List of updates (SSB4)/1.1.5 changelog: Difference between revisions

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{{recent release}}
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. This update became available on March 15th, 2016.
{{incomplete}}
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.


=={{SSB4|Bayonetta}}==
=={{SSB4|Bayonetta}}==
*{{buff|Forward smash has more base knockback: 24 → 26.}}
{{UpdateList/1.1.5|char=Bayonetta}}
*{{nerf|Forward smash has less knockback growth: 105 → 102.}}
*{{nerf|Up smash has less knockback growth: 92 → 90.}}
*{{nerf|[[Heel Slide]]'s second hit has 5 more frames of ending lag.}}
*{{nerf|[[Witch Time]] ending lag increased by 5 frames.}}
*{{nerf|Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Heel slide (button held) duration||72 frames||77 frames
|-
|Witch Time total frames||44 frames||49 frames
|-
|Witch Time (standard) slowdown duration||INT(180+Opponent's %/5)||INT(180+Opponent's %/10)
|-
|Witch Time (Bat Within) slowdown duration||INT(120+Opponent's %/5)||INT(120+Opponent's %/10)
|-
|Witch Time duration penalty per use||50F/50F||75F/50F
|-
|Witch Time duration recovery per frame||0.08F/0.08F||0.06F/0.041F
|}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Air speed|0.98|1}}
{{UpdateList/1.1.5|char=Bowser}}
*{{change|Weight|128|130}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Air speed|0.87|0.92}}
{{UpdateList/1.1.5|char=Charizard}}
*{{change|Weight|115|116}}
*{{buff|Neutral air landing lag|22 frames|20}}
*{{buff|Forward air landing lag|31 frames|22}}
*{{buff|Back air landing lag|33 frames|24}}
*{{buff|Up air landing lag|22 frames|20}}
*{{buff|Down air landing lag|35 frames|33}}
*{{buff|Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).}}
*{{buff|Forward aerial damage|11%/12%|12%/13%}}
*{{buff|Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).}}
*{{buff|[[Flare Blitz]] explosion knockback growth|78|84}}
*{{buff|Flare Blitz has an additional hitbox.}}


=={{SSB4|Cloud}}==
=={{SSB4|Cloud}}==
*{{nerf|End of roll intangibility|Frame 17|15}}
{{UpdateList/1.1.5|char=Cloud}}
*{{nerf|Forward smash's third hit has lower knockback growth|119|115.}}
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}}
*{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}}
*{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}}
*{{nerf|Aerial [[Finishing Touch]] deals less knockback.}}
*{{nerf|[[Limit Charge]] takes longer to fully charge.}}


=={{SSB4|Corrin}}==
=={{SSB4|Corrin}}==
*{{nerf|Walk and run speed reduced.}}
{{UpdateList/1.1.5|char=Corrin}}
*{{change|Roll animation length|29 frames|30}}
*{{nerf|End of roll intangibility|Frame 16|14}}
*{{nerf|Neutral air damage|8% (early)/6.5% (late)|7%/5.5%}}
*{{nerf|Forward air damage|8.5%|7.5%}}
*{{nerf|Up air damage|10%|9%}}
*{{nerf|[[Dragon Fang Shot]] fully charged damage|13%|11%}}
*{{nerf|[[Counter Surge]] knockback reduced.}}


