Template talk:Did you know/Archive 2: Difference between revisions

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|<center>[[Image:Replacement filing cabinet.svg|40px|Archives]]</center>
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|<center>'''Archives'''</center>
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[[/Archive 1|1]]
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'''Please do not add well known facts.  Nothing is added to the Wiki from comments like "Fox's blaster doesn't make the enemy flinch." Be especially sure to check that the data is not included on the DOJO!! or in the game itself.'''
'''Please do not add well known facts.  Nothing is added to the Wiki from comments like "Fox's blaster doesn't make the enemy flinch." Be especially sure to check that the data is not included on the DOJO!! or in the game itself.'''


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*That if you roll your control stick to the side instead of smashing it, your character will instantly get up from the crouch position, instead of having to wait for them to get up?
*That if you roll your control stick to the side instead of smashing it, your character will instantly get up from the crouch position, instead of having to wait for them to get up?
*THAT MY OPINIONS ARE IMPORTANT ALRIGHT?
*THAT MY OPINIONS ARE IMPORTANT ALRIGHT?
*That if you hold onto a [[Smokeball]] while it's active, it will last forever until you let go of it?
*That if you hold onto a [[Smoke ball]] while it's active, it will last forever until you let go of it?
*That, randomly, characters will be able to run in place if they run into the little bump to the left side of the stairs in [[Hyrule: Temple|the Temple?]]
*That, randomly, characters will be able to run in place if they run into the little bump to the left side of the stairs in [[Hyrule: Temple|the Temple?]]


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== Effect ==
== Effect ==
Did you know that when you defeat a boss on boss mode, that your characters special effects temporarly get turned off. (E.g. When squirtle defeats tabuu and uses waterfall, squirtle will be floating on nothing.) [[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[Smasher: The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 13:17, 31 December 2008 (UTC)
Did you know that when you defeat a boss on boss mode, that your characters special effects temporarly get turned off. (E.g. When squirtle defeats tabuu and uses waterfall, squirtle will be floating on nothing.) [[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[User:The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 13:17, 31 December 2008 (UTC)


Is anyone going to verify this?
Is anyone going to verify this?
*...that when you defeat a boss in boss mode such as [[Tabuu]] while using a special attack, the special effects will temporaraly disappear while the boss is in its defeated animation. One example is when [[squirtle]] is using waterfall and then defeats a boss.
*...that when you defeat a boss in boss mode such as [[Tabuu]] while using a special attack, the special effects will temporaraly disappear while the boss is in its defeated animation. One example is when [[squirtle]] is using waterfall and then defeats a boss.
[[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[Smasher: The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 12:22, 1 January 2009 (UTC)
[[User:The blue blur|<b><span style="color:Blue">~Teh Blue</span></b>]]<b>[[User talk:The blue blur|<span style="color:Gray"> Blur~</span>]]</b>... [[User:The Blue Blur|<span style="color:Blue">~You're too slow!~</span>]] 12:22, 1 January 2009 (UTC)




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== Link Flight ==
== Link Flight ==
Did you know that if Link hits R.O.B. with his Final Smash while R.O.B. is doing his upward smash attack, that he will go flying off  of the screen?
Did you know that if Link hits R.O.B. with his Final Smash while R.O.B. is doing his upward smash attack, that he will go flying off  of the screen?  
(Twilightwizard0309- sorry I didn't mention my name before.)


