List of spirits (Donkey Kong series): Difference between revisions

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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant Donkey Kong represents the original Donkey Kong, the titular antagonist of the ''Donkey Kong'' arcade game who is originally depicted as a large gorilla with a yellow color scheme.
*The yellow Giant Donkey Kong represents the original Donkey Kong, the main antagonist of the titular arcade game who is originally depicted as a giant yellow gorilla in this spirit's artwork.
*The red Peach ally represents the Lady, the damsel-in-distress of ''Donkey Kong'' kidnapped by the titular antagonist who is originally depicted as a blonde woman wearing a red dress.
*The red Peach ally represents [[Pauline]], the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "The Lady" and depicted as a blonde woman wearing a red dress in this spirit's artwork.
*The stage and music track represent 75m, the third stage of ''Donkey Kong'' which features the 8-bit form of the original Donkey Kong as a stage hazard.
*The stage represents 75m, the third stage of ''Donkey Kong'' which features the original 8-bit form of the titular antagonist as a stage hazard.
*The music track features the musical themes of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which feature the appearance of the original Donkey Kong.
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which features the appearance of the original Donkey Kong.
*The Barrel items represent the barrels that Donkey Kong throws down the tilted structures during the first stage of ''Donkey Kong''.
*The Barrel items reference the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game.
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the playable protagonist of the game, must reach the end of each level to rescue the Lady from Donkey Kong.
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must reach the end of each level to rescue the Lady from Donkey Kong.
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of ''Donkey Kong''.
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of ''Donkey Kong''.
*The timed stamina battle condition references the decreasing bonus counter and the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which serves as the time limit that will deplete one of Jumpman's lives when it expires.
*The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Donkey Kong's villainous role in ''Donkey Kong'' by kidnapping the Lady and holding her hostage.
*This spirit's Grab type references Donkey Kong's villainous role in the titular arcade game by kidnapping the Lady and holding her hostage.
*This spirit's Strong Throw ability references Donkey Kong's ability to throw down barrels in the first level of ''Donkey Kong''.
*This spirit's Grab and Strong Throw ability reference the 25m stage of ''Donkey Kong'' where the titular antagonist will grab and throw the barrels down the stage's tilted structures.
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the titular protagonist of the ''Donkey Kong Jr.'' arcade game, who is depicted as a gorilla around the same size as Mario.
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a yellow gorillas around the same size as Mario.
*The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr. in the titular arcade game who is held hostage by the game's antagonist, Mario.
*The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose 8-bit form is depicted as a giant yellow gorilla.
*The stage represents the {{s|mariowiki|Vine Scene}} and {{s|mariowiki|Jump Board Scene}}, the first two stages in ''Donkey Kong Jr.'' which features a jungle setting with treetop and flat platforms.
*The stage represents the {{s|mariowiki|Vine Scene}} and the {{s|mariowiki|Jump Board Scene}}, the first two stages in ''Donkey Kong Jr.'' taking place in a jungle setting which feature treetop platforms and flat platforms.
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular protagonist from rescuing his father by releasing enemies and obstacles at him.
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular main character from rescuing Donkey Kong by releasing enemies and obstacles at him.
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen.
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular main character rescues Donkey Kong from Mario's captivity and carries him off-screen.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where Donkey Kong Jr. carries his rescued father off-screen.
*This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where the titular main character carries his rescued father off-screen.
*In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character.
*In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character.
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who wears a cyan shirt.
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt.
*The stage represents 75m, the third stage of ''Donkey Kong'' which features the 8-bit form of the original Donkey Kong as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The stage represents 75m, the third stage of ''Donkey Kong'' which features the titular antagonist's 8-bit form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The music track features the musical themes from ''Donkey Kong'' and ''Donkey Kong Jr.'', referencing how ''Donkey Kong 3'' serves as the direct sequel to the previous two ''Donkey Kong'' arcade games.
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', referencing how ''Donkey Kong 3'' serves as the direct sequel to the previous two ''Donkey Kong'' arcade games.
*The Villager starting off with a Gust Bellows represents the fumigator used by Stanley, which exterminate the bugs and pushes Donkey Kong to the top of the screen.
*The Vilager starting off with a Gust Bellow represents the fumigator used by Stanley, which can exterminate the bugs and push Donkey Kong to the top of the screen.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs.
*This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs.
