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==Origin== | ==Origin== | ||
[[File:Dungeon1TLoZ.png|thumb|left | [[File:Dungeon1TLoZ.png|thumb|left|The first dungeon in ''[[The Legend of Zelda]]''.]] | ||
Dungeons are a core element in the majority of ''Zelda'' games. Link frequently has to navigate several of them - often centered on a specific theme like fire, water, or forest - while solving puzzles and defeating enemies and bosses in order to find magical objects and progress the plot. In particular, finding a piece of the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]] (as opposed to the full Triforce in this stage) is the goal of every dungeon in the original ''[[The Legend of Zelda]]''. The side-scrolling nature of ''Smash'' makes the Underground Maze resemble the dungeons of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}'', which, unlike the rest of the main ''Zelda'' games, utilizes a side-scrolling view instead of a top-down or 3D one. | Dungeons are a core element in the majority of ''Zelda'' games. Link frequently has to navigate several of them - often centered on a specific theme like fire, water, or forest - while solving puzzles and defeating enemies and bosses in order to find magical objects and progress the plot. In particular, finding a piece of the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]] (as opposed to the full Triforce in this stage) is the goal of every dungeon in the original ''[[The Legend of Zelda]]''. The side-scrolling nature of ''Smash'' makes the Underground Maze resemble the dungeons of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}'', which, unlike the rest of the main ''Zelda'' games, utilizes a side-scrolling view instead of a top-down or 3D one. | ||
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