== Wall cling ==
== Wall cling ==
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:::::::::To further divert the subject, Shadowcrest's point is that Helen Keller, through her several impediments, could have discerned the intent of your comments. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 00:43, 10 February 2009 (UTC)
:::::::::To further divert the subject, Shadowcrest's point is that Helen Keller, through her several impediments, could have discerned the intent of your comments. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 00:43, 10 February 2009 (UTC)
::::::::::I'm well aware of that, thank you. T_T <span style="border:2px outset #9900cc;background-color:white;-moz-border-radius:10px">'''[[User:Blue Ninjakoopa|<span style="color:#ff0099;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#ff0099">Ninjakoopa</span>]]'''</span> 00:44, 10 February 2009 (UTC)
::::::::::I'm well aware of that, thank you. T_T <span style="border:2px outset #9900cc;background-color:white;-moz-border-radius:10px">'''[[User:Blue Ninjakoopa|<span style="color:#ff0099;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#ff0099">Ninjakoopa</span>]]'''</span> 00:44, 10 February 2009 (UTC)
:She wasn't just blind, but deaf as well. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 01:00, 10 February 2009 (UTC)
:She wasn't just blind, but deaf as well. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[User:Sky2042|w]]) 01:00, 10 February 2009 (UTC)


==Warioware==
==Warioware==
If a Wiimote is on and there are enough players, it will always make a sound when a minigame is completed, even if that player is a CPU?  01:41, 14 February 2009 (UTC)
If a Wiimote is on and there are enough players, it will always make a sound when a minigame is completed, even if that player is a CPU?  01:41, 14 February 2009 (UTC)
== Game and Watch's beeps ==
DYK that the beeps made by Mr. GaW aren't his voice, but merely sound effects? (When you collect a Metal Box, GaW still beeps when attacking, indicating that they're just sound effects. If they were his "voice", it would be silent during the Metal state.) {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>}
== Past stages ==
did you know that all ten of the series included in SSB64 (donkey kong, yoshi, metroid, pokemon, zelda, mario, earthbound, kirby, star fox and F-zero) all have past stages in Brawl. They are the only ones to have a past stage. Also, they all have at least two stages representing their series in melee. Agian, they are the only ones to do so. 
-submitted by [[User:Solar flute|Solar flute]] ([[User talk:Solar flute|talk]])
== Screwed Kirby AI ==
Did you know that in Melee while playing the Green Greens stage you can trick a CPU Kirby to use Stone attack above the blocks, and they try to recover extremely rare then?
P.S. There may be language mistakes in this post [[User:Yagomus|Yagomus]] ([[User talk:Yagomus|talk]]) 21:23, 25 March 2009 (UTC)
== Captain Falcon and Jiggly ==
Did you know that as of the June 5th Brawl tier list Captain Falcon and Jiggly are shown next to each other in every tier list?
== Alternate way to change the stock/time in Versus mode ==
When on the character roster in a regular Brawl, one can choose the number of stocks/time at the top-right of the screen. Pressing the left and right arrows will add or subtract time/stocks. But that's not the trivia. ''DYK... That holding '''A''' on top of the number itself lets you tilt [the analog stick] left and right to add/subtract time/stock in Brawl's Versus mode?'' {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 08:38, December 16, 2009 (UTC)
:Hmm…I've known this ever since June of when I first got Brawl, and it's more of general knowledge of how the Vs. selection screen works than it is not-well-known gameplay mechanics. I'm not so certain if this would qualify as a "Did you know?'. '''[[User:RAN1|<font color="darkred">R</font>]][[User talk:RAN1|<font color="navy">A</font>]][[Special:Contributions/RAN1|<font color="darkgreen">N</font>]]1''' 11:35, December 16, 2009 (UTC)
==I got one==
I'm a lowly IP, meaning I can't directly edit the page, but I got a really good one. On the underground part of the Mushroomy kingdom stage all CPU's, even if they're level 9s and items are turned off, will constantly attack the blocks. [[Special:Contributions/98.117.158.220|98.117.158.220]] 03:08, January 3, 2010 (UTC)
== Characters tumble when entering a mid-air door ==
I mean, seriously? Who doesn't know this already? About 25% of the [[Subspace Emissary]]'s doors are in mid-air, and you can clearly see that the characters enter their tumbling animation. The only ones who don't know about this are likely the only ones who never even played Brawl. Even if not many people know, this fact isn't very interesting to begin with.
Also, the section on the Main Page hasn't been changed in ages. Every once in a while, I like to check the Wiki just to see if I can spot some really neat tidbits of trivia. For the last ~4 months, it always had the some ones. Can't we add a randomizing function like certain Wikias have (<nowiki><choose> <option>(...) <option>(...) </choose></nowiki>). It's not always easy to make it work right, but it's better than nothing. {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 14:56, April 19, 2010 (UTC)
:I'll remove the tumbling one, but maybe we should have some other people's input before we add a randomizer - it would cause the Main page to load a bit slower. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 15:11, April 19, 2010 (UTC)
== Other Pokemon Characters Cut ==
Did you know that Plusle And Minun could have been a playable team (much like ice climbers), as seen from evidence from the super smash bros brawl disc?