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|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of Donkey Kong who features a large white beard.
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard.
*The stage represents {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'', which features his silhouette in the window.
*The stage represents {{s|mariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'', whose silhouette appears in the window in the background.
*The music track represents the opening theme to the ''Donkey Kong'' arcade game, which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson.
*The music track represents the opening theme song of ''Donkey Kong'', which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson.
*The music track also represents the opening theme to the ''Donkey Kong'' arcade game, which Cranky Kong plays on his saxophone during the opening cutscene of ''Donkey Kong Country''.
*The music track also represents the opening theme to the ''Donkey Kong'' arcade game, which Cranky Kong plays on his gramophone during the opening cutscene of ''Donkey Kong Country''.
*The Sleep Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where constantly he demands sleep.
*The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong who is often seen walking slowly in his old age.
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm.
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm.
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong who is often seen walking slowly in his old age.
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, a pair of ripped blue jeans, and pilots his own aircraft.
*The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses who pilots his own aircraft vehicle.
*The white Donkey Kong and yellow Diddy Kong minions reference their appearance as the main playable characters in the ''Donkey Kong'' series who serve as regular customers in Funky Kong's businesses.
*The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers.
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which also first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}.
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}.
*The music track represents the musical theme of Funky's Flights, Funky Kong's air travel business in ''Donkey Kong Country'' which allows the Kongs to quickly access previously-visited locations.
*The music track represents the theme song that plays at Funky's Flights, an air travel service owned by Funky Kong in ''Donkey Kong Country'' which allows the Kongs to quickly access previously-visited locations.
*The Bullet Bill item and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
*The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map in the Light Realm.
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map in the Light Realm.
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|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure who wears pink clothing and is associated with dancing.
*The pink Bayonetta represents Candy Kong, a female curvaceous Kong wearing a pink shirt who features a flirtatious personality.
*The stage represents Kongo Jungle, the first area in''Donkey Kong Country'' which also first features Candy Kong's booth, {{s|supermariowiki|Candy's Save Point}}.
*The stage represents Kongo Jungle, the first world in ''Donkey Kong Country'' which first features Candy Kong's booth, {{s|supermariowiki|Candy's Save Point}}.
*The music track references the jazz-like musical style of {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*The music track features a jazz style, referencing the jazz-styled theme song played at {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which appear as the collectible item in the ''Donkey Kong'' series.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which serve as the main collectible item in the ''Donkey Kong'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Candy Kong's role in the ''Donkey Kong'' series by saving the Kongs' progress in their adventures.
*This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series.
*This spirit's Critical-Health Stats ↑ ability references Candy's Save Point, a booth managed by Candy in ''Donkey Kong Country'' which allows the player to save their progress.
*This spirit's Critical-Health Stats ↑ ability references Candy's Save Point, a booth owned by Candy Kong in ''Donkey Kong Country'' which allows the player to save their progress.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Donkey Kong represents Swanky Kong, an entrepreneurial Kong who features red fur, a blue suit, and a similar facial appearance with Donkey Kong.
*The red Donkey Kong represents Swanky Kong, a red-furred entrepreneurial Kong wearing a blue suit who shares a similar design with Donkey Kong.
*The stage represents the forests of the {{s|supermariowiki|Northern Kremisphere}}, the main setting of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' which features {{s|supermariowiki|Swanky's Sideshow}}, a circus-themed attraction owned by Swanky Kong.
*The stage represents the {{s|supermariowiki|Northern Kremisphere}}, the main setting of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' taking place in a forested area which features Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}}.
*The music track represents the musical theme of Funky's Flights, an air travel business owned by Funky Kong in ''Donkey Kong Country'', referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series.
*The music track represents the theme song played at Funky's Flights, an air travel business owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series.
*The Beastball item and battle condition reference the competitive gameplay of Swanky Kong's Swanky's Sideshow in ''Dixie Kong's Double Trouble!'' where the player competes with Cranky Kong to throw the baseballs at the targets.
*The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by cardboard Kremlings.
*The Beastball item and the battle condition reference the competitive gameplay of Swanky's Sideshow where the player can compete  with Cranky Kong to throw the baseballs at the targets.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes.
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes.
*This spirit's Banana Gun Equipped ability references the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*This spirit's Banana Gun Equipped ability references the Bananas, the main collectible item in the ''Donkey Kong'' series.
