Template:SSB4 to SSBU changelist/Pit: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
 
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===Aesthetics===
===Aesthetics===
*{{change|Due to the aesthetic used in ''Ultimate'', Pit's model features a more vibrant color scheme. His eyes and hair appear more detailed, with the latter having a more cel-shaded appearance. His clothing and wings now feature subtle detailing.}}
*{{change|Due to the aesthetic used in ''Ultimate'', Pit's model features a more vibrant color scheme. His eyes and hair appear more detailed, with the latter having a more cel-shaded appearance. His clothing and wings now feature subtle detailing.}}
*{{change|Pit has a new [[alternate costume]]; it is almost identical to his default costume, but turns his hair and shoes blonde and white respectively. This replaces his cyan costume from ''SSB4''. His black costume has also been modified to resemble how it was in ''[[Brawl]]'', though it is still colored differently from {{SSBU|Dark Pit}}'s default costume, much like in ''SSB4''.}}
*{{change|Pit has a new [[alternate costume]]; it is almost identical to his default costume, but turns his hair and shoes blonde and white respectively. This replaces his cyan costume from ''SSB4''. His black costume has also makes the wings black again to resemble how it was in ''[[Brawl]]'', though it is still colored slightly differently from {{SSBU|Dark Pit}}'s default costume, much like in ''SSB4''.}}
*{{change|Pit's idle animation has been slightly altered; he now faces the foreground at an angle. However, he reverts to his previous idle animation while holding a small [[item]].}}
*{{change|Pit's idle animation has been slightly altered; he now faces the foreground at an angle. However, he reverts to his previous idle animation while holding a small [[item]].}}
*{{change|Like many other characters, Pit is more expressive.}}
*{{change|Like many other characters, Pit is more expressive.}}
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*{{buff|Like all characters, Pit's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}}
*{{buff|Like all characters, Pit's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}}
*{{buff|Pit [[walk|walks]] faster (1.199 → 1.259).}}
*{{buff|Pit [[walk|walks]] faster (1.199 → 1.259).}}
*{{buff|Pit [[run|runs]] much faster (1.66215 → 1.828).}}
*{{buff|Pit [[run|runs]] faster (1.66215 → 1.828).}}
**{{buff|Pit's initial [[dash]] is significantly faster (1.5 → 2.09).}}
**{{buff|Pit's initial [[dash]] is significantly faster (1.5 → 2.09).}}
*{{buff|Pit's [[air speed]] is higher (0.89 → 0.935).}}
*{{buff|Pit's [[air speed]] is higher (0.89 → 0.935).}}
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**{{buff|The final hit is larger (9.2u → 9.5u), and has been repositioned (Y offset: 8 → 9.5, Z offset: 2 → 3), improving its horizontal and vertical range.}}
**{{buff|The final hit is larger (9.2u → 9.5u), and has been repositioned (Y offset: 8 → 9.5, Z offset: 2 → 3), improving its horizontal and vertical range.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial deals noticeably more damage (1.5% → 2.5% (hits 1-2), 4% → 6% (hit 3); 7% → 11% (total)), with knockback scaling not fully compensated on the last hit (180 → 148), partially restoring its KO potential from Brawl.}}
**{{buff|Forward aerial deals noticeably more damage (1.5% → 2.5% (hits 1-2), 4% → 6% (hit 3); 7% → 11% (total)), with knockback scaling adjusted (180 → 147). Overall, it deals less knockback at low percents, and more knockback at high percents, improving its KO potential overall.}}
**{{buff|The looping hits have reduced hitlag multipliers (1× → 0.8×), making them harder to SDI out of.}}
**{{buff|The looping hits have reduced hitlag multipliers (1× → 0.8×), making them harder to SDI out of.}}
**{{buff|The looping hits have larger hitboxes (1.5u → 2.3u), and extend further (Z offset: 11-18 → 10-19), improving its range.}}
**{{buff|The looping hits have larger hitboxes (1.5u → 2.3u), and extend further (Z offset: 11-18 → 10-19), improving its range.}}
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