Peach (SSBU)/Down aerial: Difference between revisions
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Peach's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTabl...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:PeachDAirSSBU.gif|thumb| | [[File:PeachDAirSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down aerial.]] | ||
==Overview== | ==Overview== | ||
<onlyinclude>Also known as '''Super Piston Kick''', {{{1|Peach}}} throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool. | |||
As a shield pressuring tool, if {{{1|Peach}}} is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. {{{1|Peach}}} can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a [[fast fall]] neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by {{{1|Peach}}}'s down aerial. | |||
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, {{{1|Peach}}} can do a midair jump down aerial to a {{{1|Peach}}} Bomber. If {{{1|Peach}}} is performing two down aerials with a [[Bob-omb]], she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials. | |||
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.</onlyinclude> | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-3| | {{HitboxTableTitle|Hits 1-3|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 42: | Line 49: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Hit 4| | {{HitboxTableTitle|Hit 4|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|9 | |||
|- | |||
!Animation length | !Animation length | ||
| | |25 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}} | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 11:18, December 3, 2022
Overview[edit]
Also known as Super Piston Kick, Peach throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if Peach is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. Peach can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Peach's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Peach can do a midair jump down aerial to a Peach Bomber. If Peach is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-11 |
---|---|
Hits 1-3 | 12-13, 18-19, 24-25 |
Hit 4 | 30-31 |
Ending autocancel | 38- |
Interruptible | 39 |
Animation length | 47 |
Landing lag[edit]
Interruptible | 9 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|