Boomerang cancel: Difference between revisions

Added cancelable animation list and demo image
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(Added cancelable animation list and demo image)
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This technique consists in timing the catch of the boomerang to cancel [[landing lag]] or [[special fall]]. To catch the boomerang [[Link]] or [[Young Link]] must be in the landing or [[special fall]] animation for at least 1 frame.
[[File:Young Link dair boomerang cancel comparison.gif|400px|thumb|A comparison of several Young Links performing dair with boomerang cancel, with l cancel, and without.]]
 
This technique consists in timing the catch of the boomerang to cancel [[landing lag]], [[special fall]], or various other animations. To catch the boomerang [[Link]] or [[Young Link]] must be in the cancelable animation for at least 1 frame.


Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]].
Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]].
===Cancelable Animations===
* Basic movement states (run, crouch, stand, fall, etc.)
* Aerial landing lag
* Jump squat
* Zair (1.0 & 1.01 only)
* Special fall
* Special land (wavedash & upb landing)
* Taunt


==References==
==References==
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