Bowser Challenge: Difference between revisions

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Bowser is normally a bottom-[[tier]] character with notoriously poor mobility and low attack speed, making him easily defeated by faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}. Facing three Bowsers at once on a small stage, however, quickly becomes a daunting task, as the three Bowsers can easily cover most of the stage in [[hitbox]]es, giving the challenger very little opportunity to safely attack. As team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that can easily overwhelm the challenger, preventing the challenger from safely [[approach]]ing. As another complication, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery that is very easy to [[edgeguard]] and [[gimp]], the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high [[weight]] makes him resistant to the upper [[blast line]] where edgeguarding would be irrelevant.  
Bowser is normally a bottom-[[tier]] character with notoriously poor mobility and low attack speed, making him easily defeated by faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}. Facing three Bowsers at once on a small stage, however, quickly becomes a daunting task, as the three Bowsers can easily cover most of the stage in [[hitbox]]es, giving the challenger very little opportunity to safely attack. As team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that can easily overwhelm the challenger, preventing the challenger from safely [[approach]]ing. As another complication, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery that is very easy to [[edgeguard]] and [[gimp]], the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high [[weight]] makes him resistant to the upper [[blast line]] where edgeguarding would be irrelevant.  


The use of Fountain of Dreams is also a key factor in the Bowser Challenge's high difficulty. As previously mentioned, the team of Bowsers can easily fill the stage with hitboxes, and the stage's small size also ensures that the challenger cannot camp, perform hit-and-run tactics, or spam against the Bowsers. Even if players can somehow find a method to camp against the Bowsers on the stage, the lack of a time limit prevents either team (but more notably the Bowser team) from using a [[time out]] for victory. Fountain of Dreams also features a deceptively high upper blast line, and in combination with Bowser's high weight, the player can only use the left, right, and bottom blast lines to KO him.
The use of Fountain of Dreams is also a key factor in the Bowser Challenge's high difficulty. As previously mentioned, the team of Bowsers can easily fill the stage with hitboxes, and the stage's small size also ensures that the challenger cannot camp, perform hit-and-run tactics, or spam against the Bowsers. Even if players can somehow find a method to camp against the Bowsers on the stage, the lack of a time limit prevents either team (but more notably the Bowser team) from using a [[time out]] for victory. Fountain of Dreams also features a deceptively high upper blast line, and in combination with Bowser's high weight, the player can only reliably use the left, right, and bottom blast lines to KO him.


Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top professional smashers. At one tournament, {{Sm|Ken Hoang}} in his prime was unable to get a single KO in the challenge, and at the same tournament, {{Sm|Captain Jack}}, who came the closest to completing the challenge as {{SSBM|Ganondorf}}, only managed to get 4 KOs.
Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top professional smashers. At one tournament, {{Sm|Ken Hoang}} in his prime was unable to get a single KO in the challenge, and at the same tournament, {{Sm|Captain Jack}}, who came the closest to completing the challenge as {{SSBM|Ganondorf}}, only managed to get 4 KOs.
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