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs who appears as a ghost with a white color scheme.
*The white Clear Donkey Kong represents Wrinkly Kong, the deceased female member of the Kongs who appears as a white ghost.
*The stage represents Luigi's Mansion, the main setting of the titular game inhabited by ghosts, further referencing Wrinkly Kong's status as a ghost.
*The stage represents Luigi's Mansion, the main setting of the titular game which is inhabited by ghosts, further referencing Wrinkly Kong's status as a ghost.
*The music track represents the musical theme of the map pages in ''Donkey Kong Country'' which is remixed and used in ''DK King of Swing'', which features Wrinkly Kong as a playable character.
*The music track represents the theme songs played during the map pages in ''Donkey Kong Country'' remixed for ''DK King of Swing'', featuring Wrinkly Kong as a playable character.
*The Low and High Gravity hazards and battle conditions reference Wrinkly Kong's appearance as a playable character in ''DK King of Swing'' who features high jumping and attack power stats.
*The Low and High Gravity hazards reference Wrinkly Kong's appearance as a playable character in ''DK King of Swing'', who features high jumping and attack power stats.
*The Low and High Gravity hazards and battle conditions also reference how Wrinkly Kong passes away but later returns as a ghost, who is often seen floating weightlessly in midair.
*The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game.
*This spirit's Support and Shield types reference Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game.
*This spirit's Trade-Off Defense ↑ ability further references Wrinkly Kong's passing after the events of ''Dixie Kong's Double Trouble!'', but later returns as a ghost.
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong's passes away after the events of ''Dixie Kong's Double Trouble!'', but later returns as a ghost.
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and a pink dress.  
*The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and a pink dress.
*The pink Diddy Kong minion references his appearance as one of the main playable characters alongside his girlfriend, Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The pink Diddy Kong minion references his appearance as a main playable character alongside Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The stage and music represent Donkey Kong Island, the main setting of the ''Donkey Kong Country'' series which features Dixie Kong as a playable character.
*The stage and music track represent Donkey Kong Island, the main setting of the ''Donkey Kong Country'' series which features Dixie Kong as a playable character.
*The music track represents the musical theme of ''Donkey Kong Country: Tropical Freeze'' which features Dixie Kong as a playable character.
*The music track represents the theme song of ''Donkey Kong Country: Tropical Freeze'' which features Dixie Kong as a playable character.
*The Banana items represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The Banana Peel item represents the Bananas, which serve as the main collectible item in the ''Donkey Kong'' series.
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|supermariowiki|Helicopter Whirl}}, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed.  
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
*This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents Lanky Kong, a goofball orangutan Kong who features an orange color scheme and wears blue overalls.
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing blue overalls whose corresponding color is blue in ''Donkey Kong 64''.
*The stage's background features {{s|supermariowiki|DK's Tree House}}, which appears in {{s|supermariowiki|Kong Isle}}, the first jungle area in Lanky Kong's debut game, ''Donkey Kong 64''.
*The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' which first features Lanky Kong as a playable character.
*The music track represents the opening theme of Lanky Kong's debut game, ''Donkey Kong 64'', who is featured in the opening and in the lyrics.
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Lanky Kong in the opening and the lyrics.
*The Banana items represent the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The Banana items represent the Bananas, which serve as the main collectible item in the ''Donkey Kong'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, ''Donkey Kong 64''.
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, ''Donkey Kong 64''.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Tiny Kong's abilities by giving her a potion to drink.
*The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for {{s|mariowiki|Banana Coins}}.
*The music track represents the opening theme of ''Donkey Kong 64'', who is featured in the opening and in the lyrics.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities.
*The Heavy Wind and Low Gravity hazards reference {{s|supermariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Tiny Kong in the opening and the lyrics.
*The Tiny rule and timed battle condition reference {{s|supermariowiki|Mini-Monkey}}, an ability used by Tiny Kong after entering a {{s|supermariowiki|Tiny Barrel}} in ''Donkey Kong 64'' which allows her to shrink down in size.
*The Heavy Wind and Low Gravity hazards reference {{s|mariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
*The timed battle condition references the limited time that TIny can remain shrunken down until the player runs out of {{s|supermariowiki|Crystal Coconut}}s.
*The Tiny rule references {{s|mariowiki|Mini-Monkey}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can shrink down to tiny size after entering the {{s|mariowiki|Tiny Barrel}}.
