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| ==Overview== | | ==Overview== |
| Daisy's up smash has no given name unlike [[Peach (SSBU)/Up smash|Peach's up smash]]. Similar to Peach's up smash, Daisy raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The flower hitbox deals 17.0% while the fully-charged heart hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, they have the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, up smash deals more knockback than up tilt. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, Daisy can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with the charging up smash. Up smash can be used to [[hard read|anticipate the opponent's option]].
| | {{See also|Peach (SSBU)/Up smash}} |
| | {{:Peach (SSBU)/Up smash|Daisy|orange|flower}} |
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| ==Hitboxes== | | ==Hitboxes== |