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Some characters that debuted in games originally released for the Wii became playable fighters in the ''Super Smash Bros.'' series, all of which debuted in ''[[SSB4]]'': [[Wii Fit Trainer]], [[Rosalina]], [[Shulk]] and the [[Mii]]s. | Some characters that debuted in games originally released for the Wii became playable fighters in the ''Super Smash Bros.'' series, all of which debuted in ''[[SSB4]]'': [[Wii Fit Trainer]], [[Rosalina]], [[Shulk]] and the [[Mii]]s. | ||
==In competitive play== | |||
Due to being the original hardware the game was designed for, the Wii is the prefered system to play ''Brawl'', especially in tournaments. The game has never been re-released on another system, forcing players with physical copies to only use Wii compatible systems. While the Wii U can play Wii games by being compatible with discs and controllers, the unintuitive nature of accessing the console's Wii mode and the generally poor sales of the console make it an option not worth attempting for some. Emulators like Dolphin also exist, but they are merely recreating original hardware and possess bugs and performance issues not present on Wii. However, the aging hardware that is becoming progressively less reliable have forced the competitive scene to consider and experiment with these alternatives before the game the love becomes unplayable, and emulation developers have made great strides in making a nearly identical experience, though this niche is not quite as developed as efforts for GameCube yet. | |||
Just like how it is possible to dump Wii disc and SD card data onto other systems, fans savvy in computer science and engineering have found ways to make their own discs compatible with Wii and download data onto SD cards. This allows mods and fan-games to be played in said original hardware, including the many based on ''Brawl'' and ''Melee'' due to some models containing the necessary hardware to play GameCube games. In this area, the Wii has the biggest scene of any ''Smash'' game due to possessing more industry standard hardware compared to its predecessors and the ease of defeating the console's copy protection and anti-piracy firmware to allow mods. The best known example is ''[[Project M]]'', which would go on to have its own competitive scene that overshadowed ''Brawl'' itself before development suddenly ceased over fear of legal ramifications. | |||
==Gallery== | ==Gallery== |
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