*The timed battle condition references the limited time that Tiny Kong has to remain tiny-sized until the player runs out of {{s|mariowiki|Crystal Coconut}}s.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Tiny Kong's role in ''Donkey Kong 64'' by aiding the Kongs to defeat King K. Rool.
*This spirit's Support type references Tiny Kong's role in ''Donkey Kong 64'' by helping the Kongs defeat King K. Rool.
*This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks.
*This spirit's Easier Dodging ability references how Tiny Kong uses her flying ability to dodge enemy attacks.
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting.
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting.
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Donkey Kong represents Chunky Kong, a large burly Kong character who uses powerful physical attacks similar to Donkey Kong.
*The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs featured in ''Donkey Kong 64''.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Chunky's Kong's abilities by giving him a potion to drink.
*The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for {{s|mariowiki|Banana Coins}}.
*The music track represents the opening theme of Chunky's Kong's debut game, ''Donkey Kong 64'', who is featured in the opening and in the lyrics.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities.
*The battle condition references {{s|supermariowiki|Primate Punch}}, the first special move learned by Chunky in ''Donkey Kong 64'' where he uses a powerful punch attack which can defeat stronger enemies.
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Chunky Kong in the opening and the lyrics.
*The battle condition references {{s|mariowiki|Primate Punch}}, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', who uses powerful physical attacks.
*This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', who uses powerful physical attacks.
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong references his appearance as one of the main playable characters in ''Donkey Kong Country'', who can ride Rambi the Rhino.
*The white Donkey Kong represents Rambi, a grey rhinoceros who performs powerful attacks.
*The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The white Donkey Kong references his appearance as a main playable character in ''Donkey Kong Country'' who can mount and control Rambi.
*The battle condition references Rambi's ability to charge and defeat his enemies by ramming into them.
*The stage and music track represent [[mariowiki:Jungle Hijinxs(Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The battle condition references Rambi's ability to charge and defeat his enemies by ramming into them with his horn.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies.
*This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn.
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
|-
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Corrin represents Enguarde the Swordfish, a swordfish with a blue color scheme who features a similar water-based sword theme with Corrin.
*The blue Corrin represents Enguarde, a blue swordfish who shares a similar water-based sword theme with Corrin.
*The stage represents {{s|supermariowiki|Coral Capers}}, the first water level located off the shores of Kongo Jungle, the first area in ''Donkey Kong Country''.
*The stage represents {{s|mariowiki|Coral Capers}}, the first water level located off the shores of Kongo Jungle in ''Donkey Kong Country''.
*The music track represents the musical theme of Enguarde's swimming levels in ''Donkey Kong Country'', which features a similar musical style.
*The music track represents the theme song played on {{s|mariowiki|Slipslide Ride}}, the 18th level in ''Donkey Kong Country'' which features the Enguarde Token collectible item.
*The Buoyancy Reduced rule and battle conditions reference Enguarde's ability to help the Kongs travel underwater and attack aquatic enemies by dashing into them.
*The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series.
*Corrin's favored dash attack features Corrin spinning around in a corkscrew manner while thrusting his Omega Yato sword, further referencing Enguarde's dash attack, which also resembles his pointed bill.
*Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill.
*Corrin's favored dash attack features Corrin spinning around in a corkscrew manner while thrusting his Omega Yato sword, which resembles the shape of Enguarde's pointed bill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
*This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, further referencing the swimming levels in the ''Donkey Kong'' series, which feature Enguarde as a playable character.
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, the location of the Coral Capers level in ''Donkey Kong Country''.
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Duck Hunt features the Duck turning green and yellow, representing Squawk the Parrot, who features a green-and-yellow color scheme.
*The white Duck Hunt features the Duck turning green and yellow, representing Squawks the green-and-yellow parrot.
*The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy Kong's Quest'' to carry the Kongs while flying.
*The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy Kong's Quest'' to carry the Kongs while flying.
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, a cavernous stage in ''Donkey Kong Country'' which first features Squawks as an ally.
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern featuring Squawks as an ally of the Kongs.
*The Fog Hazard references how Torchlight Trouble takes place in a dark cavern, which requires Squawks to guide the Kongs the caverns through using a lantern.