== Just some humor: Did you know... ==
...That you'll get no sympathy from Ike?
...That Chuck Norris would like to be in Brawl? Final Smash: Ultimate Super Hyper RoundHouse Kick. One-hit KO to ALL characters, even Chuck Norris himself.
...That Sonic thinks You're too slow?
...That everyone knows everything i posted up there?
[[Special:Contributions/187.111.255.28|187.111.255.28]] 01:32, August 16, 2010 (UTC)
:We should do that on April Fool's day. <font face="sand" color="silver">[[User:Dr. Pain 99|<font color="#ff2000">Doctor Pain 99</font>]] ([[Special:Contributions/Dr. Pain 99|<font color="silver">C</font>]][[User Talk:Dr. Pain 99|<font color="silver">T</font>]][[Special:Editcount/Dr. Pain 99|<font color="silver">E</font>]])</font> [[file:dp99.png]] 02:21, August 16, 2010 (UTC)
== Any suggestions? ==
Any suggestions for updating this? Right now, the five facts are the same as SmashWikia. - [[User:Reboot|Reboot]] ([[User talk:Reboot|talk]]) 16:21, 22 November 2010 (EST)
:I'll replace them all with new ones in a bit. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Data Node|Data Node]] 17:13, 22 November 2010 (EST)
== Random facts ==
I've got an idea. How about we list a lot of facts and use the <nowiki><option></nowiki> tags to pick some of them to display, five at a time or so? [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 05:49, 25 December 2010 (EST)
:The chance is that people won't see them all, so option won't do that good a job. Keep it steady so everyone sees the same thing.<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 11:08, 25 December 2010 (EST)
::I don't really think I get what you mean, but with this, there will basically be new facts every time the page is viewed (assuming there are enough), and I don't think that that's worse than everyone constantly seeing the same ones. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 17:00, 25 December 2010 (EST)
:::I have a random section on my userpage, I know what will happen. It could be worse, as every viewer should get the chance to see the same facts. If someone is unlucky enough to not see a certain fact over and over, they'll be unaware of it unless they view the coding.<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 17:02, 25 December 2010 (EST)
::::Oh, you mean seeing the same fact repeated over and over. I see. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 17:05, 25 December 2010 (EST)
Random selection cannot choose more than one out of a set. To show five at a time we'd have to break the facts into five sets and pick one from each set, something pretty easy to do but not practical. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] 18:29, 25 December 2010 (EST)
: I think I've seen it choosing different ones somewhere else, but if it doesn't work here, we just ought to skip it for now. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 04:43, 26 December 2010 (EST)
: They've got an older version. That could be why. [[User:Smiddle|Smiddle]] ([[User talk:Smiddle|talk]]) 04:51, 26 December 2010 (EST)
==Luigi's face mover==
Occastionally, while Luigi is falling, his hair will pop out of his hat, nose will go all the way down, and his mustash will be all the way down too.[[User:Z|Z]] ([[User talk:Z|talk]]) 19:44, 24 March 2011 (EDT)
==Another Fact==
How about:
In the "Two Captains" scene in the [[Subspace Emissary]], the cutscene ends with Olimar having only one Pikmin left, but when starting the level, Olimar still begins with three Pikmin as usual? [[User:Brawlingbrian|<span style="color:green">Brawlingbrian</span>]][[Image:FalcoHead.png|20px]] [[User talk:Brawlingbrian|<span style="color:cerulean">LAND</span>]][[User:Brawlingbrian/Soundtracks|<span style="color:orange">MASTER!</span>]]  16:10, 6 February 2011 (EST)
Also:
Sometimes, after clearing an ambush in the Subspace Emissary, a sound effect can be heard that is the same as Mario getting a 1-UP in the ''Super Mario'' games? (An example of this is one of the ambushes in Subspace Bomb Factory 1.)
