10
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m (→Special moves) |
m (forward smash sending at a higher angle majorly hampers its kill power while giving no benefits) |
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Line 80: | Line 80: | ||
**{{buff|Forward smash has much higher knockback (24 base/100 growth → 40 base/80, 83, and 85 growth), damage (20% (forward)/21% (up)/19% (down) → 22%/24%/20%), and range.}} | **{{buff|Forward smash has much higher knockback (24 base/100 growth → 40 base/80, 83, and 85 growth), damage (20% (forward)/21% (up)/19% (down) → 22%/24%/20%), and range.}} | ||
**{{nerf|Forward smash has more startup lag (18 frames → 20).}} | **{{nerf|Forward smash has more startup lag (18 frames → 20).}} | ||
**{{ | **{{nerf|Forward smash launches opponents at a higher angle (361° (all) → 80° (up)/70° (forward)/60° (down)).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash deals consistent and increased more damage (8%/14% (hit 1)/13%/12% (hit 2) → 22%/19%) and knockback (base 30/growth 128 → 50 base/40 (hit 1), 80 (hit 2) growth), being the most damaging up smash in the game if both hits connect.}} | **{{buff|Up smash deals consistent and increased more damage (8%/14% (hit 1)/13%/12% (hit 2) → 22%/19%) and knockback (base 30/growth 128 → 50 base/40 (hit 1), 80 (hit 2) growth), being the most damaging up smash in the game if both hits connect.}} |
edits