*The stage, music track, and the Fog hazard reference the main setting of Torchlight Trouble, which takes place in a dark cavern where Squawks can guide the Kongs through the darkness with a lit lantern.
*The music track represents the theme song played on Slipslide Ride, the 18th level in ''Donkey Kong Country'' that is featured on the {{s|mariowiki|Gorilla Glacier}} world alongside Torchlight Trouble.
*The timed battle condition references the time limit in bonus levels in ''Diddy Kong's Quest'' which sometimes features Squawks as a playable character.
*The timed battle condition references the time limit in bonus levels in ''Diddy Kong's Quest'' which sometimes features Squawks as a playable character.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Support and Grab types and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble in ''Donkey Kong Country'' where he carries the lantern to help the Kongs navigate through the darkness.
*This spirit's Support and Grab types further reference Squawks' role in ''Diddy Kong's Quest'' to carry the Kongs while flying.
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing {{s|mariowiki|Squawks' Shaft}}, a stage within the volcanic {{s|mariowiki|Crocodiel Cauldron}} world in ''Donkey Kong Country 2: Diddy Kong's Quest''.
*This spirit's Support and Grab types, and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble here he carries the lantern to help the Kongs navigate through the darkness.
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the {{s|mariowiki|Squawks' Shaft}} level featured in the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Diddy Kong's Quest''.
|-
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Falco features red shoes, representing Expresso the Ostrich, a bird character who features a black color scheme and wears red sneakers.
*The black Falco features red shoes, representing Expresso the Ostrich, a black-feathered bird character wearing red shoes.
*The stage references Expresso's ability to run fast, as the stage is based on the Green Hill Zone in the ''Sonic the Hedgehog'' series, which primarily features characters running at high speeds.
*The stage represents the Green Hill Zone in ''Sonic the Hedgehog'', which features characters running at high speeds, referencing Expresso's ability to run fast.
*The music track represents the musical theme of the bonus stage in ''Donkey Kong Country'' which first features Expresso as an ally and his own bonus level.
*The music track features the remix of the bonus level theme song in ''Donkey Kong Country'', which features Expresso as a playable character and his own bonus level.
*The Slippery Stage rule and battle conditions reference Expresso's ability to run fast, and to glide in the air and fall slowly while flapping his wings.
*The Slippery Stage rule and the battle conditions reference Expresso's ability to run fast and fall slowly by flapping his wings while gliding over wide gaps.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Expresso's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Support type references Expresso's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Greninja represents Winky the Frog, an amphibian character with a green color scheme.
*The green Greninja represents Winky the Frog, a green amphibian character.
*The stage represents {{s|mariowiki|Donkey Kong Island}}, the main setting of Winky's debut game, ''Donkey Kong Country'' which features areas similar to the stage's layouts.
*The stage represents {{s|mariowiki|Donkey Kong Island}}, the main setting of Winky's debut game, ''Donkey Kong Country'' which features worlds similar to the stage layouts.
*The battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by jumping on them.
*The first battle condition references the main method of defeating enemies in the ''Donkey Kong Country'' series by jumping on them.
*The "increased jump power" battle condition references Winky's ability to perform high jumps, allowing him to reach areas at greater heights.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Winky's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Support type references Winky's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Attack type and Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
*This spirit's Attack type and Foot Attack ↑ ability further reference Winky's ability to defeat powerful enemies by stomping on them.
|-
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Diddy Kong represents Squitter the Spider, a hairy arachnid who features an orange color scheme and wears pink shoes.
*The pink Diddy Kong represents Squitter, a hairy orange spider wearing pink shoes.
*The stage and music track represent [[supermariowiki:Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]], the second swamp level of ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Squitter as a playable character.
*The pink Diddy Kong references his appearance as a main playable character of ''Donkey Kong Country 2: Diddy Kong's Quest'', who can mount and control Squitter.
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of web projectiles, which can slow down or defeat enemies.
*The stage and music track represent {{s|mariowiki|Krockhead Klamber}}, the second swamp level of ''Diddy's Kong Quest'' which features Squitter as a playable character.
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Squitter's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Support type references Squitter's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's webs, which can trap and defeat enemies, which Squitter can travel freely on.
*This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's ability to produce an unlimited supply of sticky web projectiles, which he can travel freely on.
|-
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Crafted Yoshi represents Rattly the Rattlesnake, a reptilian character who features a big nose, big eyes, an elongated tongue, and a green color scheme.
