Pocket: Difference between revisions

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==Origin==
==Origin==
[[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]]
[[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]]
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20 to 40 in ''New Horizons''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. The player can also use their net to capture bugs (akin to using their [[Fishing Rod|fishing rod]] to catch fish), which, until given to the museum for collecting or released back into the wild, are also kept in the inventory. The moves animation comes from a player picking up an object and storing it in their inventory, which had the character put it inside their pocket.
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20, upgradable to 40, in ''New Horizons''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. The player can also use their net to capture bugs (akin to using their [[Fishing Rod|fishing rod]] to catch fish), which, until given to the museum for collecting or released back into the wild, are also kept in the inventory. The moves animation comes from a player picking up an object and storing it in their inventory, which had the character put it inside their pocket.
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