6u → 7.4u, Z offset: 6u → 4.4u), now covering some area below his belly.}} | **{{buff|The counter detection hitbox has more range (size: 6u → 7.8u, Y offset: 8.6u → 7.4u, Z offset: 6u → 4.4u), now covering some area below his belly.}} | ||
**{{buff|A successful Gut Check has less ending lag (FAF 42 → 38).}} | **{{buff|A successful Gut Check has less ending lag (Normal/Reversed: FAF 42/53 → 38/45).}} | ||
**{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u).}} | **{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u).}} | ||
|Incineroar=*{{buff|Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).}} | |Incineroar=*{{buff|Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).}} | ||
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|Hero=*{{bugfix|[[Gravitational Pull]] and [[Pocket]] can no longer affect the explosion of [[Kafrizz]].}} | |Hero=*{{bugfix|[[Gravitational Pull]] and [[Pocket]] can no longer affect the explosion of [[Kafrizz]].}} | ||
|Universal=''There were no universal changes this update''. | |Universal=''There were no universal changes this update''. | ||
|''{{{char}}} did not receive changes in this update.'' | |#default=''{{{char}}} did not receive changes in this update.'' | ||
}} | }}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> |
Latest revision as of 15:12, March 30, 2023
There were no universal changes this update.