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| {{recent release}}
| | This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. This update became available on March 15th, 2016. |
| {{incomplete}}
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| This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages. | |
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| =={{SSB4|Bayonetta}}== | | =={{SSB4|Bayonetta}}== |
| *{{buff|Forward smash has more base knockback: 24 → 26.}}
| | {{UpdateList/1.1.5|char=Bayonetta}} |
| *{{nerf|Forward smash has less knockback growth: 105 → 102.}}
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| *{{nerf|Up smash has less knockback growth: 92 → 90.}}
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| *{{nerf|[[Heel Slide]]'s second hit has 5 more frames of ending lag.}}
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| *{{nerf|[[Witch Time]] ending lag increased by 5 frames.}}
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| *{{nerf|Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.}}
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| ===Technical changelist===
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| {| class="wikitable sortable collapsible collapsed" style="text-align:center"
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| ! Change!!Old value!!New value
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| |-
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| |Heel slide (button held) duration||72 frames||77 frames
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| |-
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| |Witch Time total frames||44 frames||49 frames
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| |-
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| |Witch Time (standard) slowdown duration||INT(180+Opponent's %/5)||INT(180+Opponent's %/10)
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| |-
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| |Witch Time (Bat Within) slowdown duration||INT(120+Opponent's %/5)||INT(120+Opponent's %/10)
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| |-
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| |Witch Time duration penalty per use||50F/50F||75F/50F
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| |-
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| |Witch Time duration recovery per frame||0.08F/0.08F||0.06F/0.041F
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| |}
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{buff|Air speed|0.98|1}}
| | {{UpdateList/1.1.5|char=Bowser}} |
| *{{change|Weight|128|130}}
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| =={{SSB4|Charizard}}== | | =={{SSB4|Charizard}}== |
| *{{buff|Air speed|0.87|0.92}}
| | {{UpdateList/1.1.5|char=Charizard}} |
| *{{change|Weight|115|116}}
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| *{{buff|Neutral air landing lag|22 frames|20}}
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| *{{buff|Forward air landing lag|31 frames|22}}
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| *{{buff|Back air landing lag|33 frames|24}}
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| *{{buff|Up air landing lag|22 frames|20}}
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| *{{buff|Down air landing lag|35 frames|33}}
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| *{{buff|Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).}}
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| *{{buff|Forward aerial damage|11%/12%|12%/13%}}
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| *{{buff|Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).}}
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| *{{buff|[[Flare Blitz]] explosion knockback growth|78|84}}
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| *{{buff|Flare Blitz has an additional hitbox.}}
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| =={{SSB4|Cloud}}== | | =={{SSB4|Cloud}}== |
| *{{nerf|End of roll intangibility|Frame 17|15}}
| | {{UpdateList/1.1.5|char=Cloud}} |
| *{{nerf|Forward smash's third hit has lower knockback growth|119|115.}}
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| *{{nerf|Down smash's second hit has lower knockback growth|96|94.}}
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| *{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}}
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| *{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}}
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| *{{nerf|Aerial [[Finishing Touch]] deals less knockback.}}
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| *{{nerf|[[Limit Charge]] takes longer to fully charge.}}
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| =={{SSB4|Corrin}}== | | =={{SSB4|Corrin}}== |
| *{{nerf|Walk and run speed reduced.}}
| | {{UpdateList/1.1.5|char=Corrin}} |
| *{{change|Roll animation length|29 frames|30}}
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| *{{nerf|End of roll intangibility|Frame 16|14}}
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| *{{nerf|Neutral air damage|8% (early)/6.5% (late)|7%/5.5%}}
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| *{{nerf|Forward air damage|8.5%|7.5%}}
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| *{{nerf|Up air damage|10%|9%}}
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| *{{nerf|[[Dragon Fang Shot]] fully charged damage|13%|11%}}
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| *{{nerf|[[Counter Surge]] knockback reduced.}}
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| =={{SSB4|Duck Hunt}}== | | =={{SSB4|Duck Hunt}}== |
| *{{buff|Forward smash's third hit has higher knockback growth|123|125.}}
| | {{UpdateList/1.1.5|char=Duck Hunt}} |
| *{{buff|Up smash's third hit has higher knockback growth|153|155.}}
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| *{{buff|Down smash's third hit has higher knockback growth|110|112.}}
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| =={{SSB4|Ganondorf}}== | | =={{SSB4|Ganondorf}}== |
| *{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}}
| | {{UpdateList/1.1.5|char=Ganondorf}} |
| *{{buff|Neutral attack start-up|8 frames|7.}}
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| *{{buff|Neutral attack ending lag|35 frames|29.}}
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| *{{buff|Dash attack ending lag|41 frames|37.}}
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| *{{buff|Grounded [[Flame Choke]] and [[Flame Wave]] grabbox increased by 2 units.}}
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| *{{buff|Grounded [[Wizard's Foot]] (clean) damage|12%|14%}}
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| *{{buff|Grounded Wizard's Foot (late) damage|10%|12%}}
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| *{{buff|Grounded [[Wizard's Dropkick]] (clean) damage|9%|11%}}
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| *{{buff|Grounded Wizard's Dropkick (late) damage|7%|9%}}
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| *{{buff|Grounded [[Wizard's Assault]] (clean) damage|10%|12%}}
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| *{{buff|Grounded Wizard's Assault (late) damage|9%|11%}}
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| =={{SSB4|Greninja}}== | | =={{SSB4|Greninja}}== |