=={{SSB4|Duck Hunt}}==
=={{SSB4|Duck Hunt}}==
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}}
{{UpdateList/1.1.5|char=Duck Hunt}}
*{{buff|Up smash's third hit has higher knockback growth|153|155.}}
*{{buff|Down smash's third hit has higher knockback growth|110|112.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}}
{{UpdateList/1.1.5|char=Ganondorf}}
*{{buff|Neutral attack start-up|8 frames|7.}}
*{{buff|Neutral attack ending lag|35 frames|29.}}
*{{buff|Dash attack ending lag|41 frames|37.}}
*{{buff|Grounded [[Flame Choke]] and [[Flame Wave]] grabbox increased by 2 units.}}
*{{buff|Grounded [[Wizard's Foot]] (clean) damage|12%|14%}}
*{{buff|Grounded Wizard's Foot (late) damage|10%|12%}}
*{{buff|Grounded [[Wizard's Dropkick]] (clean) damage|9%|11%}}
*{{buff|Grounded Wizard's Dropkick (late) damage|7%|9%}}
*{{buff|Grounded [[Wizard's Assault]] (clean) damage|10%|12%}}
*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*{{buff|Standing grab startup|14F|11F}}
{{UpdateList/1.1.5|char=Greninja}}
*{{buff|Dash attack hitbox startup|9F|7F}}
*{{buff|Dash attack total frames|32F|30F}}
*{{buff|Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).}}
*{{buff|Forward aerial landing lag reduced|18F|15F}}
*{{buff|Back aerial landing lag reduced|16F|13F|}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}}
{{UpdateList/1.1.5|char=Kirby}}
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}}
*{{buff|Down smash knockback growth|109|110 (early).}}
*{{buff|All varations of Hammer Flip knockback growth|76|78.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|Down smash hit 2 KBG|57|63}}
{{UpdateList/1.1.5|char=Link}}
*{{buff|Dash attack KBG|78/72|85/77}}
*{{change|Dash attack angles|45/60/70°|45/50/55°}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{buff|Forward aerial has less landing lag: 20 → 16.}}
{{UpdateList/1.1.5|char=Meta Knight}}
*{{nerf|Up aerial damage|5%|4%.}}
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}}
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
*{{buff|Mewtwo is heavier (72 → 74).}}
{{UpdateList/1.1.5|char=Mewtwo}}
*{{buff|Mewtwo dashes faster.}}
*{{change|Up smash animation length|73 frames|68}}
*{{buff|Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{buff|Forward smash KBG|97/100|99/102}}
{{UpdateList/1.1.5|char=Pac-Man}}
*{{buff|Up smash hit 2 KBG|95/90|97/92}}
*{{buff|Down smash KBG|84/90|86/92}}
*{{change|Back air KBG|98|100}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}}
{{UpdateList/1.1.5|char=Palutena}}
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}}
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
*{{nerf|Portions of up aerial no longer hit grounded opponents, removing her infinite.}}
{{UpdateList/1.1.5|char=Peach}}
 
=={{SSB4|Pikachu}}==
{{UpdateList/1.1.5|char=Pikachu}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{change|Jab 1 BKB|35|40}}
{{UpdateList/1.1.5|char=Robin}}
*{{change|Jab 2 BKB|30/35|45}}
*{{buff|Nosferatu and Distant Nosferatu have one less frame of startup.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Air speed|0.95|1.03}}
{{UpdateList/1.1.5|char=Samus}}
*{{change|Gravity|0.75|0.77}}
*{{change|Fall speed|1.25|1.3}}
*{{change|Fastfall speed|2|2.08}}
*{{change|Dash attack animation length|37 frames|33}}
*{{change|Down smash animation length|51 frames|44}}
*{{change|Grab animation length|75 frames|69}}
*{{change|Dash grab animation length|73 frames|67}}
*{{change|Pivot grab animation length|89 frames|83}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{change|Weight decreased|84|81.}}
{{UpdateList/1.1.5|char=Sheik}}
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}}
*{{nerf|Forward throw has more knockback growth|65|72.}}
*{{change|Forward throw's angle has been altered|70°|72°.}}
*{{change|Down throw's angle has been altered|80°|77°.}}
*{{nerf|Down throw has more knockback growth|75|90.}}
*{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5,  hitboxZ pos 3.5 → 2.5.}}
*{{nerf|Needle Storm has reduced range.}}
*{{buff|Down smash's knockback growth increased|155|165.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Jab damage|8%|11%}}
{{UpdateList/1.1.5|char=Zelda}}
*{{buff|Forward tilt startup|frame 12|10}}
*{{change|Down smash animation length|40 frames|37}}
*{{buff|Neutral air damage|7-11%|11-15%}}
*{{buff|Up air damage|15%|17%}}
*{{buff|End of [[Nayru's Love]] intangibility|Frame 12|15}}


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
{{UpdateList/1.1.5|char=Zero Suit Samus}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
*{{nerf|Last active frame of all grabs|Frame 29|25}}
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}}
*{{change|Back throw deals more damage|4%|6%, with increased knock back|25/70|60/72.}}
*{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}}


==References==
==References==
*[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes]
*[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes]


{{Template:SSB4 Updates}}
{{SSB4 Updates}}
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