Zero Suit Samus (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ZSSUpSmash.gif|thumb|270px|Hitbox visualization showing Zero Suit Samus's up smash.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | |||
*{{nerf|Startup lag (frame 8 → 10).}} | |||
*{{buff|First hit duration (1 frame → 2).}} | |||
*{{change|All the loop hits start three frames later (the final hit still comes out on frame 28).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
Line 161: | Line 168: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Charges between | |||
|4-5 | |||
|- | |||
!Hit 1 | |||
|10-11 | |||
|- | |||
!Hits 2-6 | |||
|14, 17, 20, 23, 26 | |||
|- | |||
!Hit 7 | |||
|28-29 | |||
|- | |||
!Interruptible | |||
|49 | |||
|- | |||
!Animation length | |||
|50 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavZeroSuitSamus|g=SSB4}} | {{MvSubNavZeroSuitSamus|g=SSB4}} | ||
[[Category:Zero Suit Samus (SSB4)]] | [[Category:Zero Suit Samus (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] |
Latest revision as of 07:54, March 14, 2023
Overview[edit]
Update history[edit]
1.0.4/ 1.0.1
- Startup lag (frame 8 → 10).
- First hit duration (1 frame → 2).
- All the loop hits start three frames later (the final hit still comes out on frame 28).
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Hit 1 | 10-11 |
Hits 2-6 | 14, 17, 20, 23, 26 |
Hit 7 | 28-29 |
Interruptible | 49 |
Animation length | 50 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|