Alolan Whip: Difference between revisions
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During usage, it also has 11.99% damage-based [[armor]]. As a result, Incineroar will not flinch to attacks dealing less than this and grab opponents if the opponent is within grab range. This is from frames 1-4 on failure, 1-58 on lariat, and 1-42 on back body drop. This goes past the FAF and is tied to the animation itself. This allows the Incineroar player to delay movement and defend against incoming weak attacks, such as projectiles, or even other players in battles with more than 2 players. | During usage, it also has 11.99% damage-based [[armor]]. As a result, Incineroar will not flinch to attacks dealing less than this and grab opponents if the opponent is within grab range. This is from frames 1-4 on failure, 1-58 on lariat, and 1-42 on back body drop. This goes past the FAF and is tied to the animation itself. This allows the Incineroar player to delay movement and defend against incoming weak attacks, such as projectiles, or even other players in battles with more than 2 players. | ||
Alolan Whip has an additional 1.2× knockback multiplier when stacked with [[Revenge]], making it an extremely potent KO option | Alolan Whip has an additional 1.2× knockback multiplier when stacked with [[Revenge]], making it an extremely potent KO option. If Incineroar successfully times the lariat with Revenge active, it will trigger a [[Special Zoom]]. If the move misses and the opponent bumps into Incineroar, Revenge will remain active. | ||
If the opponent does not collide with Incineroar (ex. being hit out of the move by another player, the opponent is thrown into a [[ledge]] and grabs it, either player's positions change due to moving platforms, the opponent is slowed down), the move ends with Incineroar shrugging towards the screen. It is also possible for such situations to result in Incineroar "landing" a hit on a missed opponent, which deals damage to anyone touching the hitbox as collateral damage, but not the original target. | If the opponent does not collide with Incineroar (ex. being hit out of the move by another player, the opponent is thrown into a [[ledge]] and grabs it, either player's positions change due to moving platforms, the opponent is slowed down), the move ends with Incineroar shrugging towards the screen. It is also possible for such situations to result in Incineroar "landing" a hit on a missed opponent, which deals damage to anyone touching the hitbox as collateral damage, but not the original target. |