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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{ | *{{change|Grabs' have new animations. Instead of clenching both of his hands to grab his opponent, Donkey Kong now reaches out with one hand and grabs.}} | ||
*{{buff|Dash grab has | **{{nerf|In the case of pivot grab, this results in it losing its disjoint, despite having more lateral range.}} | ||
*{{nerf| | *{{nerf|Standing grab has more ending lag (FAF 30 → 31).}} | ||
*{{ | *{{buff|Dash grab has less ending lag (FAF 50 → 39).}} | ||
*{{nerf|Pivot grab has more startup lag (frame 10 → 11) with its total duration subsequently increased (FAF 36 → 37).}} | |||
*{{nerf|Grabs have smaller grabboxes (6.24u/5.376u → 5.8u (standing/pivot), 6.24u/5.28u/4.32u → 4.6u (dash)),}} | |||
*{{nerf|Standing grab does not extend as far away from Donkey Kong (z offset: 15u → 13.7u) which along with its smaller size, gives it less range.}} | |||
**{{buff|However, it does overall have slightly more range close to Donkey Kong due to its larger size in comparison to its previous near grabbox.}} | |||
*{{buff|Dash and Pivot grab extend further away from Donkey Kong (z offset: 9 (dash)/-19 (pivot) → z stretch: 17/-24.5), giving them significantly more range.}} | |||
*{{buff|Standing and Pivot grabs extend further close to Donkey Kong (z offset: 7 (standing)/-8 (pivot) → 4/-4), giving them more range inside of him.}} | |||
*{{nerf|Dash grab does not extend as far close to Donkey Kong (z offset: -1.6 → 4), giving it less range inside of him.}} | |||
*[[Pummel]]: | *[[Pummel]]: | ||
**{{nerf|Pummel deals 1% less damage (3% → 2%).}} | **{{nerf|Pummel deals 1% less damage (3% → 2%).}} |
edits