| *{{buff|Standing grab startup|14F|11F}}
| | {{UpdateList/1.1.5|char=Greninja}} |
| *{{buff|Dash attack hitbox startup|9F|7F}}
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| *{{buff|Dash attack total frames|32F|30F}}
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| *{{buff|Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).}}
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| *{{buff|Forward aerial landing lag reduced|18F|15F}}
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| *{{buff|Back aerial landing lag reduced|16F|13F|}}
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| =={{SSB4|Kirby}}== | | =={{SSB4|Kirby}}== |
| *{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}}
| | {{UpdateList/1.1.5|char=Kirby}} |
| *{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}}
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| *{{buff|Down smash knockback growth|109|110 (early).}}
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| *{{buff|All varations of Hammer Flip knockback growth|76|78.}}
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| =={{SSB4|Link}}== | | =={{SSB4|Link}}== |
| *{{buff|Down smash hit 2 KBG|57|63}}
| | {{UpdateList/1.1.5|char=Link}} |
| *{{buff|Dash attack KBG|78/72|85/77}}
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| *{{change|Dash attack angles|45/60/70°|45/50/55°}}
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| =={{SSB4|Meta Knight}}== | | =={{SSB4|Meta Knight}}== |
| *{{buff|Forward aerial has less landing lag: 20 → 16.}}
| | {{UpdateList/1.1.5|char=Meta Knight}} |
| *{{nerf|Up aerial damage|5%|4%.}}
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| *{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}}
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| *{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}}
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| =={{SSB4|Mewtwo}}== | | =={{SSB4|Mewtwo}}== |
| *{{buff|Mewtwo is heavier (72 → 74).}}
| | {{UpdateList/1.1.5|char=Mewtwo}} |
| *{{buff|Mewtwo dashes faster.}}
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| *{{change|Up smash animation length|73 frames|68}}
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| *{{buff|Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.}}
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| =={{SSB4|Pac-Man}}== | | =={{SSB4|Pac-Man}}== |
| *{{buff|Forward smash KBG|97/100|99/102}}
| | {{UpdateList/1.1.5|char=Pac-Man}} |
| *{{buff|Up smash hit 2 KBG|95/90|97/92}}
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| *{{buff|Down smash KBG|84/90|86/92}}
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| *{{change|Back air KBG|98|100}}
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| =={{SSB4|Palutena}}== | | =={{SSB4|Palutena}}== |
| *{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}}
| | {{UpdateList/1.1.5|char=Palutena}} |
| *{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}}
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| *{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}}
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| =={{SSB4|Peach}}== | | =={{SSB4|Peach}}== |
| *{{nerf|Portions of up aerial no longer hit grounded opponents, removing her infinite.}}
| | {{UpdateList/1.1.5|char=Peach}} |
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| | =={{SSB4|Pikachu}}== |
| | {{UpdateList/1.1.5|char=Pikachu}} |
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| =={{SSB4|Robin}}== | | =={{SSB4|Robin}}== |
| *{{change|Jab 1 BKB|35|40}}
| | {{UpdateList/1.1.5|char=Robin}} |
| *{{change|Jab 2 BKB|30/35|45}}
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| *{{buff|Nosferatu and Distant Nosferatu have one less frame of startup.}}
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| =={{SSB4|Samus}}== | | =={{SSB4|Samus}}== |
| *{{buff|Air speed|0.95|1.03}}
| | {{UpdateList/1.1.5|char=Samus}} |
| *{{change|Gravity|0.75|0.77}}
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| *{{change|Fall speed|1.25|1.3}}
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| *{{change|Fastfall speed|2|2.08}}
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| *{{change|Dash attack animation length|37 frames|33}}
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| *{{change|Down smash animation length|51 frames|44}}
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| *{{change|Grab animation length|75 frames|69}}
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| *{{change|Dash grab animation length|73 frames|67}}
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| *{{change|Pivot grab animation length|89 frames|83}}
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| =={{SSB4|Sheik}}== | | =={{SSB4|Sheik}}== |
| *{{change|Weight decreased|84|81.}}
| | {{UpdateList/1.1.5|char=Sheik}} |
| *{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}}
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| *{{nerf|Forward throw has more knockback growth|65|72.}}
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| *{{change|Forward throw's angle has been altered|70°|72°.}}
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| *{{change|Down throw's angle has been altered|80°|77°.}}
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| *{{nerf|Down throw has more knockback growth|75|90.}}
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| *{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.}}
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| *{{nerf|Needle Storm has reduced range.}}
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| *{{buff|Down smash's knockback growth increased|155|165.}}
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| =={{SSB4|Zelda}}== | | =={{SSB4|Zelda}}== |
| *{{buff|Jab damage|8%|11%}}
| | {{UpdateList/1.1.5|char=Zelda}} |
| *{{buff|Forward tilt startup|frame 12|10}}
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| *{{change|Down smash animation length|40 frames|37}}
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| *{{buff|Neutral air damage|7-11%|11-15%}}
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| *{{buff|Up air damage|15%|17%}}
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| *{{buff|End of [[Nayru's Love]] intangibility|Frame 12|15}}
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| =={{SSB4|Zero Suit Samus}}== | | =={{SSB4|Zero Suit Samus}}== |
| *{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
| | {{UpdateList/1.1.5|char=Zero Suit Samus}} |
| *{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
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| *{{nerf|Last active frame of all grabs|Frame 29|25}}
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| *{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}}
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| *{{change|Back throw deals more damage|4%|6%, with increased knock back|25/70|60/72.}}
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| *{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}}
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| ==References== | | ==References== |
| *[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes] | | *[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes] |
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| {{Template:SSB4 Updates}} | | {{SSB4 Updates}} |
| [[Category:Lists]] | | [[Category:Lists]] |
| | [[Category:Free downloadable content]] |