*The Crafted Yoshi represents Rattly, a green-and-red rattlesnake who features a big snouted nose.
*The stage represents the jungle area of [[supermariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the forty-sixth level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Rattly as a playable character.
*The stage represents the jungle area of [[mariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character.
*The music track represents the musical theme of {{s|supermariowiki|Rattle Battle}}, the fourteenth stage in ''Diddy's Kong Quest'' which first features Rattly as a playable character.
*The music track represents the musical theme of {{s|mariowiki|Rattle Battle}}, the 14th stage in ''Diddy's Kong Quest'' which first features Rattly as a playable character.
*The battle conditions reference Rattly's ability to perform high jumps, allowing him to reach areas and collectible objects at greater heights.
*The battle conditions reference Rattly's ability to perform high jumps, allowing him to reach areas at greater heights.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps.
*This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps, allowing him to reach areas at greater heights.
|-
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Squirtle represents Ellie the Elephant, a female pachyderm who uses water-based attacks.
*The purple Squirtle represents represents Ellie the Elephant, a female elephant character who uses water-based attacks.
*The stage represents {{s|supermariowiki|Lakeside Limbo}}, the first level of Ellie's debut game, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' which features a boardwalk over water.
*The purple Squirtle Team's four fighters and favored [[Water Gun]] reference Ellie's ability to shoot multiple water blasts from her trunk, which can be used to defeat enemies.
*Squirtle's favored [[Water Gun]] references Ellie's ability to shoot multiple water blasts from her trunk, which can be used to defeat enemies.
*The stage represents {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' taking place on a boardwalk which first features Ellie as a playable character.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
*This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
|-
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The white Donkey Kong represents {{s|supermariowiki|Super Kong}}, the white-furred version of Donkey Kong summoned by Professor Chops in the {{s|supermariowiki|Super Guide}} mode in ''Donkey Kong Country Returns''
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong summoned by Professor Chops in the {{s|mariowiki|Super Guide Mode}} in ''Donkey Kong Country Returns''.
*The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which features Professor Chops as the Tutorial Pig.
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which features Professor Chops as the Tutorial Pig.
*The Banana Peel item represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The Banana Peel item represents the Bananas, which serve as the main collectible item in the ''Donkey Kong'' series.
*The battle condition references Super Kong's invincibility during the Super Guide mode in ''Donkey Kong Country Returns'' where Super Kong automatically guides the Kongs through a level without losing a life.
*The battle condition references Super Kong's invincibility during the Super Guide mode in ''Donkey Kong Country Returns'' where Super Kong guides the Kongs through a level without losing a life.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
*This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provide the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
*This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provide the Kongs with an {{s|mariowiki|Extra Life Balloon}} if they lose a life after passing the checkpoint.
|-
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool represents Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
*The blue King K. Rool represents the Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Kritter as an enemy.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Kritter as an enemy.
*The stage and music track also represent {{s|supermariowiki|Junge Japes}}, a jungle level in ''Donkey Kong 64'' which features the Kritter as an enemy.
*The stage and music track represent {{s|mariowiki|Junge Japes}}, a jungle level in ''Donkey Kong 64'' which features the Kritter as an enemy.
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos Kritters use in their playable appearance in ''Donkey Kong Barrel Blast''.
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos that Kritters use in their playable appearance in ''Donkey Kong Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon in the Light Realm.
*In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map in the Light Realm, the location of the Jungle Hijinxs level first featuring the Kritter as an enemy.
|-
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|160
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, an enemy wasp who features a black-and-yellow stripe design.
*The yellow Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, a wasp enemy who features a black-and-yellow striped pattern.
*The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which feature Zingers as enemies.
*The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which features the Zinger as an enemy.
*The music track represents the musical theme of {{s|mariowiki|Bramble Blast}}, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies.
*The music track represents the theme song played on the {{s|mariowiki|Bramble Blast}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features the Zinger as an enemy.
*The Unira item references the Zinger's spines, which causes damage to anyone who jumps on it and prevents it from being defeated under normal circumstances.
*The Unira item references the Zinger's spines, which causes damage to anyone who jumps on it and prevents it from being defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
*This spirit's Shield type the Zinger's spines, which prevents it from being defeated under normal circumstances.
*In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, further referencing the cave stages the feature Zingers as enemies.
