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==Overview== | ==Overview== | ||
<onlyinclude>{{{1|Peach}}}'s up smash is called '''Ribbon Dance''' ({{ja|リボンダンス|Ribon Dansu}}. {{{1|Peach}}} raises her arm and twirls a {{{2|pink}}} ribbon. A {{{2|pink}}} {{{3|heart}}} appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The {{{3|heart}}} hitbox deals 17.0% while the fully-charged {{{3|heart}}} hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponent above her. When ledgetrapping, {{{1|Peach}}} can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to [[hard read|anticipate the opponent's option]].</onlyinclude> | <onlyinclude>{{{1|Peach}}}'s up smash is called '''Ribbon Dance''' ({{ja|リボンダンス|Ribon Dansu}}). {{{1|Peach}}} raises her arm and twirls a {{{2|pink}}} ribbon. A {{{2|pink}}} {{{3|heart}}} appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The {{{3|heart}}} hitbox deals 17.0% while the fully-charged {{{3|heart}}} hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponent above her. When ledgetrapping, {{{1|Peach}}} can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to [[hard read|anticipate the opponent's option]].</onlyinclude> | ||
==Hitboxes== | ==Hitboxes== |
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