Template talk:Did you know/Archive 2: Difference between revisions

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{|align="right" style="border: solid 1px #CCC; padding: 1px; background-color:#FCFCFC"
{{archive box|2}}
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|<center>[[Image:Replacement filing cabinet.svg|40px|Archives]]</center>
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|<center>'''Archives'''</center>
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[[/Archive 1|1]]
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'''Please do not add well known facts.  Nothing is added to the Wiki from comments like "Fox's blaster doesn't make the enemy flinch." Be especially sure to check that the data is not included on the DOJO!! or in the game itself.'''
'''Please do not add well known facts.  Nothing is added to the Wiki from comments like "Fox's blaster doesn't make the enemy flinch." Be especially sure to check that the data is not included on the DOJO!! or in the game itself.'''


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:::::::::To further divert the subject, Shadowcrest's point is that Helen Keller, through her several impediments, could have discerned the intent of your comments. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 00:43, 10 February 2009 (UTC)
:::::::::To further divert the subject, Shadowcrest's point is that Helen Keller, through her several impediments, could have discerned the intent of your comments. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 00:43, 10 February 2009 (UTC)
::::::::::I'm well aware of that, thank you. T_T <span style="border:2px outset #9900cc;background-color:white;-moz-border-radius:10px">'''[[User:Blue Ninjakoopa|<span style="color:#ff0099;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#ff0099">Ninjakoopa</span>]]'''</span> 00:44, 10 February 2009 (UTC)
::::::::::I'm well aware of that, thank you. T_T <span style="border:2px outset #9900cc;background-color:white;-moz-border-radius:10px">'''[[User:Blue Ninjakoopa|<span style="color:#ff0099;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#ff0099">Ninjakoopa</span>]]'''</span> 00:44, 10 February 2009 (UTC)
:She wasn't just blind, but deaf as well. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 01:00, 10 February 2009 (UTC)
:She wasn't just blind, but deaf as well. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[User:Sky2042|w]]) 01:00, 10 February 2009 (UTC)


==Warioware==
==Warioware==
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==Reverse side special==
==Reverse side special==
Did you know that [[Side special move]]s (except [[Flying Slam]] and [[Missile]]) can be reversed.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif‎ ]] 19:58, 20 April 2011 (EDT)
Did you know that [[Side special move]]s (except [[Flying Slam]] and [[Missile]]) can be reversed.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 19:58, 20 April 2011 (EDT)


==Giant Punch sweet spot==
==Giant Punch sweet spot==
Did you know the sweet spot for an uncharged giant punch is at the elbow.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif‎ ]] 06:02, 23 April 2011 (EDT)
Did you know the sweet spot for an uncharged giant punch is at the elbow.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 06:02, 23 April 2011 (EDT)


==Koopa==
==Koopa==
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==Mario's cape==
==Mario's cape==
Did you know that the reflective hitbox on Mario's [[cape]] comes out before he actually flourishes it? '''[[User:25timmy16|<font color="aqua">25</font>]][[User talk:25timmy16|<font color="darkblue">T</font>]][[Special:Contributions/25timmy16|<font color="aqua">16</font>]][[File:HitboxEffect(Flame).png|20px]]<sup><font color="red">It’s a me!</font>'''</sup> 18:41, 24 September 2011 (EDT)
Did you know that the reflective hitbox on Mario's [[cape]] comes out before he actually flourishes it? '''[[User:25timmy16|<font color="aqua">25</font>]][[User talk:25timmy16|<font color="darkblue">T</font>]][[Special:Contributions/25timmy16|<font color="aqua">16</font>]]File:HitboxEffect(Flame).png|20px<sup><font color="red">It’s a me!</font>'''</sup> 18:41, 24 September 2011 (EDT)