*In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, the location of the Reptile Ramble level first featuring the Zinger as an enemy.
|-
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Tiny King K. Rool represents Klaptrap, a small Kremling enemy with a blue color scheme who appears as the Assist Trophy enemy.
*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy working under King K. Rool who appears as the Assist Trophy enemy.
*The stage represents Jungle Hijinx, the first level in ''Donkey Kong Country'' which first features the Klaptrap as an enemy.
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Klaptrap as an enemy.
*The music track represents the musical theme of Bramble Blast, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features {{s|mariowiki|Klampon}}, a variation of the Klaptrap, as an enemy.
*The music track represents the theme song played on the Bramble Blast level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features the {{s|mariowiki|Klampon}}, a variation of the Klaptrap, as an enemy.
*The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap is a common enemy in the ''Donkey Kong'' series who appears in groups.
*The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the ''Donkey Kong Country'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Klaptrap attacks the player by biting them.
*This spirit's Attack type references how Klaptrap attacks the player by biting them.
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|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning his pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a brown trench coat and a pirate hat.
*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat.
*The stage represents {{s|mariowiki|The Flying Krock}}, a flying airship used by Kaptain K. Rool in ''Donkey Kong Country 2: Diddy's Kong Quest'' which serves as the main setting of the [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] level.
*The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy Kong's Quest'' taking place on a flying crocodile-shaped airship which features the first boss battle against Kaptain K. Rool.
*The music track represents the musical theme of Kaptain K. Rool's boss battles in ''Diddy Kong's Quest'' where he can be battled aboard The Flying Krock and in the [[mariowiki:Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] level.
*The music track represents Kaptain K. Rool's boss battle theme song, which is played on the [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] and the [[mariowiki: Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] levels in ''Diddy Kong's Quest''.
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle aboard The Flying Krock.
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle during the K. Rool Duel level.
*The stamina battle condition references the boss battles in the ''Donkey Kong Country'' series where the bosses require to be damaged for a certain number of times before they are defeated.
*The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated.
*King K. Rool's frequent Blunderbuss references Kaptain K. Rool's usage of his blunderbuss as his main weapon in ''Diddy Kong's Quest'' where he can shoot {{s|mariowiki|Kannonball}}s, spiked Kannonballs, and poisonous gases.
*King K. Rool's frequent Blunderbuss references Kaptain K. Rool's usage of his blunderbuss as his main weapon which allows him to shoot {{s|mariowiki|Kannonball}}s, spiked Kannonballs, and poisonous gasses.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
*This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
*In World of Light, the Kaptain K. Rool spirit is featured on Dharkon's side of the Final Battle map while the Mipha spirit is featured across from him on Galeem's side, referencing how both characters are leaders of an amphibious race with opposing roles, with Kaptain K. Rool serving as the villainous leader of the Kremling race.
*In World of Light, the Kaptain K. Rool spirit is featured on Dharkon's side of the Final Battle map while the Mipha spirit is featured across from him on Galeem's side, referencing how both characters are leaders of an amphibious race.
|-
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong references his appearance as a main playable character in ''Donkey Kong Country Returns'', who battles and defeats the Tiki Tak Tribe.
*The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes.
*The Diddy Kong Team's green, blue, yellow, and cyan costumes represent the Tiki Tak Tribe, a group of antagonistic sentient wooden instruments featuring multiple color schemes.
*The Diddy Kong Team references his appearance as a main playable character in ''Donkey Kong Country Returns'', who battles and defeats the Tiki Tak Tribe.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
|-
|-
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white King K. Rool represents Lord Fredrik, the big-bellied leader of the Snowmads with a white color scheme.
*The white King K. Rool represents Lord Fredrik, a white big-bellied walrus who shares a similar role with King K. Rool.
*The stage and Ice Floor hazard represents Donkey Kong Island after being turned into a frozen wasteland by Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage and Ice Floor hazard represents Donkey Kong Island after being turned into a frozen wasteland by Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage and Ice Floor hazard reference Lord Fredrik's boss battle where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
*The stage and Ice Floor hazard reference Lord Fredrik's boss battle in ''Tropical Freeze'' where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''.
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''.
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Yoshi represents Kip, a small reptilian character with a large snout and a bright green color scheme.
*The yellow Tiny Yoshi represents Kip, a young, bright green Kremling who features a big snouted nose.
