All-Star Mode: Difference between revisions

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m (Reverted edits by 109.175.111.83 (talk) to last version by The Jacketed Terrapin.)
Tag: Rollback
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*The {{b|Duck Hunt|stage}} stage added as a free stage.
*The {{b|Duck Hunt|stage}} stage added as a free stage.


Popišam ti se na masno odijelo jebem te u usta svinjo stara debela
==''[[Super Smash Bros. Ultimate]]''==
All-Star no longer exists in the same format in ''Super Smash Bros. Ultimate''. Instead, it is succeeded by '''All-Star Smash''', a sub-mode of Mob Smash (formerly [[Multi-Man Smash]]). The player fights all unlocked and downloaded fighters (except {{SSBU|Mii Fighter}}s), with opponents appearing endlessly. Like the other sub-modes of Mob Smash, the battle is fought on any [[Battlefield form]] of the player's choice. No items will spawn.
 
The opponents appear from oldest to newest based on their first appearance within their home series in Japan. When all the fighters have been defeated, the cycle repeats, looping back to the oldest fighters. Opponents will use their default costume unless the player is using that fighter's default costume.
 
All-Star in ''Ultimate'' is similar to the final Co-Op [[event match]]es in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} ([[Co-Op Event 21: The True All-Star Battle]] and [[The Ultimate Battle]], respectively) and fought in a similar order to All-Star Mode from {{for3ds}}. However, [[Mario]] and [[Donkey Kong]], [[Yoshi]] and [[Captain Falcon]], and all {{iw|bulbapedia|Generation I}} [[List of Pokémon|Pokémon]] are fought in a different order.
 
{| class="wikitable" style="margin:auto"
|+All-Star Smash Order
|-
!Order
!Fighter
!Debut game (Japan)
!Debut date (Japan)
|-
|1
|{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}
|''{{iw|wikipedia|Ball|Game & Watch}}''
|April 28, 1980
|-
|2
|{{CharHead|Pac-Man|SSBU|hsize=20px}}
|''{{b|Pac-Man|game}}''
|May 22, 1980
|-
|-
|3
|3