King Dedede (SSBU): Difference between revisions

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Undid edit by Pierce Ng: Not necessary
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|utiltname=Great King Headbutt ({{ja|大王ずつき|Daiō Zutsuki}})
|utiltname=Great King Headbutt ({{ja|大王ずつき|Daiō Zutsuki}})
|utiltdmg=11.5% (head and neck), 9.5% (head's tip)
|utiltdmg=11.5% (head and neck), 9.5% (head's tip)
|utiltdesc=An upward arcing headbutt, similar to Wario and Jigglypuff's Up Smash. King Dedede's head and upper body are [[Intangibility|intangible]] while its hitbox is active. It has fast start-up lag with low ending lag. This move can combo into itself at low percentages, and has KO potential at high percentages. Its high knockback makes it the 5th strongest up tilt in the game, being able to KO middleweights below at 120% on Final Destination.
|utiltdesc=An upward arcing headbutt. King Dedede's head and upper body are [[Intangibility|intangible]] while its hitbox is active. It has fast start-up lag with low ending lag. This move can combo into itself at low percentages, and has KO potential at high percentages. Its high knockback makes it the 5th strongest up tilt in the game, being able to KO middleweights below at 120% on Final Destination.
|dtiltname=Rolling ({{ja|ころがり|Korogari}})
|dtiltname=Rolling ({{ja|ころがり|Korogari}})
|dtiltdmg=10% (early), 6% (late)
|dtiltdmg=10% (early), 6% (late)
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