Pikachu (SSBU): Difference between revisions

54 bytes removed ,  2 years ago
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Anything like this should be removed elsewhere then, it's shitty trivia that is of no real relevance and is immediately obvious to anyone just looking at the tier list page.
m (Of course TPC obligates us to use it)
m (Anything like this should be removed elsewhere then, it's shitty trivia that is of no real relevance and is immediately obvious to anyone just looking at the tier list page.)
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As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ikue Ōtani}}'s portrayals of Pikachu from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''.
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ikue Ōtani}}'s portrayals of Pikachu from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''.


Pikachu is ranked 13th out of 82 on the current [[tier list]], placing it in the S- tier and making it the highest ranked ''Pokémon'' fighter. This is a notable improvement from its 15th out of 54 placement in ''SSB4''. Pikachu's strengths come from his overall great mobility all around. Its most prominent strengths are in its neutral and edgeguarding game, due to the fast startup and low endlag of all its aerials. Aside from being used in edgeguarding, all of its aerials also auto-cancel on a short hop which grants it utility for [[out of shield]] punishes, and even potential [[zero-to-death]] combos. Despite his poor range, Pikachu also posseses strong grab game. Its back and forward throw allow him to set up combos leading to edgeguards. Down throw is a viable combo starter thanks to being able to combo into many of its attacks such as his neutral aerial.
Pikachu is ranked 13th out of 82 on the current [[tier list]], placing it in the S- tier. This is a notable improvement from its 15th out of 54 placement in ''SSB4''. Pikachu's strengths come from his overall great mobility all around. Its most prominent strengths are in its neutral and edgeguarding game, due to the fast startup and low endlag of all its aerials. Aside from being used in edgeguarding, all of its aerials also auto-cancel on a short hop which grants it utility for [[out of shield]] punishes, and even potential [[zero-to-death]] combos. Despite his poor range, Pikachu also posseses strong grab game. Its back and forward throw allow him to set up combos leading to edgeguards. Down throw is a viable combo starter thanks to being able to combo into many of its attacks such as his neutral aerial.


Pikachu's specials are also potent: [[Thunder Jolt]] is a far-travelling projectile with the ability to climb walls and ceilings. [[Quick Attack]] is a fast, unpredictable and long distanced attack which is widely viewed as one of the best recoveries in the game as a result, especially combined with [[Skull Bash]]'s usage for horizontal distance. [[Thunder]] is a powerful attack with high vertical range, the cloud also has a [[Meteor smash|meteor]] effect at startup which allow certain attacks such as its up throw to combo into Thunder.
Pikachu's specials are also potent: [[Thunder Jolt]] is a far-travelling projectile with the ability to climb walls and ceilings. [[Quick Attack]] is a fast, unpredictable and long distanced attack which is widely viewed as one of the best recoveries in the game as a result, especially combined with [[Skull Bash]]'s usage for horizontal distance. [[Thunder]] is a powerful attack with high vertical range, the cloud also has a [[Meteor smash|meteor]] effect at startup which allow certain attacks such as its up throw to combo into Thunder.