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This technique consists in timing the catch of the boomerang to cancel [[landing lag]] | [[File:Young Link dair boomerang cancel comparison.gif|400px|thumb|A comparison of several Young Links performing dair with boomerang cancel, with l cancel, and without.]] | ||
This technique consists in timing the catch of the boomerang to cancel [[landing lag]], [[special fall]], or various other animations. To catch the boomerang [[Link]] or [[Young Link]] must be in the cancelable animation for at least 1 frame. | |||
Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]]. | Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]]. | ||
===Cancelable Animations=== | |||
* Basic movement states (run, crouch, stand, fall, etc.) | |||
* Aerial landing lag | |||
* Jump squat | |||
* Zair (1.0 & 1.01 only) | |||
* Special fall | |||
* Special land (wavedash & upb landing) | |||
* Taunt | |||
==References== | ==References== |
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