[[User:Brawlingbrian|<span style="color:green">Brawlingbrian</span>]][[Image:FalcoHead.png|20px]] [[User talk:Brawlingbrian|<span style="color:cerulean">LAND</span>]][[User:Brawlingbrian/Soundtracks|<span style="color:orange">MASTER!</span>]]  18:28, 8 February 2011 (EST)
==Reverse side special==
Did you know that [[Side special move]]s (except [[Flying Slam]] and [[Missile]]) can be reversed.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 19:58, 20 April 2011 (EDT)
==Giant Punch sweet spot==
Did you know the sweet spot for an uncharged giant punch is at the elbow.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 06:02, 23 April 2011 (EDT)
==Koopa==
Green Koopa's walk off cliffs in Mario Bros. games, but in the SSE, they don't walk off cliffs.--<span style="font-family:Arial">[[User:Wolf rulez!|<span style="color:gray">Wolf</span>]] [[User talk:Wolf rulez!|<span style="color:blue">rulez!</span>]] </span>[[File:WolfHeadSSBB.png|19px]] <span style="color:black">'''Playtime's over!'''</span> 06:05, 23 April 2011 (EDT)
==End of Day on Bridge of Eldin==
If [[End of Day]] is used while the [[Bridge of Eldin]] is out, the ship will land to the left, where there is ground, instead of plummeting through the middle where the hole is. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 19:05, 9 September 2011 (EDT)
:I found out, the HARD way, that the ship always lands on the left, even if the bridge is intact. Still, worth adding or not? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 19:04, 24 September 2011 (EDT)
==Mario's cape==
Did you know that the reflective hitbox on Mario's [[cape]] comes out before he actually flourishes it? '''[[User:25timmy16|<font color="aqua">25</font>]][[User talk:25timmy16|<font color="darkblue">T</font>]][[Special:Contributions/25timmy16|<font color="aqua">16</font>]]File:HitboxEffect(Flame).png|20px<sup><font color="red">It’s a me!</font>'''</sup> 18:41, 24 September 2011 (EDT)
:Is this applicable for all games? And if so, does it also apply to Dr. Mario? ''[[User:ReiDemon|Rei]]'''''[[User_talk:ReiDemon|Demon]]''' 18:51, 24 September 2011 (EDT)
==Shield grab half damage==
[http://www.ssbwiki.com/index.php?title=Template:Did_you_know&diff=392917&oldid=prev] What? This doesn't make any sense. I tried throwing after a direct grab with the R button, and I tried throwing after L+A, and they both gave out the same damage. I also tried throwing right away by using the analog stick, and tried waiting for Mario to throw automatically. Same damage all the time. I even took into account [[stale move negation]]. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 08:35, 22 December 2011 (EST)
:I heard about it being possible from [http://www.smashboards.com/showthread.php?t=302259&highlight=grab this topic], and I definitely remember something about it somewher eon the SSB64 website while I was crawling it (though I can't find it right now, too busy). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Keymaster 10:30, 22 December 2011 (EST)
::Yeah I've never noticed a difference in knockback from shieldgrabbing in SSB. Are you completely sure about this Toomai? [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  12:39, 22 December 2011 (EST)
::I haven't read anything about it in the thread or the official website... Granted, I was using Google Translate to navigate it, but I still couldn't read anything close to that. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 09:31, 23 December 2011 (EST)
:::Yes I'm completely sure, I just tried it right now and it happens. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Labbie 09:35, 23 December 2011 (EST)
::::But... ''I'' tried it, and nothing happened... Gah, maybe it isn't explained right. Could you please detail exactly what you did? Because "throwing out of a shield grab" doesn't seem to work. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 12:42, 23 December 2011 (EST)
:::::Go to Training, set the CPU to Attack, shield something, then grab while your shield's up. The resulting throw will deal half damage. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Chilled 14:18, 23 December 2011 (EST)
::::::In Smash 64, stale move negation remains even after you are KOed. I have just tested this, and it does not do half damage if you shield grab. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  14:26, 23 December 2011 (EST)
:::::::Never mind. I just realized that Toomai meant a shield grab while the opponent is attacking. In that case, Toomai is correct, it does deal half damage. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  14:28, 23 December 2011 (EST)
::::::::I have put that clarification on the page. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Frivolous 14:33, 23 December 2011 (EST)
==Lying down==
I found an interesting fact. [[User:ShupaRoeh|ShupaRoeh]] ([[User talk:ShupaRoeh|talk]]) 23:50, 14 April 2012 (EDT)
:Users at SSB Wiki are not mind readers. If you want to let us know about the interesting fact, you'll need to type it for us. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 01:03, 15 April 2012 (EDT)