:Is this applicable for all games? And if so, does it also apply to Dr. Mario? ''[[User:ReiDemon|Rei]]'''''[[User_talk:ReiDemon|Demon]]''' 18:51, 24 September 2011 (EDT)
:Is this applicable for all games? And if so, does it also apply to Dr. Mario? ''[[User:ReiDemon|Rei]]'''''[[User_talk:ReiDemon|Demon]]''' 18:51, 24 September 2011 (EDT)
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:::Yes I'm completely sure, I just tried it right now and it happens. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Labbie 09:35, 23 December 2011 (EST)
:::Yes I'm completely sure, I just tried it right now and it happens. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Labbie 09:35, 23 December 2011 (EST)
::::But... ''I'' tried it, and nothing happened... Gah, maybe it isn't explained right. Could you please detail exactly what you did? Because "throwing out of a shield grab" doesn't seem to work. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 12:42, 23 December 2011 (EST)
::::But... ''I'' tried it, and nothing happened... Gah, maybe it isn't explained right. Could you please detail exactly what you did? Because "throwing out of a shield grab" doesn't seem to work. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 12:42, 23 December 2011 (EST)
:::::Go to Training, set the CPU to Attack, shield something, then grab while your shield's up. The resulting throw will deal half damage. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Chilled 14:18, 23 December 2011 (EST)
::::::In Smash 64, stale move negation remains even after you are KOed. I have just tested this, and it does not do half damage if you shield grab. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  14:26, 23 December 2011 (EST)
:::::::Never mind. I just realized that Toomai meant a shield grab while the opponent is attacking. In that case, Toomai is correct, it does deal half damage. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  14:28, 23 December 2011 (EST)
::::::::I have put that clarification on the page. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Frivolous 14:33, 23 December 2011 (EST)
==Lying down==
I found an interesting fact. [[User:ShupaRoeh|ShupaRoeh]] ([[User talk:ShupaRoeh|talk]]) 23:50, 14 April 2012 (EDT)
:Users at SSB Wiki are not mind readers. If you want to let us know about the interesting fact, you'll need to type it for us. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 01:03, 15 April 2012 (EDT)
OK. A player lies down. Another player attacks with a low attack. The player who lied down gets more upwards knockback than when it isn't lying down. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 00:46, 3 May 2012 (EDT)
:I believe you're misinterpreting the "bouncing while lying down" animation as "leaving the ground and re-landing", which is not the case. If lying down characters took any upwards knockback they would leave the ground and immediately stop lying down. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 07:59, 3 May 2012 (EDT)
:Hmm... from what I just tried in SSB64, a character that's lying down will receive LESS knockback then a character standing up. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 08:35, 3 May 2012 (EDT)
::This is very game-dependent. SSB64 halves damage when lying down, so less knockback. Brawl has the aforementioned "flop" animation for when lying down and knockback is below a certain level. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 08:43, 3 May 2012 (EDT)
:::This applies to Brawl only [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:35, 3 May 2012 (EDT)
In Brawl, a character lies down. The other character hits the former character with an attack's hitbox sitting on the ground, like a Dash attack. The former gets extra height after being attacked. Don't object. I know this happens. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 19:56, 6 May 2012 (EDT)
:I'm not objecting to your observation. I'm saying that you're seeing an animation, not extra knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 21:47, 6 May 2012 (EDT)
::Good. The lying down animation is used in this observation. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:26, 12 May 2012 (EDT)
:::It appears you did not understand what I said so I will clarify. Characters do not take extra knockback when lying down. From what you have given, it appears that what you call "more upwards knockback" is actually a unique animation used when a character lying down is hit with attacks that produce a certain range of knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Honcho 12:40, 12 May 2012 (EDT)
==Perfect shielding with the shield up==
As seen [http://www.youtube.com/watch?v=kRLld1mNSEw here], it's possible to perfect shield with the shield already up in Melee. As explained by RysselSmash, "if you shield a projectile during frames 3~4 ( when you can powershield physical attacks but not projectiles) and keep your shield up, the next physical attack will be PS'd if no projectile hit the shield in between." I'm not adding this one right away because it may need a small bit of further investigation. I say this because we know that Yoshi is able to perfect shield with the shield up randomly. Maybe this has something to do with it, but it works differently for Yoshi? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 10:31, 15 April 2012 (EDT)
:This is good information, but I don't know how well it would integrate into the DYK section.  Generally, information that can be presented concisely is best for this kind of section, as it's intended to draw potential readers further in from the Main Page.  This is great information for the Perfect shield page.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 10:50, 15 April 2012 (EDT)
==Primid Speed==
Did you know the [[Primid]] runs as fast as the character it puruses? [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 20:04, 6 May 2012 (EDT)
:I find it hard to believe that  Primids can run slower than Jigglypuff and can accelerate to speeds as fast as Sonic. They simply have a chasing speed that is faster than several characters, not all. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 00:06, 12 May 2012 (EDT)
::I was gonna say that, but forgot. Also, there's the fact that they have different speeds in different difficulties, right? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 07:54, 12 May 2012 (EDT)
:::I think this applies to Intense only. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:25, 12 May 2012 (EDT)
::::It doesn't. They only get faster. If you're going to test running speeds of Primids, can you use fast characters? I don't see how in the world a Primid can run as fast as Sonic when 30 seconds of testing would reveal that they run much slower than him. Your theory has been proven false, and unless you provide much more specific circumstances, it will remain false. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 12:46, 12 May 2012 (EDT)
::::Mega, in intense, the primid runs as fast as sonic (in intense). saw it with my own eyes. really, i did. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 22:02, 14 May 2012 (EDT)
:::::Provide a stage in which they do so. Primids in both the Great Maze and Midair Stadium fail to go faster than Sonic while he runs. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 22:31, 14 May 2012 (EDT)
:::::If someone says something dissenting from your claim, provide video proof. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 05:49, 15 May 2012 (EDT)