King K. Rool (SSBU): Difference between revisions

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However, for his many strengths, King K. Rool has extremely glaring weaknesses. His tall, rotund hurtbox is among the largest in the game, which combined with his gargantuan weight and high falling speed makes King K. Rool arguably the easiest character in the game to combo. King K. Rool's mobility also leaves a lot to be desired - while his initial dash speed is above average, his actual run speed is poor, and his air speed is also below average. While King K. Rool has relatively fast startup on many of his attacks, some of them (down tilt, forward smash, down smash and back air) are nevertheless very slow, and almost all of his attacks suffer from an universal flaw - extreme ending lag. Because of the latter, King K. Rool is very suspectible to being whiff punished, while having very few attacks that are safe on shield. The ending lag issue is especially prominent with King K. Rool's aerials - all of his aerials other than his neutral aerial, suffer from disproportionately high ending lag, with all of them having total duration of at least 54 frames. This somewhat restricts King K. Rool's air game, as most of his aerials are very punishable if not performed right before landing.
However, for his many strengths, King K. Rool has extremely glaring weaknesses. His tall, rotund hurtbox is among the largest in the game, which combined with his gargantuan weight and high falling speed makes King K. Rool arguably the easiest character in the game to combo. King K. Rool's mobility also leaves a lot to be desired - while his initial dash speed is above average, his actual run speed is poor, and his air speed is also below average. While King K. Rool has relatively fast startup on many of his attacks, some of them (down tilt, forward smash, down smash and back air) are nevertheless very slow, and almost all of his attacks suffer from an universal flaw - extreme ending lag. Because of the latter, King K. Rool is very suspectible to being whiff punished, while having very few attacks that are safe on shield. The ending lag issue is especially prominent with King K. Rool's aerials - all of his aerials other than his neutral aerial, suffer from disproportionately high ending lag, with all of them having total duration of at least 54 frames. This somewhat restricts King K. Rool's air game, as most of his aerials are very punishable if not performed right before landing.


Many of King K. Rool's own unique attributes have significant flaws attached to them. Belly Super Armor only protects his belly and can break akin to a shield break if it takes too much damage. Similarly, Gut Check only protects King K. Rool's belly, making his head and back vulnerable. While Propellerpack grants him a long-ranged recovery, it is slow, very linear, and only protects King K. Rool from above, making his recovery predictable and very exploitable. Crownerang's armor does not protect against strong attacks or grabs, and the crown can also be picked up as an item by other characters. King K. Rool also has very lackluster out of shield options - while his up smash is fast, the initial hit only hits above K. Rool and is very punishable, while his second fastest option, neutral aerial, has short range, especially behind him. This is further made worse by the fact that King K. Rool is forced to shield relatively often due to his massive hurtbox and below-average mobility. Finally, because of his massive size and limited ledge options, King K. Rool is very susceptible at being ledgetrapped.
Many of King K. Rool's own unique attributes have significant flaws attached to them. Belly Super Armor only protects his belly and can break akin to a shield break if it takes too much damage. Similarly, Gut Check only protects King K. Rool's belly, making his head and back vulnerable. While Propellerpack grants him a long-ranged recovery, it is slow, very linear, and only protects King K. Rool from above, making his recovery predictable and very exploitable. Crownerang's armor does not protect against strong attacks or grabs, and the crown can also be picked up as an item by other characters. King K. Rool also has very lackluster out of shield options - while his up smash is fast, the initial hit only hits above K. Rool and is very punishable, while his second fastest option, neutral aerial, has a short range, especially behind him. This is further made worse by the fact that King K. Rool is forced to shield relatively often due to his massive hurtbox and below-average mobility. Finally, because of his massive size and limited ledge options, King K. Rool is very susceptible at being ledgetrapped.


While King K. Rool is a fairly popular character on lower level and casual play, his high-level reputation is quite limited due to his significant flaws and a small playerbase. However, thanks to efforts of dedicated players such as {{Sm|Ben Gold}}, {{Sm|Raphy}}, and most notably, {{Sm|KirbyKid}}, King K. Rool has nevertheless gathered a couple of decent results during ''Ultimate's'' lifespan, in spite of his aforementioned issues and low placement on the tier list.
While King K. Rool is a fairly popular character on lower level and casual play, his high-level reputation is quite limited due to his significant flaws and a small playerbase. However, thanks to efforts of dedicated players such as {{Sm|Ben Gold}}, {{Sm|Raphy}}, and most notably, {{Sm|KirbyKid}}, King K. Rool has nevertheless gathered a couple of decent results during ''Ultimate's'' lifespan, in spite of his aforementioned issues and low placement on the tier list.
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