*The Yoshi Team's four fighters reference the four-player mode of Kip's debut game, ''Donkey Kong Barrel Blast''.
*The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of Kip's debut game, ''Donkey Kong Barrel Blast''.
*The stage represents the seaside race courses in ''Barrel Blast'', including {{s|mariowiki|Salty Sea}}, {{s|mariowiki|Shimmering Sea}}, and {{s|mariowiki|Open Ocean}}.
*The stage represents [[mariowiki:Salty Sea (race course)|Salty Sea]], the first seaside race course in ''Donkey Kong Barrel Blast'' featuring a green shoreline with trees and a blue cloudy sky.
*The music track represents the boss battle theme of ''DK: Jungle Climber'', which is mostly used on Kremling-themed bosses, referencing Kip's Kremlin species.
*The music track represents the boss battle theme song of ''DK: Jungle Climber'' used on Kremling-themed bosses, referencing Kip's Kremlin species.
*The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos that Kip uses in ''Barrel Blast''.
*The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Wendy O. Koopa represents Kalypso, a female reptilian character who wears makeup and gold jewelry.
*Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry.
*The Wendy Team's four fighters reference the four-player mode of Kalypso's debut game, ''Donkey Kong Barrel Blast''.
*The Wendy Team's four fighters reference the four-player multiplayer mode of Kalypso's debut game, ''Donkey Kong Barrel Blast''.
*The stage represents the DK Jungle courses in ''Barrel Blast'', including [[mariowiki:DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], {{s|mariowiki|DK Jungle Falls}}, and {{s|mariowiki|DK Jungle Sunset}}.
*The stage represents [[mariowiki:DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], the first race course in ''Donkey Kong Barrel Blast'' taking place in a jungle featuring waterfalls.
*The music track represents the boss battle theme of ''DK: Jungle Climber'', which is mostly used on Kremling-themed bosses, referencing Kalypso's Kremlin species.
*The music track represents the boss battle theme song of ''DK: Jungle Climber'' used on Kremling-themed bosses, referencing Kalypso's Kremlin species.
*The "increased move speed" battle condition references Kalypso's top speed stats in ''Barrel Blast''.
*The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast''.
*The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos that Kalypso uses in ''Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos.
*This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos.
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Ryu represents Karate Kong, a martial artist Kong who wears a purple karate uniform.
*The purple Ryu represents Karate Kong, an evil Kong wearing a purple fighter outfit who uses powerful karate chops and flying kicks.
*The stage's Ω form represents the river in the {{s|mariowiki|Pineapple Kingdom}}, the sixth kingdom in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river.
*The stage's Ω form represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river.
*The music track represents the musical theme of {{s|supermariowiki|Battle for Storm Hill}}, the first stage of the Durian Kingdom in Karate Kong's debut game, ''Jungle Beat''.
*The High Gravity hazard and the Hard to Launch rule reference the boss battles against the [[mariowiki:Kong (boss group)|evil Kongs]] in ''Jungle Beat'', which features an on-ground battle gameplay mechanic.
*The High Gravity hazard, Hard to Launch rule, and battle conditions reference Karate Kong's boss battle, a stamina battle which features an on-ground battle gameplay mechanic.
*The first battle condition references Karate Kong's boss battle where he relies on powerful physical attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle.
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle.
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|
*The black Donkey Kong represents Ninja Kong, a large burly Kong with a black color scheme.
*The black Donkey Kong represents Ninja Kong, an evil black-furred Kong with a burly muscular figure.
*The stage represents the barren forest in the {{s|supermariowiki|Durian Kingdom}}, the twelfth kingdom in 'Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong on a stone pillar.
*The stage's Battlefield form represents the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest.
*The music track represents the musical theme of Battle for Storm Hill, the first stage of the Durian Kingdom in ''Jungle Beat'' which features Ninja Kong as a boss.
*The music track represents the theme song played on {{s|mariowiki|Battle for Storm Hill}}, the first level of the Durian Kingdom dominated by Ninja Kong.
*Donkey Kong's favored [[Headbutt]] and battle conditions reference Ninja Kong's boss battle where he relies on powerful physical attacks, which can temporarily stun Donkey Kong.
*Donkey Kong's favored [[Headbutt]] and battle conditions reference Ninja Kong's boss battle where he relies on powerful physical attacks, which can stun Donkey Kong.
|}
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