OK. A player lies down. Another player attacks with a low attack. The player who lied down gets more upwards knockback than when it isn't lying down. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 00:46, 3 May 2012 (EDT)
:I believe you're misinterpreting the "bouncing while lying down" animation as "leaving the ground and re-landing", which is not the case. If lying down characters took any upwards knockback they would leave the ground and immediately stop lying down. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 07:59, 3 May 2012 (EDT)
:Hmm... from what I just tried in SSB64, a character that's lying down will receive LESS knockback then a character standing up. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 08:35, 3 May 2012 (EDT)
::This is very game-dependent. SSB64 halves damage when lying down, so less knockback. Brawl has the aforementioned "flop" animation for when lying down and knockback is below a certain level. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 08:43, 3 May 2012 (EDT)
:::This applies to Brawl only [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:35, 3 May 2012 (EDT)
In Brawl, a character lies down. The other character hits the former character with an attack's hitbox sitting on the ground, like a Dash attack. The former gets extra height after being attacked. Don't object. I know this happens. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 19:56, 6 May 2012 (EDT)
:I'm not objecting to your observation. I'm saying that you're seeing an animation, not extra knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 21:47, 6 May 2012 (EDT)
::Good. The lying down animation is used in this observation. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:26, 12 May 2012 (EDT)
:::It appears you did not understand what I said so I will clarify. Characters do not take extra knockback when lying down. From what you have given, it appears that what you call "more upwards knockback" is actually a unique animation used when a character lying down is hit with attacks that produce a certain range of knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Honcho 12:40, 12 May 2012 (EDT)
==Perfect shielding with the shield up==
As seen [http://www.youtube.com/watch?v=kRLld1mNSEw here], it's possible to perfect shield with the shield already up in Melee. As explained by RysselSmash, "if you shield a projectile during frames 3~4 ( when you can powershield physical attacks but not projectiles) and keep your shield up, the next physical attack will be PS'd if no projectile hit the shield in between." I'm not adding this one right away because it may need a small bit of further investigation. I say this because we know that Yoshi is able to perfect shield with the shield up randomly. Maybe this has something to do with it, but it works differently for Yoshi? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 10:31, 15 April 2012 (EDT)
:This is good information, but I don't know how well it would integrate into the DYK section.  Generally, information that can be presented concisely is best for this kind of section, as it's intended to draw potential readers further in from the Main Page.  This is great information for the Perfect shield page.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 10:50, 15 April 2012 (EDT)
==Primid Speed==
Did you know the [[Primid]] runs as fast as the character it puruses? [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 20:04, 6 May 2012 (EDT)
:I find it hard to believe that  Primids can run slower than Jigglypuff and can accelerate to speeds as fast as Sonic. They simply have a chasing speed that is faster than several characters, not all. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 00:06, 12 May 2012 (EDT)
::I was gonna say that, but forgot. Also, there's the fact that they have different speeds in different difficulties, right? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 07:54, 12 May 2012 (EDT)
:::I think this applies to Intense only. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:25, 12 May 2012 (EDT)
::::It doesn't. They only get faster. If you're going to test running speeds of Primids, can you use fast characters? I don't see how in the world a Primid can run as fast as Sonic when 30 seconds of testing would reveal that they run much slower than him. Your theory has been proven false, and unless you provide much more specific circumstances, it will remain false. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 12:46, 12 May 2012 (EDT)
::::Mega, in intense, the primid runs as fast as sonic (in intense). saw it with my own eyes. really, i did. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 22:02, 14 May 2012 (EDT)
:::::Provide a stage in which they do so. Primids in both the Great Maze and Midair Stadium fail to go faster than Sonic while he runs. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 22:31, 14 May 2012 (EDT)
:::::If someone says something dissenting from your claim, provide video proof. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 05:49, 15 May 2012 (EDT)